?? cape.x
字號:
xof 0302txt 0064
template ClothMasses {
<F5AD0F93-9BF2-4bcf-B7CF-D68CD6B54156>
DWORD NumPoints;
array FLOAT Mass[NumPoints];
}
template ClothSprings {
<8C08B088-728E-46c8-BE87-72672B81DB11>
DWORD NumSprings;
DWORD NumVertices;
array DWORD Vertex[NumVertices];
}
Header { 1; 0; 1;}Mesh Box01 { 36; -29.141571; -10.000000; -200.636869;, -17.484940; -10.000000; -200.636869;, -5.828312; -10.000000; -200.636869;, 5.828312; -10.000000; -200.636869;, 17.484940; -10.000000; -200.636869;, 29.141571; -10.000000; -200.636869;, -117.214409; -5.000002; 0.363129;, -70.328644; -0.000002; 99.363129;, -23.442881; -0.000002; 99.363129;, 23.442881; -0.000002; 99.363129;, 70.328644; -0.000002; 99.363129;, 117.214409; -5.000002; 0.363129;, -141.240448; -0.000001; 199.363144;, -84.744263; -0.000001; 199.363144;, -28.248089; -0.000001; 199.363144;, 28.248089; -0.000001; 199.363144;, 84.744263; -0.000001; 199.363144;, 141.240448; -0.000001; 199.363144;, -164.900848; -0.000001; 299.363159;, -98.940514; -0.000001; 299.363159;, -32.980171; -0.000001; 299.363159;, 32.980171; -0.000001; 299.363159;, 98.940514; -0.000001; 299.363159;, 164.900848; -0.000001; 299.363159;, -168.943893; -0.000002; 403.245148;, -101.366333; -0.000002; 403.245148;, -33.788780; -0.000002; 403.245148;, 33.788780; -0.000002; 403.245148;, 101.366333; -0.000002; 403.245148;, 168.943893; -0.000002; 403.245148;, -168.943893; -0.000001; 487.717102;, -101.366333; -0.000001; 487.717102;, -33.788780; -0.000001; 487.717102;, 33.788780; -0.000001; 487.717102;, 101.366333; -0.000001; 487.717102;, 168.943893; -0.000001; 487.717102;; 50; 3;3,2,9;, 3;2,8,9;, 3;3,10,4;, 3;10,3,9;, 3;4,11,5;, 3;11,4,10;, 3;1,8,2;, 3;1,7,8;, 3;1,0,7;, 3;7,0,6;, 3;11,16,17;, 3;11,10,16;, 3;10,15,16;, 3;15,10,9;, 3;9,14,15;, 3;14,9,8;, 3;8,13,14;, 3;13,8,7;, 3;7,12,13;, 3;7,6,12;, 3;17,22,23;, 3;22,17,16;, 3;16,21,22;, 3;21,16,15;, 3;20,15,14;, 3;21,15,20;, 3;14,19,20;, 3;19,14,13;, 3;13,18,19;, 3;18,13,12;, 3;23,28,29;, 3;28,23,22;, 3;22,27,28;, 3;21,27,22;, 3;27,21,26;, 3;21,20,26;, 3;20,25,26;, 3;25,20,19;, 3;25,19,24;, 3;19,18,24;, 3;35,29,34;, 3;29,28,34;, 3;28,33,34;, 3;33,28,27;, 3;27,32,33;, 3;32,27,26;, 3;26,31,32;, 3;31,26,25;, 3;31,25,30;, 3;25,24,30;;
MeshNormals {
1;
0.000000;1.000000;0.000000;;
50;
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;;
}
MeshMaterialList { 1; 50; 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; Material PDX1_-_Default {
1.000000;1.000000;1.000000;1.000000;;
1.000000;
1.000000;1.000000;1.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"red.bmp";
}
}
}}
ClothMasses {
36;
0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
0.0, 1.0, 1.0, 1.0, 1.0, 0.0,
1.0, 1.0, 1.0, 1.0, 1.0, 1.0,
1.0, 1.0, 1.0, 1.0, 1.0, 1.0,
1.0, 1.0, 1.0, 1.0, 1.0, 1.0,
1.0, 1.0, 1.0, 1.0, 1.0, 1.0;
}
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