?? sprite.h
字號:
#ifndef SPRITE_H_INCLUDED
#define SPRITE_H_INCLUDED
#include <D3DX8.h>
#include "AnimSequence.h"
#include "Timer.h"
class CSprite
{
public:
CSprite();
CSprite(CAnimSequence *anim);
virtual ~CSprite();
CTimer &Timer() { return(m_Timer); }
void SetAnim(CAnimSequence *anim) { m_pAnim = anim; }
CAnimSequence *GetAnim() { return(m_pAnim); }
D3DXVECTOR3 &Pos() { return(m_vPos); }
void Render(D3DXMATRIX view);
void SetSize(float size) { m_fSize = size; }
float GetSize(void) { return(m_fSize); }
void SetRotationYaw(float fRadians) { m_fRotationYaw = fRadians; }
void SetRotationPitch(float fRadians) { m_fRotationPitch = fRadians; }
void SetRotationRoll(float fRadians) { m_fRotationRoll = fRadians; }
float GetRotationYaw(void) { return(m_fRotationYaw); }
float GetRotationPitch(void) { return(m_fRotationPitch); }
float GetRotationRoll(void) { return(m_fRotationRoll); }
private:
float m_fSize;
D3DXVECTOR3 m_vPos;
float m_fRotationYaw, m_fRotationPitch, m_fRotationRoll;
CTimer m_Timer;
CAnimSequence *m_pAnim;
};
#endif
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