?? 計算機圖形學(xué)復(fù)習(xí)題.htm
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align=left><SPAN lang=EN-US
style="FONT-FAMILY: 宋體; mso-hansi-font-family: 'Times New Roman'">b.不同的學(xué)科,研究對象和數(shù)學(xué)基礎(chǔ)都不同,但它們之間也有可轉(zhuǎn)換部分<o:p></o:p></SPAN></P>
<P class=MsoNormal
style="MARGIN-TOP: 6pt; TEXT-INDENT: 17pt; LINE-HEIGHT: 150%; TEXT-ALIGN: left"
align=left><SPAN lang=EN-US
style="FONT-FAMILY: 宋體; mso-hansi-font-family: 'Times New Roman'">c.同一學(xué)科在不同場合的不同稱呼而已<o:p></o:p></SPAN></P>
<P class=MsoNormal
style="MARGIN-TOP: 6pt; TEXT-INDENT: 17pt; LINE-HEIGHT: 150%; TEXT-ALIGN: left"
align=left><SPAN lang=EN-US
style="FONT-FAMILY: 宋體; mso-hansi-font-family: 'Times New Roman'">d.完全不同的學(xué)科,兩者毫不相干<o:p></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN-TOP: 6pt; LINE-HEIGHT: 150%; TEXT-ALIGN: left"
align=left><SPAN lang=EN-US
style="FONT-FAMILY: 宋體; mso-hansi-font-family: 'Times New Roman'">3、觸摸屏是(<SPAN
style="mso-spacerun: yes">
</SPAN>)設(shè)備。<o:p></o:p></SPAN></P>
<P class=MsoNormal
style="MARGIN-TOP: 6pt; TEXT-INDENT: 17pt; LINE-HEIGHT: 150%; TEXT-ALIGN: left"
align=left><SPAN lang=EN-US
style="FONT-FAMILY: 宋體; mso-hansi-font-family: 'Times New Roman'">a.輸入<SPAN
style="mso-spacerun: yes"> </SPAN>b.輸出<SPAN
style="mso-spacerun: yes"> </SPAN>c.輸入輸出<SPAN
style="mso-spacerun: yes">
</SPAN>d.即不是輸入也不是輸出<o:p></o:p></SPAN></P>
<P class=MsoNormal
style="MARGIN-TOP: 6pt; TEXT-INDENT: 17pt; LINE-HEIGHT: 150%; TEXT-ALIGN: left"
align=left><SPAN lang=EN-US
style="FONT-FAMILY: 宋體; mso-hansi-font-family: 'Times New Roman'"><![if !supportEmptyParas]><![endif]> <o:p></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN-TOP: 6pt; LINE-HEIGHT: 150%; TEXT-ALIGN: left"
align=left><B style="mso-bidi-font-weight: normal"><SPAN
style="FONT-FAMILY: 宋體; mso-hansi-font-family: 'Times New Roman'">二、填空題</SPAN></B><SPAN
lang=EN-US
style="FONT-FAMILY: 宋體; mso-hansi-font-family: 'Times New Roman'">(15分)<o:p></o:p></SPAN></P>
<P class=MsoNormal
style="MARGIN: 6pt 0cm 0pt; TEXT-INDENT: 18pt; LINE-HEIGHT: 150%; TEXT-ALIGN: left; mso-list: l0 level1 lfo2"
align=left><![if !supportLists]><SPAN lang=EN-US
style="FONT-FAMILY: 宋體; mso-hansi-font-family: 'Times New Roman'">1.<SPAN
style="FONT: 7pt 'Times New Roman'">
</SPAN></SPAN><![endif]><SPAN
style="FONT-FAMILY: 宋體; mso-hansi-font-family: 'Times New Roman'">正負法通常把平面分成三個區(qū)域,分別是<U>ˍˍˍˍˍˍˍˍˍˍ</U>區(qū)使f<SPAN
lang=EN-US>(x,y)>0,<U>ˍˍˍˍˍˍˍˍˍˍ</U>區(qū)使f(x,y)<0,<U>ˍˍˍˍˍˍˍˍˍˍ</U>區(qū)使f(x,y)=0(曲線本身)。<o:p></o:p></SPAN></SPAN></P>
<P class=MsoNormal
