?? chessserver.java
字號:
public boolean chessPeerTalk(String chessPeerTalk, String chessTalkMessage) {
for (Enumeration enu = clientDataHash.keys(); enu.hasMoreElements();) {
Socket userClient = (Socket) enu.nextElement();
if (chessPeerTalk.equals((String) clientNameHash.get(userClient))
&& !chessPeerTalk.equals((String) clientNameHash.get(clientSocket))) {
synchronized (clientDataHash) {
DataOutputStream peerOutData = (DataOutputStream) clientDataHash.get(userClient);
try {
peerOutData.writeUTF(chessTalkMessage);
} catch (IOException es) {
es.printStackTrace();
}
}
return (false);
}
}
return (true);
}
/**
* 用于處理消息回饋的函數(shù)
*/
public void Feedback(String feedbackString) {
synchronized (clientDataHash) {
//得到輸出流。。。
DataOutputStream outData = (DataOutputStream) clientDataHash.get(clientSocket);
try {
//輸出信息。。。
outData.writeUTF(feedbackString);
} catch (Exception eb) {
//打印堆棧軌跡,程序終止。。
eb.printStackTrace();
}
}
}
/**
* 獲取用戶列表的函數(shù),此函數(shù)讀取clientNameHash獲取用戶列表, 然后將其保存在一個字符串userList中。
*/
public String getUserList() {
String userList = "/userlist";
//遍歷hashtable中的values,以空格分割連接起來
for (Enumeration enu = clientNameHash.elements(); enu.hasMoreElements();) {
userList = userList + " " + (String) enu.nextElement();
}
return userList;
}
/**
* 給出HashTable和值對象,獲取相對應得鍵值的函數(shù)。
*/
public Object getHashKey(Hashtable targetHash, Object hashValue) {
Object hashKey;
for (Enumeration enu = targetHash.keys(); enu.hasMoreElements();) {
hashKey = (Object) enu.nextElement();
//如果鍵對應的值與hashValue相等,則返回這個key
if (hashValue.equals((Object) targetHash.get(hashKey)))
return (hashKey);
}
return (null);
}
public void firstCome() {
//新用戶第一次加入、廣播用戶列表。。
publicTalk(getUserList());
//反饋給這個用戶,以修改相應顯示信息。。
Feedback("/yourname " + (String) clientNameHash.get(clientSocket));
Feedback("Java五子棋聊天客戶端");
Feedback("/changename <你的名字> --更改名字");
Feedback("/list --更新用戶列表");
Feedback("/<用戶名> <要說的話> --私聊");
Feedback("注意:用命令的時候,先把談話的對象定為所有人");
}
/**
* 用于和客戶端斷開的函數(shù)。
*/
public void clientClose() {
server.messageBoard.append("用戶斷開:" + clientSocket + "\n");
// 如果是游戲客戶端主機
synchronized (chessPeerHash) {
if (chessPeerHash.containsKey(clientNameHash.get(clientSocket))) {
chessPeerHash.remove((String) clientNameHash.get(clientSocket));
}
if (chessPeerHash.containsValue(clientNameHash.get(clientSocket))) {
chessPeerHash.put((String) getHashKey(chessPeerHash, (String) clientNameHash.get(clientSocket)),
"tobeclosed");
}
}
// 將保留的HashTable里的數(shù)據(jù)清除
synchronized (clientDataHash) {
clientDataHash.remove(clientSocket);
}
synchronized (clientNameHash) {
clientNameHash.remove(clientSocket);
}
//廣播更新用戶列表。。。
publicTalk(getUserList());
// 計算當前連接數(shù),并顯示在狀態(tài)框中
server.statusLabel.setText("當前連接數(shù):" + clientDataHash.size());
try {
clientSocket.close();
} catch (IOException exx) {
}
isClientClosed = true;
}
public void run() {
DataInputStream inData;
synchronized (clientDataHash) {
server.statusLabel.setText("當前連接數(shù):" + clientDataHash.size());
}
try {
inData = new DataInputStream(clientSocket.getInputStream());
firstCome();
while (true) {
String message = inData.readUTF();
