?? stimulus.v1
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/**************************************************************************
1998 Copyright Actel Corporation
coke and pepsi are trademarks of their respective companies
**************************************************************************/
`timescale 1ns / 1ns
module stimulate;
reg clock;
reg resetn;
reg [1:0] coin;
reg coke;
reg pepsi;
reg soft_drink;
wire vendcoke;
wire vendpepsi;
wire vendsoft_drink;
reg [96:1] info;
//instantiate the drink machine
drink_machine dm(.clock(clock), .resetn(resetn),.coin(coin),.coke(coke),
.pepsi(pepsi),.soft_drink(soft_drink),.vendcoke(vendcoke),
.vendpepsi(vendpepsi),.vendsoft_drink(vendsoft_drink));
//instantiate SDF file
initial
$sdf_annotate("design.sdf",stimulate.dm);
//display output
initial
begin
$display("\t\t\t\tTime Reset vendcoke vendpepsi vendsoft_drink\n");
$monitor("%d %d %d %d %d", $time, resetn, vendcoke, vendpepsi, vendsoft_drink);
end
//Stimulate the state machine
initial
begin
clock = 0;
coin = 0;
resetn = 0;
coke = 0;
pepsi = 0;
soft_drink = 0;
#50 resetn = 1;
@(negedge clock);
//Put in two dimes and a nickel and select a coke
#80 coke = 1;
#80 coin = 2;#40 coin = 0;
#80 coin = 2;#40 coin = 0;
#80 coin = 1;#40 coin = 0;
#80 coke = 0;
//Put in one dime and three nickels and select a soft_drink
#80 soft_drink = 1;
#80 coin = 2;#40 coin = 0;
#80 coin = 1;#40 coin = 0;
#80 coin = 1;#40 coin = 0;
#80 coin = 1;#40 coin = 0;
#80 soft_drink=0;
//Put in one quarter and select a pepsi
#80 pepsi = 1;
#80 coin = 3;#40 coin = 0;
#80 pepsi=0;
//Put in three dimes and select a coke
#80 coke = 1;
#80 coin = 2;#40 coin = 0;
#80 coin = 2;#40 coin = 0;
#80 coin = 2;#40 coin = 0;
#80 coke=0;
#80 $finish;
end
//clock setup
always
begin
#20 clock = ~clock;
end
endmodule
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