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?? skin.java

?? Micro Window Toolkit(MWT)是一個用于開發J2ME用戶界面(UI)的工具包。它具有友好
?? JAVA
字號:
package mwt.midp2;
/*
 * MWT - Micro Window Toolkit
 * Copyright (C) 2007 Lucas Domanico - lucazd@gmail.com
 * 
 * Licensed under the terms of the GNU Lesser General Public License:
 * 		http://www.opensource.org/licenses/lgpl-license.php
 * 
 * For further information visit:
 * 		http://j2me-mwt.sourceforge.net/
 */

//package mwt;

import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Image;

/**
 * <p>A skin is used to paint regions of different sizes using the same look and feel.</p>
 * 
 * <p>A skin can be created giving images (an "image skin"), or giving colors
 * ("colour rectangle skin").</p>
 *
 * <h3><a name="imageskin">Image Skin</a></h3>
 * <p>To create an image skin, you must provide an array of 9 images.<br>
 * The next example shows how they will be used:</p>
 * 
 * 
<table width="600" border="0" cellspacing="4" cellpadding="0">
  <tr>
    <td width="128"><table width="50px" border="0" cellpadding="0" cellspacing="8">
      <tr>
        <td><img src="{@docRoot}/resources/skiny7.png" border="0" /></td>
        <td><img src="{@docRoot}/resources/skiny0.png" border="0" /></td>
        <td><img src="{@docRoot}/resources/skiny1.png" border="0" /></td>
      </tr>
      <tr>
        <td><img src="{@docRoot}/resources/skiny6.png" border="0" /></td>
        <td><img src="{@docRoot}/resources/skiny8.png" border="0" /></td>
        <td><img src="{@docRoot}/resources/skiny2.png" border="0" /></td>
      </tr>
      <tr>
        <td><img src="{@docRoot}/resources/skiny5.png" border="0" /></td>
        <td><img src="{@docRoot}/resources/skiny4.png" border="0" /></td>
        <td><img src="{@docRoot}/resources/skiny3.png" border="0" /></td>
      </tr>
    </table></td>
    <td width="460">Each image of the given array maps in the next way:<pre>
 7 0 1       0, 2, 4, 5: sides 
 6 8 2       1, 3, 5, 7: borders
 5 4 3       8: fill
    </pre></td>
  </tr>
</table>

 * <p>"Middle" sides (2 and 6), are repeated in y axis until they fill the desired area.<br>
 * "Center" sides (0 and 4), are repeated in x axis until they fill the desired area.<br>
 * The "fill" image is repeated in both axis.<br>
 * Border images are blitted as they are.</p>
 * 
 * <p>If images are repeated too many times, the application may run slower.<br>
 * To improve this, you can resize the images when the skin is created. However, this requires
 * more memory.<br>
 * Another drawback is that if the images are resized, they may lose the alpha channel info.</p>
 *
 * The next screens illustrate how an image skin is stretched.
<table width="532" border="0" cellspacing="4" cellpadding="0">
  <tr>
    <td width="128"><img src="{@docRoot}/resources/skin_bmp_1.png" width="128" height="128" /></td>
    <td width="128"><img src="{@docRoot}/resources/skin_bmp_2.png" width="128" height="128" /></td>
    <td width="128"><img src="{@docRoot}/resources/skin_bmp_3.png" width="128" height="128" /></td>
    <td width="128"><img src="{@docRoot}/resources/skin_bmp_4.png" width="128" height="128" /></td>
  </tr>
</table> 
 *
 * 
 * 
 * <h3><a name="colourrect">Colour Rectangle Skin</a></h3>
 * <p>A colour rectangle skin is created by giving an array of integers.</p>
 * <p>The skin will draw a rectangle using this colour data which must contain at least 1 value.<br>
 * The first index value is the background fill, next values are frames from outside to inside.</p>
 * Example:
<table width="600" border="0" cellspacing="4" cellpadding="0">
  <tr>
    <td><img src="{@docRoot}/resources/skin_rect_1.png" width="30" height="20" /></td>
    <td bgcolor="#FFE220"><div align="center">0xFFE220</div></td>
    <td bgcolor="#000000"><div align="center"><span style="color: #FFFFFF;">0x000000</span></div></td>
    <td bgcolor="#5999FF"><div align="center">0x5999FF</div></td>
    <td bgcolor="#000000"><div align="center"><span style="color: #FFFFFF;">0x000000</span></div></td>
    <td bgcolor="#D9C01C"><div align="center">0xD9C01C</div></td>
  </tr>
  <tr>
    <td><img src="{@docRoot}/resources/skin_rect_2.png" width="30" height="20" /></td>
    <td bgcolor="#FFCCCF"><div align="center">0xFFCCCF</div></td>
    <td bgcolor="#A34184"><div align="center"><span style="color: #FFFFFF;">0xA34184</span></div></td>
    <td bgcolor="#FF66CF"><div align="center">0xFF66CF</div></td>
    <td bgcolor="#FF66CF"><div align="center">0xFF66CF</div></td>
    <td><div align="center"></div></td>
  </tr>
  <tr>
    <td><img src="{@docRoot}/resources/skin_rect_3.png" width="30" height="20" /></td>
    <td><div align="center">0xFFFFFF</div></td>
    <td bgcolor="#000000"><div align="center"><span style="color: #FFFFFF;">0x000000</span></div></td>
    <td bgcolor="#A1C632"><div align="center">0xA1C632</div></td>
    <td bgcolor="#CFFF40"><div align="center">0xCFFF40</div></td>
    <td><div align="center"></div></td>
  </tr>
</table>
 * 
 * 
 * 
 * <h3><a name="extending">Extending</a></h3>
 * <p>Classes that extend a Skin must override the following methods:
 * <ul>
 * <li>{@link #clone()}</li>
 * <li>{@link #copy(Skin)}</li>
 * <li>{@link #paint(Graphics, int, int)}</li>
 * </ul>
 * The contructor must call the default constructor {@link #Skin()}.
 * </p>
 * Example:
 * <pre>
 * class MySkin extends Skin {
 *   int newAttribute = ...;
 *   
 *   public MySkin(int newAttribute) {
 *     super(); // this is not necessary
 *     this.newAttribute = newAttribute;
 *   }
 *   
 *   protected void copy(MySkin s) {
 *     super.copy(s);
 *     s.newAttribute = this.newAttribute;
 *   }
 *   
 *   private MySkin() {}
 *   public Skin clone() {
 *     MySkin s = new MySkin();
 *     copy(s);
 *     return s;
 *   }
 *   
 *   protected void paint(Graphics g, int width, int height) {
 *     // new implementation
 *   }
 * }
 * </pre>
 *
 *
 * <h3>Caching</h3>
 * <p>To improve performance, there's a mechanism to create a cache if the component calling
 * is double buffered.<br>
 * The default implementation has an important drawback; alpha values are ignored.<br>
 * You can extend this class and implement a better cache mechanism overriding the
 * {@link #createBuffer(int, int)} method.</p>
 * 
 */
public class Skin {
	static final private int TOP_CENTER = 0;
	static final private int TOP_RIGHT = 1;
	static final private int MIDDLE_RIGHT = 2;
	static final private int BOTTOM_RIGHT = 3;
	static final private int BOTTOM_CENTER = 4;
	static final private int BOTTOM_LEFT = 5;
	static final private int MIDDLE_LEFT = 6;
	static final private int TOP_LEFT = 7;
	static final private int MIDDLE_CENTER = 8;
	
