?? camera.h
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/* camera.h (c) Richard Thrippleton Licensing terms are in the 'LICENSE' file If that file is not included with this source then permission is not given to use this source in any way whatsoever.*/struct box;struct cord;class presence;class sound;struct star //Background star{ cord loc; //Location int dep; //Depth int rot; //Rotation (for warp stars)};class camera //Viewer of the client's universe{ public: static void init(); //Initialise camera datastructures static void turnon(); //Turn camera on static void turnoff(); //Turn camera off static void bind(presence* src); //Bind the camera to given source static void unbind(); //Camera floats free, no longer bound static void render(); //Render what the camera can see static void update(); //Update camera position static void noise(sound* snd,presence* src); //Play noise from given source static void shake(int mag); //Shake the camera with given magnitude static void radarzoom(int dir); //Zoom the sensor in or out, with dir +1 or -1 respectively static void viewzoom(); //Toggle the camera through different zooms static box cov; //Total camera coverage private: static void rendermainview(); //Render the main screen view static void renderstars(); //Render the background stars static void renderradar(); //Render the radar view static bool on; //Is camera turned on? static presence* src; //Camera source static icord pov; //Camera point of view in universe static int vzm; //Zoom out factor on viewer static long rzm; //Sensor zoom out static star strs[64]; //Background stars static int shak; //Current shaking magnitude static bool flck; //Flicker for radar};
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