style="MARGIN: 6pt 0cm 0pt; TEXT-INDENT: 18pt; LINE-HEIGHT: 150%; TEXT-ALIGN: left; mso-list: l0 level1 lfo2"
align=left><![if !supportLists]><SPAN lang=EN-US
style="FONT-FAMILY: 宋體; mso-hansi-font-family: 'Times New Roman'">2.<SPAN
style="FONT: 7pt 'Times New Roman'">
</SPAN></SPAN><![endif]><U><SPAN
style="FONT-FAMILY: 宋體; mso-hansi-font-family: 'Times New Roman'">ˍˍˍˍˍˍˍˍˍˍ</SPAN></U><SPAN
style="FONT-FAMILY: 宋體; mso-hansi-font-family: 'Times New Roman'">顯示器不能擦去局部圖形,只能用于靜顯示,常用于顯示大量而復(fù)雜穩(wěn)定的圖形。<SPAN
lang=EN-US><o:p></o:p></SPAN></SPAN></P>
<P class=MsoNormal
style="MARGIN: 6pt 0cm 0pt; TEXT-INDENT: 18pt; LINE-HEIGHT: 150%; TEXT-ALIGN: left; mso-list: l0 level1 lfo2"
align=left><![if !supportLists]><SPAN lang=EN-US
style="FONT-FAMILY: 宋體; mso-hansi-font-family: 'Times New Roman'">3.<SPAN
style="FONT: 7pt 'Times New Roman'">
</SPAN></SPAN><![endif]><SPAN
style="FONT-FAMILY: 宋體; mso-hansi-font-family: 'Times New Roman'">具有<SPAN
lang=EN-US>256級灰度、分辨率為1024*1024個象素陣列的光柵掃描式顯示器需要<U>ˍˍˍˍˍˍˍˍˍˍ</U>K的緩沖器。<o:p></o:p></SPAN></SPAN></P>
<P class=MsoNormal
style="MARGIN: 6pt 0cm 0pt; TEXT-INDENT: 18pt; LINE-HEIGHT: 150%; TEXT-ALIGN: left; mso-list: l0 level1 lfo2"
align=left><![if !supportLists]><SPAN lang=EN-US
style="FONT-FAMILY: 宋體; mso-hansi-font-family: 'Times New Roman'">4.<SPAN
style="FONT: 7pt 'Times New Roman'">
</SPAN></SPAN><![endif]><SPAN
style="FONT-FAMILY: 宋體; mso-hansi-font-family: 'Times New Roman'">生成直線的四點要求是<U>ˍˍˍˍˍˍˍˍˍˍ</U>,<U>ˍˍˍˍˍˍˍˍˍˍ</U>,<U>ˍˍˍˍˍˍˍˍˍˍ</U>,<U>ˍˍˍˍˍˍˍˍˍˍ</U>。<SPAN
lang=EN-US><o:p></o:p></SPAN></SPAN></P>
<P class=MsoNormal
style="MARGIN: 6pt 0cm 0pt; TEXT-INDENT: 18pt; LINE-HEIGHT: 150%; TEXT-ALIGN: left; mso-list: l0 level1 lfo2"
align=left><![if !supportLists]><SPAN lang=EN-US
style="FONT-FAMILY: 宋體; mso-hansi-font-family: 'Times New Roman'">5.<SPAN
style="FONT: 7pt 'Times New Roman'">
</SPAN></SPAN><![endif]><SPAN
style="FONT-FAMILY: 宋體; mso-hansi-font-family: 'Times New Roman'">將多邊形外部一點<SPAN
lang=EN-US>A與某一點B用線段連接,若此線段與多邊形邊界相交的次數(shù)為 <U>ˍˍˍˍˍˍˍˍˍˍ</U>,<SPAN
style="mso-spacerun: yes">
</SPAN>則點B在多邊形外部,若此線段與多邊形邊界相交的次數(shù)為<U>ˍˍˍˍˍˍˍˍˍˍ</U>,則點B在多邊形內(nèi)部,<o:p></o:p></SPAN></SPAN></P>
<P class=MsoNormal
style="MARGIN: 6pt 0cm 0pt; TEXT-INDENT: 18pt; LINE-HEIGHT: 150%; TEXT-ALIGN: left; mso-list: l0 level1 lfo2"
align=left><![if !supportLists]><SPAN lang=EN-US
style="FONT-FAMILY: 宋體; mso-hansi-font-family: 'Times New Roman'">6.<SPAN
style="FONT: 7pt 'Times New Roman'">
</SPAN></SPAN><![endif]><SPAN
style="FONT-FAMILY: 宋體; mso-hansi-font-family: 'Times New Roman'">掃描線的連貫性是多邊形區(qū)域連貫性在<U>ˍˍˍˍˍˍˍˍˍˍ</U>