	private Image[] images;
	private int[] colors;

	// If the component is doubleBuffered, this class will try to create
	// a cache to improve performance.
	// However, if the component is changing its size permanently,
	// the effect will be not good.
	// That is why, there's countdown before creating the cache.
	// (If COUNT is 0, there's no countdown)
	final static private int COUNT = 4;
	
		
	/** Creates a "dummy" skin, paint calls are ignored. */
	public Skin() {
		images = null;
		colors = null;
	}

	/** Creates a "colour rectangle" skin.
	 *  @see <a href="#colourrect">Colour Rectangle Skin</> */
	public Skin(int[] colors) {
		this.colors = new int[colors.length];
		System.arraycopy(colors,0,this.colors,0,colors.length);
		images = null;
	}
	
	/**
	 * Creates an image skin.
	 * @param images The array with 9 images in the correspoding order
	 * @param newSize The new size, or 0 to skip resizing
	 * @see <a href="#imageskin">Image Skin</a>
	 */
	public Skin(Image[] images, int newSize) {
		colors = null;
		
		if(images.length != 9) throw new IllegalArgumentException();
		this.images = new Image[9];
		System.arraycopy(images,0,this.images,0,9);
		
		if(newSize == 0) return;
		
		for(int index=TOP_CENTER; ;index=BOTTOM_CENTER) {
			if(this.images[index].getWidth() != newSize) {
				final Image t = this.images[index];
				this.images[index] = Image.createImage(newSize,t.getHeight());
				for(int i=0; i<newSize ;i+=t.getWidth())
					this.images[index].getGraphics().drawImage(t,i,0,0);
			}
			if(index == BOTTOM_CENTER) break;
		}
		
		for(int index=MIDDLE_LEFT; ;index=MIDDLE_RIGHT) {
			if(this.images[index].getHeight() != newSize) {
				final Image t = this.images[index];
				this.images[index] = Image.createImage(t.getWidth(),newSize);
				for(int i=0; i<newSize ;i+=t.getHeight())
					this.images[index].getGraphics().drawImage(t,0,i,0);
			}
			if(index == MIDDLE_RIGHT) break;
		}
		
		final Image t = this.images[MIDDLE_CENTER];
		if(t.getWidth() != newSize || t.getHeight() != newSize) {
			this.images[MIDDLE_CENTER] = Image.createImage(newSize,newSize);
			for(int x=0; x<this.images[MIDDLE_CENTER].getWidth() ;x+=t.getWidth())
				for(int y=0; y<this.images[MIDDLE_CENTER].getHeight() ;y+=t.getHeight())
					this.images[MIDDLE_CENTER].getGraphics().drawImage(t,x,y,0);
		}
	}
	