messageTransfer(message);
}
} catch (IOException esx) {
} finally {
if (!isClientClosed) {
clientClose();
}
}
}
}
/**
* @author wufenghanren 服務器端框架類
*/
public class chessServer extends Frame implements ActionListener {
Button messageClearButton = new Button("清除顯示");
Button serverStatusButton = new Button("服務器狀態(tài)");
Button serverOffButton = new Button("關閉服務器");
Panel buttonPanel = new Panel();
MessageServerPanel server = new MessageServerPanel();
ServerSocket serverSocket;
Hashtable clientDataHash = new Hashtable(50);
Hashtable clientNameHash = new Hashtable(50);
Hashtable chessPeerHash = new Hashtable(50);
/**
* 框架類的構造函數(shù)
*/
chessServer() {
super("Java五子棋服務器");
setBackground(new Color(204, 204, 204));
buttonPanel.setLayout(new FlowLayout());
messageClearButton.setSize(60, 25);
buttonPanel.add(messageClearButton);
messageClearButton.addActionListener(this);
serverStatusButton.setSize(75, 25);
buttonPanel.add(serverStatusButton);
serverStatusButton.addActionListener(this);
serverOffButton.setSize(75, 25);
buttonPanel.add(serverOffButton);
serverOffButton.addActionListener(this);
add(server, BorderLayout.CENTER);
add(buttonPanel, BorderLayout.SOUTH);
// 退出窗口的監(jiān)聽器
addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
setVisible(true);
setSize(400, 450);
setResizable(false);
validate();
try {
makeMessageServer(4331, server);
} catch (Exception e) {
System.out.println("e");
}
}
/**
* 初始化消息服務器的類
*/
public void makeMessageServer(int port, MessageServerPanel server) throws IOException {
Socket clientSocket;
long clientAccessNumber = 1;
this.server = server;
try {
// 輸出服務器的啟動信息
serverSocket = new ServerSocket(port);
server.messageBoard.setText("服務器開始于:" + serverSocket.getInetAddress().getLocalHost() + ":"
+ serverSocket.getLocalPort() + "\n");
while (true) {
clientSocket = serverSocket.accept();
server.messageBoard.append("用戶連接:" + clientSocket + "\n");
DataOutputStream outData = new DataOutputStream(clientSocket.getOutputStream());
//在這里填充這兩個Hashtable,在對應線程里用到。。
clientDataHash.put(clientSocket, outData);
clientNameHash.put(clientSocket, ("玩家" + clientAccessNumber++));
//每連接一個用戶,創(chuàng)建一個線程,監(jiān)聽服務。。
ServerThread thread = new ServerThread(clientSocket, clientDataHash, clientNameHash, chessPeerHash,
server);
thread.start();
}
} catch (IOException ex) {
System.out.println("已經(jīng)有服務器在運行. \n");
}
}
/**
* 按鈕的事件監(jiān)聽器,響應按鈕點擊事件
*/
public void actionPerformed(ActionEvent e) {
if (e.getSource() == messageClearButton) {
server.messageBoard.setText("");
}
// 當“服務器狀態(tài)”按鈕點擊時,顯示服務器狀態(tài)
if (e.getSource() == serverStatusButton) {
try {//顯示服務器信息
server.messageBoard.append("服務器信息:" + serverSocket.getInetAddress().getLocalHost() + ":"
+ serverSocket.getLocalPort() + "\n");
} catch (Exception ee) {
System.out.println("serverSocket.getInetAddress().getLocalHost() error \n");
}
}
if (e.getSource() == serverOffButton) {//關閉服務。。
System.exit(0);
}
}
public static void main(String args[]) {//主函數(shù),啟動服務器。。。
chessServer chessServer = new chessServer();
}
}
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