?? translateview.cpp
字號:
// TranslateView.cpp : implementation of the CTranslateView class
//
#include "stdafx.h"
#include "Translate.h"
#include "TranslateDoc.h"
#include "TranslateView.h"
//add down
#include "gl\gl.h"
#include "gl\glu.h"
//add up
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CTranslateView
IMPLEMENT_DYNCREATE(CTranslateView, CView)
BEGIN_MESSAGE_MAP(CTranslateView, CView)
//{{AFX_MSG_MAP(CTranslateView)
ON_WM_CREATE()
ON_WM_DESTROY()
ON_WM_SIZE()
ON_WM_ERASEBKGND()
//}}AFX_MSG_MAP
// Standard printing commands
ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CTranslateView construction/destruction
CTranslateView::CTranslateView()
{
//add down
m_pDC = NULL;
//add up
}
CTranslateView::~CTranslateView()
{
}
BOOL CTranslateView::PreCreateWindow(CREATESTRUCT& cs)
{
//add down
cs.style |= WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
//add up
return CView::PreCreateWindow(cs);
}
/////////////////////////////////////////////////////////////////////////////
// CTranslateView drawing
void CTranslateView::OnDraw(CDC* pDC)
{
CTranslateDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
// TODO: add draw code for native data here
//add down
DrawScene();
//add up
}
/////////////////////////////////////////////////////////////////////////////
// CTranslateView printing
BOOL CTranslateView::OnPreparePrinting(CPrintInfo* pInfo)
{
// default preparation
return DoPreparePrinting(pInfo);
}
void CTranslateView::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add extra initialization before printing
}
void CTranslateView::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add cleanup after printing
}
/////////////////////////////////////////////////////////////////////////////
// CTranslateView diagnostics
#ifdef _DEBUG
void CTranslateView::AssertValid() const
{
CView::AssertValid();
}
void CTranslateView::Dump(CDumpContext& dc) const
{
CView::Dump(dc);
}
CTranslateDoc* CTranslateView::GetDocument() // non-debug version is inline
{
ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CTranslateDoc)));
return (CTranslateDoc*)m_pDocument;
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CTranslateView message handlers
int CTranslateView::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CView::OnCreate(lpCreateStruct) == -1)
return -1;
//add down
Init(); // 初始化OpenGL
//add up
return 0;
}
void CTranslateView::OnDestroy()
{
//add down
HGLRC hrc;
hrc = ::wglGetCurrentContext();
::wglMakeCurrent(NULL, NULL);
if (hrc)
::wglDeleteContext(hrc);
if (m_pDC)
delete m_pDC;
//add up
CView::OnDestroy();
}
void CTranslateView::OnSize(UINT nType, int cx, int cy)
{
CView::OnSize(nType, cx, cy);
//add down
int w=cx;
int h=cy;
GLfloat nRange=1.0f;
//避免除數為0
if(h==0) h=1;
//設置視口與窗口匹配
glViewport(0,0,w,h);
//重新設置坐標系統
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
//建立正交變換下的剪切體
if(w<h)
glOrtho(-nRange,nRange,-nRange*h/w,nRange*h/w,-nRange,nRange);
else
glOrtho(-nRange*w/h,nRange*w/h,-nRange,nRange,-nRange,nRange);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
//add up
}
BOOL CTranslateView::OnEraseBkgnd(CDC* pDC)
{
return TRUE;
}
//add down
void CTranslateView::Init()
{
PIXELFORMATDESCRIPTOR pfd;
int n;
HGLRC hrc;
m_pDC = new CClientDC(this);
ASSERT(m_pDC != NULL);
if (!bSetupPixelFormat())
return;
n = ::GetPixelFormat(m_pDC->GetSafeHdc());
::DescribePixelFormat(m_pDC->GetSafeHdc(), n, sizeof(pfd), &pfd);
hrc = wglCreateContext(m_pDC->GetSafeHdc());
wglMakeCurrent(m_pDC->GetSafeHdc(), hrc);
glClearDepth(1.0f);
glEnable(GL_DEPTH_TEST);
}
BOOL CTranslateView::bSetupPixelFormat()
{
static PIXELFORMATDESCRIPTOR pfd =
{
sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd
1, // version number
PFD_DRAW_TO_WINDOW | // support window
PFD_SUPPORT_OPENGL | // support OpenGL
PFD_DOUBLEBUFFER, // double buffered
PFD_TYPE_RGBA, // RGBA type
24, // 24-bit color depth
0, 0, 0, 0, 0, 0, // color bits ignored
0, // no alpha buffer
0, // shift bit ignored
0, // no accumulation buffer
0, 0, 0, 0, // accum bits ignored
32, // 32-bit z-buffer
0, // no stencil buffer
0, // no auxiliary buffer
PFD_MAIN_PLANE, // main layer
0, // reserved
0, 0, 0 // layer masks ignored
};
int pixelformat;
if ( (pixelformat = ChoosePixelFormat(m_pDC->GetSafeHdc(), &pfd)) == 0 )
{
MessageBox("ChoosePixelFormat failed");
return FALSE;
}
if (SetPixelFormat(m_pDC->GetSafeHdc(), pixelformat, &pfd) == FALSE)
{
MessageBox("SetPixelFormat failed");
return FALSE;
}
return TRUE;
}
void CTranslateView::DrawScene(void)
{
//設置清屏顏色為白色
glClearColor(1.0f, 1.0f, 1.0f, 0.0f);
//清除顏色緩沖區和深度緩沖區
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
//必須要加的矩陣堆棧函數,和glPopMatrix()相對應,具體內容請見下一章
glPushMatrix();
glColor3f(1.0,0.0,0.0);
//繪制填充多邊形
glBegin(GL_POLYGON);
glVertex2f(-1.0,0.7);
glVertex2f(-0.8,0.7);
glVertex2f(-0.8,0.6);
glVertex2f(-0.9,0.5);
glEnd();
//繪制轉換后的填充多邊形
//向左平移填充多邊形
glTranslatef(0.5,0.0,0.0);
//旋轉填充多邊形
glRotatef(30,1.0,0.0,0.0);
//壓縮填充多邊形
glScalef(2.0,1.0,1.0);
glBegin(GL_POLYGON);
glVertex2f(-1.0,0.7);
glVertex2f(-0.8,0.7);
glVertex2f(-0.8,0.6);
glVertex2f(-0.9,0.5);
glEnd();
glPopMatrix();
glFinish();
SwapBuffers(wglGetCurrentDC());
}
//add up
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