的反映;邊的連貫性是多邊形區(qū)域連貫性在<U>ˍˍˍˍˍˍˍˍˍˍ</U>的反映。<SPAN
lang=EN-US><o:p></o:p></SPAN></SPAN></P>
<P class=MsoNormal
style="MARGIN: 6pt 0cm 0pt; TEXT-INDENT: 18pt; LINE-HEIGHT: 150%; TEXT-ALIGN: left; mso-list: l0 level1 lfo2"
align=left><![if !supportLists]><SPAN lang=EN-US
style="FONT-FAMILY: 宋體; mso-hansi-font-family: 'Times New Roman'">7.<SPAN
style="FONT: 7pt 'Times New Roman'">
</SPAN></SPAN><![endif]><SPAN
style="FONT-FAMILY: 宋體; mso-hansi-font-family: 'Times New Roman'">用于減少或克服在“光柵圖形顯示器上繪制直線、多邊形等連續(xù)圖形時,由離散量表示連續(xù)量引起的失真”的技術(shù)叫<U>ˍˍˍˍˍˍˍˍˍˍ</U>。<SPAN
lang=EN-US><o:p></o:p></SPAN></SPAN></P>
<P class=MsoNormal
style="MARGIN: 6pt 0cm 0pt; TEXT-INDENT: 18pt; LINE-HEIGHT: 150%; TEXT-ALIGN: left; mso-list: l0 level1 lfo2"
align=left><![if !supportLists]><SPAN lang=EN-US
style="FONT-FAMILY: 宋體; mso-hansi-font-family: 'Times New Roman'">8.<SPAN
style="FONT: 7pt 'Times New Roman'">
</SPAN></SPAN><![endif]><SPAN
style="FONT-FAMILY: 宋體; mso-hansi-font-family: 'Times New Roman'">繪制圓弧時的終點判別,規(guī)定離<SPAN
lang=EN-US>X軸近的終點,以<U>ˍˍˍˍˍˍˍˍˍˍ</U>來計長,而離Y軸近的終點,以<U>ˍˍˍˍˍˍˍˍˍˍ</U>來計長,<o:p></o:p></SPAN></SPAN></P>
<P class=MsoNormal
style="MARGIN: 6pt 0cm 0pt; TEXT-INDENT: 18pt; LINE-HEIGHT: 150%; TEXT-ALIGN: left; mso-list: l0 level1 lfo2"
align=left><![if !supportLists]><SPAN lang=EN-US
style="FONT-FAMILY: 宋體; mso-hansi-font-family: 'Times New Roman'">9.<SPAN
style="FONT: 7pt 'Times New Roman'">
</SPAN></SPAN><![endif]><SPAN
style="FONT-FAMILY: 宋體; mso-hansi-font-family: 'Times New Roman'">二次曲線的參數(shù)方程<SPAN
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<o:OLEObject Type="Embed" ProgID="Equation.3" ShapeID="_x0000_i1025"
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</xml><![endif]-->,當(dāng)<U>ˍˍˍˍˍˍˍˍˍˍ</U>時,是拋物線,當(dāng)<U>ˍˍˍˍˍˍˍˍˍˍ</U>時,是雙曲線,當(dāng)<U>ˍˍˍˍˍˍˍˍˍˍ</U>時,是橢圓。<o:p></o:p></SPAN></SPAN></P>
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style="FONT-FAMILY: 宋體; mso-hansi-font-family: 'Times New Roman'">10.<SPAN
style="FONT: 7pt 'Times New Roman'">
</SPAN></SPAN><![endif]><SPAN
style="FONT-FAMILY: 宋體; mso-hansi-font-family: 'Times New Roman'">凸多邊形窗口的二維線裁剪<SPAN
lang=EN-US>Cyrus-Beck算法中,若N<SUB>i</SUB>·(P<SUB>2</SUB>-P<SUB>1</SUB>)=0,說明<U>ˍˍˍˍˍˍˍˍˍˍ</U>,此時<A
name=OLE_LINK1>若<U>ˍˍˍˍˍˍˍˍˍˍ</U>,繼續(xù)處理第i+1條邊,</A>若<U>ˍˍˍˍˍˍˍˍˍˍ</U>則停止裁剪,結(jié)束算法。<U><o:p></o:p></U></SPAN></SPAN></P>
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style="FONT-FAMILY: 宋體; mso-hansi-font-family: 'Times New Roman'">11.<SPAN
style="FONT: 7pt 'Times New Roman'">
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