?? texts.h
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/*
* ==============================================================================
* Name : Texts.h
* Part of : RGA Game Example
* Interface :
* Description : In game localizable texts
* Version : 1.0
*
* Copyright (c) 2007-2008 Nokia Corporation.
* This material, including documentation and any related
* computer programs, is protected by copyright controlled by
* Nokia Corporation.
* ==============================================================================
*/
#ifndef __TEXTS_H__
#define __TEXTS_H__
// intro
_LIT(KTextIntroLoading, "LOADING...");
_LIT(KTextIntroPresents, "FORUM NOKIA PRESENTS");
_LIT(KTextIntroGameBy, "RGA PROGRAMMING EXAMPLE");
_LIT(KTextIntroGameTitle, "BIOWASTE PAYDAY!");
// menus
_LIT(KTextMenuStartGame, "Start Game");
_LIT(KTextMenuContinue, "Continue");
_LIT(KTextMenuHighScores, "High Scores");
_LIT(KTextMenuSettings, "Settings");
_LIT(KTextMenuHelp, "Help");
_LIT(KTextMenuExit, "Exit");
// help
_LIT(KTextHelpTitle, "Its a BIOWASTE PAYDAY!");
_LIT(KTextHelpInfo, "Roll your biowaste ball thru levels into the processing center. Do it fast, since your waste shrinks on the mid day sun, and will be worth less and less. Use your radar to find the processing plant, and to avoid ghosts that try to steal your biowaste.");
_LIT(KTextHelpRadar, "RADAR INFO:");
_LIT(KTextHelpRadarGreen, "Green dot: Your Location.");
_LIT(KTextHelpRadarYellow, "Yellow dot: Processing Plant.");
_LIT(KTextHelpRadarRed, "Red dots: Ghosts.");
_LIT(KTextHelpGhostsTitle, "GHOSTS");
_LIT(KTextHelpGhostsInfo, "Ghosts are trying to steal your biowaste. If you touch a ghost, the value of your biowaste will decrease rapidly.");
_LIT(KTextHelpGhostRed, "Chase Ghost. This ghost chases you where ever you go.");
_LIT(KTextHelpGhostGreen, "Patrol Ghost. This ghost will patrol an area.");
_LIT(KTextHelpGhostBlue, "Gravity Ghost. Stays in one place, but if you get too close, it will pull you closer.");
_LIT(KTextHelpBonusTitle, "BONUSES");
_LIT(KTextHelpBonusInfo, "Collect bonuses to help you on your task.");
_LIT(KTextHelpBonusMoney, "Money Bonus. Get extra $100.");
_LIT(KTextHelpBonusPower, "Power Bonus. You will be invincible to ghosts for some time.");
_LIT(KTextHelpBonusWater, "Water Bonus. You can move biowaste thru water for some time.");
// new high score
_LIT(KTextHighScoreCongrat, "CONGRATULATIONS!");
_LIT(KTextHighScoreNewScore, "NEW HIGH SCORE");
_LIT(KTextHighScoreEnterName, "Enter your name:");
// settings
_LIT(KTextSettingsTitle, "Settings");
_LIT(KTextSettingsVolume, "Volume:");
_LIT(KTextSettingsSilent, " (silent mode)");
_LIT(KTextSettingsDetail, "Graphics Detail:");
// alarms & notifications
_LIT(KTextAlarmCalendar, "CALENDAR ALARM!");
_LIT(KTextAlarmClock, "CLOCK ALARM!");
_LIT(KTextNotificationCall, "INCOMING CALL!");
_LIT(KTextNotificationSMS, "Incoming SMS!");
_LIT(KTextNotificationMMS, "Incoming MMS!");
_LIT(KTextNotificationEmail, "Incoming Email!");
// ingame
_LIT(KTextGameGo, "GO!");
_LIT(KTextGameLevelComplete, "LEVEL COMPLETE!");
_LIT(KTextGameOver, "GAME OVER!");
_LIT(KTextGameMoney, "LEVEL $%.2f TOTAL $%.2f");
#endif // __TEXTS_H__
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