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IMPORTANT!Download http://www.antigrain.com/spheres.bmp before running this example.Using affine transformations for images looks tricky, but it's not, especially when you understand the main idea. You can apply any affine transformations to images of any size and draw any part of the image.This example demonstrates the ideas of constructing affine matrices for images. The example contains 6 variants of scaling/rotation/translation matrices. Also, there are the following important variables:m_polygon_angle;m_polygon_scale;m_image_angle;m_image_scale;m_image_center_x;m_image_center_y;m_polygon_cx;m_polygon_cy;m_image_cx;m_image_cy;Variables m_polygon_... refer to the source path (star) that will be used to transform the image, variables m_image_... refer to the image parametres. Actually, different variants of transformations use different variables (in some cases m_polygon_... is used to create the image affine matrix). The meaning of the variables is the following:m_polygon_angle;m_polygon_scale; Are actually two slider controls on the left. m_polygon_cx;m_polygon_cy; Are the center of the "star", that is the geometric center of the source path. You can drag the "star" with the left mouse button.m_image_angle;m_image_scale;are two respective sliders on the right.m_image_cx;m_image_cy;are the coordinates of the green marker. The marker can also be dragged.m_image_center_x;m_image_center_y;are the center of the image. You can consider them as constants.  In certain cases it's easier to understand the idea when we have some "reference point", like the center or the origin of the axes.The image transformation matrix doesn't depend on anything else.It means that the code above the line "// --------------(Example 0)":    polygon_mtx *= agg::trans_affine_translation(-m_polygon_cx, -m_polygon_cy);    polygon_mtx *= agg::trans_affine_rotation(m_polygon_angle.value() * agg::pi / 180.0);    polygon_mtx *= agg::trans_affine_scaling(m_polygon_scale.value());    polygon_mtx *= agg::trans_affine_translation(m_polygon_cx, m_polygon_cy);affects only the drawn path. So, the only way to shift, rotate, or scale theimage is to use the image affine matrix (image_mtx in this example).Another important thing is that due to the nature of the algorithm you have to use the inverse transformations. The algorithm takes the coordinates of every destination pixel, applies the transformations and obtains the coordinates of the pixel to pick it up from the source image. The coordinates of the destination pixels are always known and they have regular, pixel accuracy. After transforming they usually fall somewhere "between" pixels. This fact allows us to apply anti-aliasing filters like bilinear, bicubic, sinc, blackman, etc. After filtering we know the value of the destination pixel and we can put it in its place. This is why the algorithm uses the inverse affine matrix. In other words you prepare the transformation matrix as usual and then invret it before using:    image_mtx *= agg::trans_affine_translation(-m_image_center_x, -m_image_center_y);    image_mtx *= agg::trans_affine_rotation(m_polygon_angle.value() * agg::pi / 180.0);    image_mtx *= agg::trans_affine_scaling(m_polygon_scale.value());    image_mtx *= agg::trans_affine_translation(m_polygon_cx, m_polygon_cy);    image_mtx.invert();This code illustrates the behaviour when we have synchronous transformationsof the source path and the image. Well, let us return to example 0. Here we have a "star" that can be dragged with the left mouse button, a small round green marker, and four sliders. The marker and the sliders on the right don't affect anything. As it was said, this example simply copies pixels from the source image to the destination canvas. Example 1. The marker and the image sliders on the right stilldon't work, but now the image is moved, scaled, and rotated syncronously withthe "star". We simply take the reference point, which is m_image_center_x(y), rotate and scale the image around it, and then, translate the image to m_polygon_cx(cy). Example 2 is the same as 1 but instead of using "m_polygon_..." parameters we use "m_image_..." ones, so the marker and the sliders on the right now work independently. In other words you can control the image and the "star" separately.    image_mtx *= agg::trans_affine_translation(-m_image_center_x, -m_image_center_y);    image_mtx *= agg::trans_affine_rotation(m_image_angle.value() * agg::pi / 180.0);    image_mtx *= agg::trans_affine_scaling(m_image_scale.value());    image_mtx *= agg::trans_affine_translation(m_image_cx, m_image_cy);    image_mtx.invert();Example 3 is the same as the above but instead of using "m_image_cx(cy)" we use m_polygon_cx(cy). So that, the image is rotated and scaled around its center, but the marker doesn't have any effect.    image_mtx *= agg::trans_affine_translation(-m_image_center_x, -m_image_center_y);    image_mtx *= agg::trans_affine_rotation(m_image_angle.value() * agg::pi / 180.0);    image_mtx *= agg::trans_affine_scaling(m_image_scale.value());    image_mtx *= agg::trans_affine_translation(m_polygon_cx, m_polygon_cy);    image_mtx.invert();Example 4 is the same as 1, but we use m_image_cx(cy) as the source point in the image. So, the image sliders don't work, the image is transformed synchronously with the path, but we are able to choose the source point for image transformations. That is the idea: we take the source point in the image, perform the transformations around it and then move this sourcepoint to the center of the "star".    image_mtx *= agg::trans_affine_translation(-m_image_cx, -m_image_cy);    image_mtx *= agg::trans_affine_rotation(m_polygon_angle.value() * agg::pi / 180.0);    image_mtx *= agg::trans_affine_scaling(m_polygon_scale.value());    image_mtx *= agg::trans_affine_translation(m_polygon_cx, m_polygon_cy);    image_mtx.invert();Example 5 is the same as 2, but there we have a combination of the scaling and rotation of the "star" and the image.    image_mtx *= agg::trans_affine_translation(-m_image_center_x, -m_image_center_y);    image_mtx *= agg::trans_affine_rotation(m_image_angle.value() * agg::pi / 180.0);    image_mtx *= agg::trans_affine_rotation(m_polygon_angle.value() * agg::pi / 180.0);    image_mtx *= agg::trans_affine_scaling(m_image_scale.value());    image_mtx *= agg::trans_affine_scaling(m_polygon_scale.value());    image_mtx *= agg::trans_affine_translation(m_image_cx, m_image_cy);    image_mtx.invert();BTW, code above can be simplified like this:    image_mtx *= agg::trans_affine_translation(-m_image_center_x, -m_image_center_y);    image_mtx *= agg::trans_affine_rotation(m_image_angle.value() * agg::pi / 180.0 +                                             m_polygon_angle.value() * agg::pi / 180.0);    image_mtx *= agg::trans_affine_scaling(m_image_scale.value() * m_polygon_scale.value());    image_mtx *= agg::trans_affine_translation(m_image_cx, m_image_cy);    image_mtx.invert();Finally, example 5 is probably not very interesting in practice, but still, it can simplify understanding of the idea. This example uses only m_image_... parameters. It shifts the image from m_image_cx(cy) to the origin (0,0), then applies rotation and scaling, and finally, shifts the image back. So that, point m_image_cx(cy) is simply the center of the transformations. When the image angle is 0.0 and the scale is 1.0 dragging this point doesn't have anyeffect.    image_mtx *= agg::trans_affine_translation(-m_image_cx, -m_image_cy);    image_mtx *= agg::trans_affine_rotation(m_image_angle.value() * agg::pi / 180.0);    image_mtx *= agg::trans_affine_scaling(m_image_scale.value());    image_mtx *= agg::trans_affine_translation(m_image_cx, m_image_cy);    image_mtx.invert();Many thank to you if you read it and many special thanks if you could understandsomething. :-)

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