?? ragdoll.x
字號:
xof 0303txt 0032// DirectX - from MilkShape3Dtemplate XSkinMeshHeader{ <3CF169CE-FF7C-44AB-93C0-F78F62D172E2> WORD nMaxSkinWeightsPerVertex; WORD nMaxSkinWeightsPerFace; WORD nBones;}template VertexDuplicationIndices{ <B8D65549-D7C9-4995-89CF-53A9A8B031E3> DWORD nIndices; DWORD nOriginalVertices; array DWORD indices[nIndices];}template SkinWeights{ <6F0D123B-BAD2-4167-A0D0-80224F25FABB> CSTRING transformNodeName; DWORD nWeights; array DWORD vertexIndices[nWeights]; array FLOAT weights[nWeights]; Matrix4x4 matrixOffset;}Frame Bip01{ FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, -0.000000,-1.000000,0.000000,0.000000, 0.000000,-0.000000,-1.000000,0.000000, 0.001982,3.692883,-0.127777,1.000000;; } Frame Bip01_Pelvis { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,-0.092812,1.000000;; } Frame Bip01_L_Leg { FrameTransformMatrix { 0.047107,0.000000,0.998890,0.000000, -0.974225,0.220850,0.045944,0.000000, -0.220605,-0.975308,0.010404,0.000000, 0.283565,0.000000,-0.000000,1.000000;; } Frame Bip01_L_Leg1 { FrameTransformMatrix { -0.999998,-0.000000,0.002040,0.000000, 0.000000,-1.000000,0.000091,0.000000, 0.002040,0.000091,0.999998,0.000000, 0.000000,0.000000,-1.621360,1.000000;; } Frame Bip01_L_Foot { FrameTransformMatrix { -0.572214,-0.000000,0.820105,0.000000, 0.012168,-0.999890,0.008490,0.000000, 0.820014,0.014837,0.572151,0.000000, 0.000000,0.000000,-1.581098,1.000000;; } Frame Bip01_L_Toe0 { FrameTransformMatrix { 0.860894,0.000000,0.508785,0.000000, -0.015113,0.999559,0.025572,0.000000, -0.508560,-0.029704,0.860514,0.000000, 0.000000,0.000000,-0.625220,1.000000;; } Frame Bip01_L_Toe01 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,-0.000002,0.000000, 0.000000,0.000002,1.000000,0.000000, 0.000000,0.000000,-0.102932,1.000000;; } Frame Bip01_L_Toe02 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,-0.102931,1.000000;; } } } } } } } Frame Bip01_R_Leg { FrameTransformMatrix { -0.047106,-0.000000,0.998890,0.000000, -0.974224,-0.220853,-0.045943,0.000000, 0.220608,-0.975307,0.010404,0.000000, -0.283565,-0.000000,0.000001,1.000000;; } Frame Bip01_R_Leg1 { FrameTransformMatrix { -0.999998,-0.000000,0.002013,0.000000, -0.000000,-1.000000,-0.000091,0.000000, 0.002013,-0.000091,0.999998,0.000000, 0.000000,0.000000,-1.621360,1.000000;; } Frame Bip01_R_Foot { FrameTransformMatrix { -0.572236,-0.000000,0.820089,0.000000, -0.012168,-0.999890,-0.008490,0.000000, 0.819999,-0.014837,0.572173,0.000000, 0.000000,0.000000,-1.581097,1.000000;; } Frame Bip01_R_Toe0 { FrameTransformMatrix { 0.860894,0.000000,0.508784,0.000000, 0.015113,0.999559,-0.025572,0.000000, -0.508560,0.029704,0.860514,0.000000, 0.000000,0.000000,-0.625220,1.000000;; } Frame Bip01_R_Toe01 { FrameTransformMatrix { -1.000000,-0.000000,0.000088,0.000000, 0.000000,-1.000000,-0.000000,0.000000, 0.000088,-0.000000,1.000000,0.000000, 0.000000,0.000000,-0.102931,1.000000;; } Frame Bip01_R_Toe02 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,-0.102931,1.000000;; } } } } } } } Frame Bip01_Spine { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,0.060685,-0.998157,0.000000, 0.000000,0.998157,0.060685,0.000000, -0.000000,-0.070053,0.037000,1.000000;; } Frame Bip01_Spine1 { FrameTransformMatrix { -1.000000,-0.000000,0.000376,0.000000, 0.000039,-0.994542,0.104333,0.000000, 0.000374,0.104333,0.994542,0.000000, 0.000000,0.000000,-0.438509,1.000000;; } Frame Bip01_Spine2 { FrameTransformMatrix { -1.000000,-0.000000,0.000492,0.000000, 0.000047,-0.995424,0.095559,0.000000, 0.000490,0.095559,0.995424,0.000000, 0.000000,0.000000,-0.398578,1.000000;; } Frame Bip01_Spine3 { FrameTransformMatrix { 1.000000,0.000000,0.000049,0.000000, 0.000001,0.999847,-0.017510,0.000000, -0.000049,0.017510,0.999847,0.000000, 0.000000,0.000000,-0.478343,1.000000;; } Frame Bip01_Neck { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,-0.427978,1.000000;; } Frame Bip01_Head { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, -0.000057,-0.012243,-0.346543,1.000000;; } } Frame Bip01_L_Arm { FrameTransformMatrix { -0.198510,-0.000000,0.980099,0.000000, 0.000074,1.000000,0.000015,0.000000, -0.980099,0.000075,-0.198510,0.000000, 0.278979,0.003809,0.222307,1.000000;; } Frame Bip01_L_Arm1 { FrameTransformMatrix { 0.445826,0.000000,0.895119,0.000000, 0.086344,0.995337,-0.043005,0.000000, -0.890945,0.096461,0.443747,0.000000, 0.000000,0.000000,-0.329565,1.000000;; } Frame Bip01_L_Arm2 { FrameTransformMatrix { -1.000000,-0.000000,0.000307,0.000000, 0.000001,-0.999996,0.002719,0.000000, 0.000307,0.002719,0.999996,0.000000, 0.000000,0.000000,-0.913368,1.000000;; } Frame Bip01_L_Hand { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,-0.845711,1.000000;; } Frame Bip01_L_Finger0 { FrameTransformMatrix { -0.915750,-0.000000,0.401749,0.000000, -0.213442,-0.847194,-0.486522,0.000000, 0.340360,-0.531283,0.775818,0.000000, -0.032224,0.199873,-0.171264,1.000000;; } Frame Bip01_L_Finger01 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,-0.000004,0.000000, 0.000000,0.000004,1.000000,0.000000, 0.000000,0.000000,-0.102115,1.000000;; } Frame Bip01_L_Finger02 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,-0.102114,1.000000;; } } } } Frame Bip01_L_Finger1 { FrameTransformMatrix { -1.000000,-0.000000,-0.000000,0.000000, 0.000000,-0.999653,-0.026330,0.000000, -0.000000,-0.026330,0.999653,0.000000, 0.070962,0.026841,-0.321288,1.000000;; } Frame Bip01_L_Finger11 {
?? 快捷鍵說明
復(fù)制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號
Ctrl + =
減小字號
Ctrl + -