?? t-hello.htm
字號:
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
<title>Introduction</title>
<link rel="stylesheet" href="udtdoc.css" type="text/css" />
</head>
<body>
<div class="ref_head"> UDT Tutorial</div>
<h3><font color="#000080">Hello World!</font></h3>
<p>In this section we will introduce the simplest UDT program that can transfer data in high performance.</p>
<p>This simple "Hello World!" example includes a server program and a client program just like any socket programming tutorial. These are the simpler version of the appserver and appclient
examples in ./app directory.</p>
<p>To compile, use <em>gcc -o server server.cpp -I
<udt.h location>
-L
<libudt.so location>
-ludt -lstdc++ -lpthread</em>. For more details, please refer to the Makefile in <em>./app</em> directory.</p>
<p><b>UDT server example</b></p>
<div class="code">
#include <arpa/inet.h><br>
<br>
using namespace std;<br>
<br>
using namespace UDT;<br>
<br>
int main()<br>
{<br>
UDTSOCKET serv = UDT::socket(AF_INET, SOCK_STREAM, 0);<br>
<br>
sockaddr_in my_addr;<br>
my_addr.sin_family = AF_INET;<br>
my_addr.sin_port = htons(9000);<br>
my_addr.sin_addr.s_addr = INADDR_ANY;<br>
memset(&(my_addr.sin_zero), '\0', 8);<br>
<br>
if (UDT::ERROR == UDT::bind(serv, (sockaddr*)&my_addr, sizeof(my_addr)))<br>
{<br>
cout << "bind: " << UDT::getlasterror().getErrorMessage();<br>
return 0;<br>
}<br>
<br>
UDT::listen(serv, 10);<br>
<br>
int namelen;<br>
sockaddr_in their_addr;<br>
<br>
UDTSOCKET recver = UDT::accept(serv, (sockaddr*)&their_addr, &namelen);<br>
<br>
char ip[16];<br>
cout << "new connection: " << inet_ntoa(their_addr.sin_addr) << ":" << ntohs(their_addr.sin_port) << endl;<br>
<br>
char data[100];<br>
<br>
if (UDT::ERROR == UDT::recv(recver, data, 100, 0))<br>
{<br>
cout << "recv:" << UDT::getlasterror().getErrorMessage() << endl;<br>
return 0;<br>
}<br>
<br>
cout << data << endl;<br>
<br>
CUDT::close(recver);<br>
CUDT::close(serv);<br>
<br>
return 1;<br>
}
</div>
<p>This simple server tries to bind itself at port 9000. If succeed, it listens at port 9000 and accepts a client and then reads a string.</p>
<p><strong>UDT client example </strong></p>
<div class="code">
#include <iostream><br>
#include <udt.h><br>
#include <arpa/inet.h><br>
<br>
using namespace std;<br>
using namespace UDT;<br>
<br>
int main()<br>
{<br>
UDTSOCKET client = UDT::socket(AF_INET, SOCK_STREAM, 0);<br>
<br>
sockaddr_in serv_addr;<br>
serv_addr.sin_family = AF_INET;<br>
serv_addr.sin_port = htons(9000);<br>
inet_pton(AF_INET, "127.0.0.1", &serv_addr.sin_addr);<br>
<br>
memset(&(serv_addr.sin_zero), '\0', 8);<br>
<br>
// connect to the server, implict bind<br>
if (UDT::ERROR == UDT::connect(client, (sockaddr*)&serv_addr, sizeof(serv_addr)))<br>
{<br>
cout << "connect: " << UDT::getlasterror().getErrorMessage();<br>
return 0;<br>
}<br>
<br>
char* hello = "hello world!\n";<br>
if (UDT::ERROR == UDT::send(client, hello, strlen(hello) + 1, 0))<br>
{<br>
cout << "send: " << UDT::getlasterror().getErrorMessage();<br>
return 0;<br>
}<br>
<br>
UDT::close(client);<br>
<br>
return 1;<br>
}
</div>
<p>The client side connects to the local address (127.0.0.1) at port 9000, and sends a "hello world!" message.</p>
<p>Note that in this "Hello World!" example the UDT::send and UDT::recv routines should use a loop to check return value. However, since the string length is very small and can be hold in one packet, we omit the loop part in order to give a simpler example.</p>
<p> </p>
</body>
</html>
?? 快捷鍵說明
復制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號
Ctrl + =
減小字號
Ctrl + -