	/**
	 * Gets a clone of this skin.<br>
	 * @see <a href="#extending">Extending a Skin</a>
	 */
	public Skin clone() {
		Skin s = new Skin();
		copy(s);
		return s;
	}
	/**
	 * Copies this skin into the given skin.<br>
	 * @see <a href="#extending">Extending a Skin</a>
	 */
	protected void copy(Skin skin) {
		skin.images = images;
		skin.colors = colors;
	}
	
	/**
	 * Paints a component into the given graphics object.<br>
	 * If the component is double buffered, this method may call {@link #createBuffer(int, int)}.
	 */
//	final public void paint(Component c, Graphics g) {
//		if(!c.isDoubleBuffered()) { paint(g,c.getWidth(),c.getHeight()); return; }
//		
//		// if component is resized, start counting
//		if(c.getWidth() != c.skinWidth || c.getHeight() != c.skinHeight) {
//			c.skinWidth = c.getWidth(); // ojo si se cambia de lugar!
//			c.skinHeight = c.getHeight();
//			c.skinImage = null;
//			c.skinCount = COUNT;
//		}
//		// if the count is done, create the cache
//		if(c.skinCount != 0)
//			if(--c.skinCount == 0 && c.getWidth() > 0 && c.getHeight() > 0)
//				c.skinImage = createBuffer(c.getWidth(), c.getHeight());
//
//		if(c.skinImage != null) g.drawImage(c.skinImage,0,0,0);
//		else paint(g,c.getWidth(),c.getHeight());
//	}

	/**
	 * Creates an image that will be used as a buffer.<br>
	 * This method must return an image for the given component size.<br>
	 * An implementation can return null, in such case, no cache is created.<br>
	 * The default implementation is:
	 * <pre>
	 * 	Image buf = Image.createImage(c.getWidth(),c.getHeight());
	 * 	this.paint(buf.getGraphics(),c.getWidth(),c.getHeight());
	 * 	return buf;
	 * </pre>
	 * MWT handles memory management automatically.<br>
	 * References to this image will be garbage collected when the given component is
	 * garbage collected, or when its double buffer property is set to false.
	 */
	protected Image createBuffer(int width, int height) {
		Image buf = Image.createImage(width, height);
		this.paint(buf.getGraphics(),width, height);
		return buf;
	}

	/** Paints this skin into the given graphics object with the given width and height. */
	protected void paint(Graphics g, int width, int height) {
		if(images == null) {
			if(colors == null) return;
			g.setColor(colors[0]);
			g.fillRect(0,0,width,height);
			for(int i=0; i<colors.length-1 ;i++) {
				g.setColor(colors[i+1]);
				g.drawRect(i,i,width-i*2-1,height-i*2-1);
			}
			return;
		}
		final int cx = g.getClipX();
		final int cy = g.getClipY();
		final int cw = g.getClipWidth();
		final int ch = g.getClipHeight();
		int ww = width-images[MIDDLE_RIGHT].getWidth() - cx;
		ww = (ww < cw)? ww : cw;
		int hh = height-images[BOTTOM_CENTER].getHeight() - cy;
		hh = (hh < ch)? hh : ch;
		
		// Center
		g.setClip(cx,cy,ww,hh);
		for(int xx=images[MIDDLE_LEFT].getWidth(); xx<width-images[MIDDLE_RIGHT].getWidth() ; xx += images[MIDDLE_CENTER].getWidth())
			for(int yy=images[TOP_CENTER].getHeight(); yy<height-images[BOTTOM_CENTER].getHeight() ; yy += images[MIDDLE_CENTER].getHeight())
				g.drawImage(images[MIDDLE_CENTER],xx,yy,0);
		
		// Horizontal
		g.setClip(cx,cy,ww,ch);
		for(int i=images[MIDDLE_LEFT].getWidth(); i<=width ;i+=images[BOTTOM_CENTER].getWidth()) {
			g.drawImage(images[TOP_CENTER],i,0,0);
			g.drawImage(images[BOTTOM_CENTER],i,height-images[BOTTOM_CENTER].getHeight(),0);
		}

		// Vertical
		g.setClip(cx,cy,cw,hh);
		for(int i=images[TOP_LEFT].getHeight(); i<=height-images[BOTTOM_LEFT].getHeight() ;i+=images[MIDDLE_RIGHT].getHeight()) {
			g.drawImage(images[MIDDLE_LEFT],0,i,0);
			g.drawImage(images[MIDDLE_RIGHT],width-images[MIDDLE_RIGHT].getWidth(),i,0);
		}

		// Diagonals
		g.setClip(cx,cy,cw,ch);
		g.drawImage(images[TOP_RIGHT],width-images[TOP_RIGHT].getWidth(),0,0);
		g.drawImage(images[BOTTOM_RIGHT],width-images[BOTTOM_RIGHT].getWidth(),height-images[BOTTOM_RIGHT].getHeight(),0);
		g.drawImage(images[BOTTOM_LEFT],0,height-images[BOTTOM_LEFT].getHeight(),0);
		g.drawImage(images[TOP_LEFT],0,0,0);
	}
}

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