?? upm_1a.cpp
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//////////////////////////////
// Ultra Pac Man
// Ver. 0.1alpha
//
// A version just to show to
// what it might be, far from
// complete.
//
// PROJECT: ULTRA PAC MAN
// PROGRAMER: Mal
// LAST UPDATE: Dec. 2nd 2001
//////////////////////////////
#include "upm_head.h"
extern long clockticks;
void main()
{
bool bQuit = M_FALSE;
//Initialize M_Render class
if((thisRenderer = new M_Render)==NULL)
MErr("ERROR OCCURRED WHEN INITIALIZING RENDERER");
//Initialize M_Event class
if((thisEvent = new M_Event)==NULL)
MErr("ERROR OCCURRED WHEN INITIALIZING EVENT CLASS");
//Initialize M_Time class
if((thisTimer = new M_Time)==NULL)
MErr("ERROR OCCURRED WHEN INITIALIZING TIMER");
do
{
DrawTitle();
switch(MainMenu())
{
case 1: StartGame();break;
case 2: GameSetup();break;
case 3: Gamehelp();break;
case 4: bQuit = QuitGame();break;
}
}while(bQuit==M_FALSE);
Staff();//staff screen
delete thisTimer;//unload millisecond resolution timer
delete thisEvent;//unload event class
delete thisRenderer;//unload graphics system
cprintf("Have a nice day~ ^o^\r\n");
}
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