?? setupdlg.cpp
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// SetupDlg.cpp : implementation file
//
#include "stdafx.h"
#include "pente.h"
#include "resource.h"
#include "GlobalVar.h"
#include "setupdlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CSetupDlg dialog
CSetupDlg::CSetupDlg(CWnd* pParent /*=NULL*/)
: CDialog(g_bChinese ? IDD_SETUPDLG1 : IDD_SETUPDLG, pParent)
{
//{{AFX_DATA_INIT(CSetupDlg)
//}}AFX_DATA_INIT
}
void CSetupDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CSetupDlg)
DDX_Control(pDX, IDC_RADIO_WITHCOMPUTER, m_RadioWithComputer);
DDX_Control(pDX, IDC_RADIO_2PLAYER, m_Radio2Player);
DDX_Control(pDX, IDC_RADIO_YOU_FIRST, m_RadioYouFirst);
DDX_Control(pDX, IDC_RADIO_COMPUTER_FIRST, m_RadioComputerFirst);
DDX_Control(pDX, IDC_CHECK_SOUND, m_CheckSound);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CSetupDlg, CDialog)
//{{AFX_MSG_MAP(CSetupDlg)
ON_BN_CLICKED(IDC_CHECK_SOUND, OnCheckSound)
ON_BN_CLICKED(IDC_RADIO_2PLAYER, OnRadio2player)
ON_BN_CLICKED(IDC_RADIO_COMPUTER_FIRST, OnRadioComputerFirst)
ON_BN_CLICKED(IDC_RADIO_WITHCOMPUTER, OnRadioWithcomputer)
ON_BN_CLICKED(IDC_RADIO_YOU_FIRST, OnRadioYouFirst)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSetupDlg message handlers
void CSetupDlg::OnCheckSound()
{
g_bSoundOn = ! g_bSoundOn;
}
void CSetupDlg::OnRadioWithcomputer()
{
g_nRunMode = MODE_WITH_COMPUTER;
m_RadioYouFirst.EnableWindow(TRUE);
m_RadioComputerFirst.EnableWindow(TRUE);
m_RadioYouFirst.SetCheck(g_bUserBlack);
m_RadioComputerFirst.SetCheck(!g_bUserBlack);
}
void CSetupDlg::OnRadio2player()
{
g_nRunMode = MODE_2PLAYER;
m_RadioYouFirst.EnableWindow(FALSE);
m_RadioComputerFirst.EnableWindow(FALSE);
}
void CSetupDlg::OnRadioYouFirst()
{
g_bUserBlack = TRUE;
}
void CSetupDlg::OnRadioComputerFirst()
{
g_bUserBlack = FALSE;
}
BOOL CSetupDlg::OnInitDialog()
{
CDialog::OnInitDialog();
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
CenterWindow();
m_CheckSound.SetCheck(g_bSoundOn);
m_RadioYouFirst.SetCheck(g_bUserBlack);
m_RadioComputerFirst.SetCheck(!g_bUserBlack);
switch (g_nRunMode)
{
case MODE_WITH_COMPUTER:
m_RadioWithComputer.SetCheck(1);
m_RadioYouFirst.EnableWindow(TRUE);
m_RadioComputerFirst.EnableWindow(TRUE);
break;
case MODE_2PLAYER:
m_Radio2Player.SetCheck(1);
m_RadioYouFirst.EnableWindow(FALSE);
m_RadioComputerFirst.EnableWindow(FALSE);
break;
}
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
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