?? echoserverdlg.cpp
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// EchoServerDlg.cpp : implementation file
//
#include "stdafx.h"
#include "EchoServer.h"
#include "EchoServerDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CEchoServerDlg dialog
CEchoServerDlg::CEchoServerDlg(CWnd* pParent /*=NULL*/)
: CDialog(CEchoServerDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CEchoServerDlg)
m_port = 0;
m_recieveddata = _T("");
m_status = _T("");
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CEchoServerDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CEchoServerDlg)
DDX_Control(pDX, IDC_BUTTON2, m_stopbutton);
DDX_Control(pDX, IDC_BUTTON1, m_listenbutton);
DDX_Text(pDX, IDC_EDIT1, m_port);
DDX_Text(pDX, IDC_EDIT2, m_recieveddata);
DDX_Text(pDX, IDC_STATUS, m_status);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CEchoServerDlg, CDialog)
//{{AFX_MSG_MAP(CEchoServerDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTON1, OnButton1)
ON_BN_CLICKED(IDC_BUTTON2, OnButton2)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CEchoServerDlg message handlers
BOOL CEchoServerDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
m_sListener.SetParentDlg(this);
m_sConnected.SetParentDlg(this);
m_status="Idle...!!!";
m_port=2000;
m_stopbutton.EnableWindow(FALSE);
UpdateData(FALSE);
return TRUE; // return TRUE unless you set the focus to a control
}
void CEchoServerDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CEchoServerDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CEchoServerDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CEchoServerDlg::OnAccept()
{
CString strIP;
UINT port;
if(m_sListener.Accept(m_sConnected))
{
m_sConnected.GetSockName(strIP,port);
m_status="Client Connected,IP :"+ strIP;
m_sConnected.Send("Connected To Server",strlen("Connected To Server"));
UpdateData(FALSE);
}
else
{
AfxMessageBox("Cannoot Accept Connection");
}
}
void CEchoServerDlg::OnClose()
{
AfxMessageBox("Socket Is Closed!!!");
OnButton2();
}
void CEchoServerDlg::OnReceive()
{
char *pBuf =new char [1025];
CString strData;
int iLen;
iLen=m_sConnected.Receive(pBuf,1024);
if(iLen==SOCKET_ERROR)
{
AfxMessageBox("Could not Recieve");
}
else
{
pBuf[iLen]=NULL;
strData=pBuf;
m_recieveddata.Insert(m_recieveddata.GetLength(),strData); //display in server
UpdateData(FALSE);
m_sConnected.Send(pBuf,iLen);
//m_sConnected.ShutDown(0);
delete pBuf;
}
}
void CEchoServerDlg::OnButton1()
{
// TODO: Add your control notification handler code here
UpdateData(TRUE);
m_sListener.Create(m_port);
if(m_sListener.Listen()==FALSE)
{
AfxMessageBox("Unable to Listen on that port,please try another port");
m_sListener.Close();
return;
}
m_status="Listening For Connections!!!";
UpdateData(FALSE);
m_listenbutton.EnableWindow(FALSE);
m_stopbutton.EnableWindow(TRUE);
}
void CEchoServerDlg::OnButton2()
{
// TODO: Add your control notification handler code here
m_sConnected.Close();
m_sListener.Close();
m_status="Idle!!";
UpdateData(FALSE);
m_listenbutton.EnableWindow(TRUE);
m_stopbutton.EnableWindow(FALSE);
}
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