?? mounit.cpp
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// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++
// NOTE: Do not modify the contents of this file. If this class is regenerated by
// Microsoft Visual C++, your modifications will be overwritten.
#include "stdafx.h"
#include "mounit.h"
/////////////////////////////////////////////////////////////////////////////
// CMoUnit properties
long CMoUnit::GetType()
{
long result;
GetProperty(0x1, VT_I4, (void*)&result);
return result;
}
void CMoUnit::SetType(long propVal)
{
SetProperty(0x1, VT_I4, propVal);
}
CString CMoUnit::GetName()
{
CString result;
GetProperty(0x2, VT_BSTR, (void*)&result);
return result;
}
void CMoUnit::SetName(LPCTSTR propVal)
{
SetProperty(0x2, VT_BSTR, propVal);
}
double CMoUnit::GetFactor()
{
double result;
GetProperty(0x3, VT_R8, (void*)&result);
return result;
}
void CMoUnit::SetFactor(double propVal)
{
SetProperty(0x3, VT_R8, propVal);
}
/////////////////////////////////////////////////////////////////////////////
// CMoUnit operations
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