?? sdloaderdlg.cpp
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/*
* Copyright 2003 by Spectrum Digital Incorporated.
* All rights reserved. Property of Spectrum Digital Incorporated.
*/
// SDLoaderDlg.cpp : implementation file
//
#include "stdafx.h"
#include "SDLoader.h"
#include "SDLoaderDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CSDLoaderDlg dialog
CSDLoaderDlg::CSDLoaderDlg(CWnd* pParent /*=NULL*/)
: CDialog(CSDLoaderDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CSDLoaderDlg)
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
m_TestCount = 0;
}
void CSDLoaderDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CSDLoaderDlg)
DDX_Control(pDX, IDC_I2C_LOOPBACK, c_I2CLoopBack);
DDX_Control(pDX, IDC_CAN_LOOPBACK, c_CanLoopBack);
DDX_Control(pDX, IDC_SCI_LOOPBACK, c_SciLoopBack);
DDX_Control(pDX, IDC_LOAD, c_LoadButton);
DDX_Control(pDX, IDC_OUTPUT_EDIT, c_OutputEdit);
DDX_Control(pDX, IDC_VERBOSE_ERRORS, c_ErrorVerbose );
DDX_Control(pDX, IDC_VERBOSE_MESSAGE, c_MessageVerbose );
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CSDLoaderDlg, CDialog)
//{{AFX_MSG_MAP(CSDLoaderDlg)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_LOAD, OnLoad)
ON_BN_CLICKED(IDC_VERBOSE_ERRORS, OnErrorVerbose)
ON_BN_CLICKED(IDC_VERBOSE_MESSAGE, OnMessageVerbose)
ON_MESSAGE(UWM_ONTHREADMESSAGE, OnThreadMessage)
ON_MESSAGE(UWM_ONTHREADSTOP, OnThreadStop)
ON_BN_CLICKED(IDC_SCI_LOOPBACK, OnSciLoopback)
ON_BN_CLICKED(IDC_CAN_LOOPBACK, OnCanLoopback)
ON_BN_CLICKED(IDC_I2C_LOOPBACK, OnI2cLoopback)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSDLoaderDlg message handlers
BOOL CSDLoaderDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// Set default entry point
m_useAltEntry = FALSE;
m_ErrorVerbose = TRUE;
m_MessageVerbose = TRUE;
m_CanLoopBack = FALSE;
m_SciLoopBack = FALSE;
m_I2CLoopBack = FALSE;
c_ErrorVerbose.SetCheck( 1 );
c_MessageVerbose.SetCheck( 1 );
c_CanLoopBack.SetCheck(0);
c_SciLoopBack.SetCheck(0);
c_I2CLoopBack.SetCheck(0);
return TRUE; // return TRUE unless you set the focus to a control
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CSDLoaderDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CSDLoaderDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CSDLoaderDlg::OnLoad()
{
CString dskType;
char CurrentDirectory[MAX_PATH+1];
ZeroMemory(CurrentDirectory, sizeof(CurrentDirectory));
::GetCurrentDirectory(MAX_PATH,CurrentDirectory);
// Directory structure is:
// <CCS_INSTALL>
// |
// |-drivers
// |-boards\2808eZdspUSB\2808eZdspUSBDiags\Bin
//
// Points to <CCS_INSTALL>\boards\2808eZdspUSB\2808eZdspUSBDiags\Bin
m_workingDirectory = CurrentDirectory;
m_workingDirectory.MakeUpper();
m_targetPath = m_workingDirectory;
int BaseOffset = m_targetPath.Find("\\BOARDS",0);
if( BaseOffset == -1 )
{
// message
return;
}
CString CCS_Root = m_targetPath.Left(BaseOffset);
m_driverPath = CCS_Root + "\\drivers";
m_driverName = "sdgo28xxeZdspusb.dvr";
m_boardName = "2808eZdspusb.dat";
m_procFamily = "TMS320C27XX";
m_procName = "cpu_0";
m_procAddr = "0x540";
int Len = m_targetPath.GetLength();
if( m_targetPath[Len-1] != '\\' )
m_coffFileName = m_targetPath + "\\2808eZdspUSBTest.out";
else
m_coffFileName = m_targetPath + "2808eZdspUSBTest.out";
/* Disable load button */
c_LoadButton.EnableWindow( FALSE );
/* Clear the edit window */
c_OutputEdit.Clear();
m_TestCount++;
CString Result;
Result.Format("@BEGIN-%d",m_TestCount );
PrintResults(Result);
m_mainWindow = AfxGetMainWnd();
/* Start thread */
AfxBeginThread(ThreadStart, this);
}
/* ThreadStart( LPVOID pArg )
* This is the entry point for starting the coff load thread.
* The purpose of this function is to allow the user control over the GUI
* (Graphical User Intf. ) while the load is processing.
*/
UINT CSDLoaderDlg::ThreadStart( LPVOID pArg )
{
/* Create CoffLoader object */
CoffLoader coffLoader;
coffLoader.LoadGeneric( pArg );
return 0;
}
/* OnThreadStop( )
* When coff loading is complete, reenable the Load Button to accept
* a new load command.
*/
void CSDLoaderDlg::OnThreadStop( WPARAM, LPARAM lParam )
{
c_LoadButton.EnableWindow( TRUE );
CString Result;
Result.Format("@END-%d\r\n",m_TestCount );
PrintResults(Result);
}
/* OnThreadMessage( WPARAM, LPARAM lParam )
* When a message is received, via the PostMessage(), print the message
* to the edit box, and free the message string.
*/
void CSDLoaderDlg::OnThreadMessage( WPARAM, LPARAM lParam )
{
/* Type cast the input parameter to a CString* */
CString* message = ( CString* )lParam;
/* Print the message */
PrintResults( *message );
/* Free the message resources */
delete message;
}
void CSDLoaderDlg::PrintResults( CString outstr )
{
/* Select end of text */
c_OutputEdit.SetSel(-1,-1);
/* Append output string */
c_OutputEdit.ReplaceSel(outstr);
c_OutputEdit.ReplaceSel("\r\n");
/* Scroll text window */
c_OutputEdit.LineScroll(1);
}
void CSDLoaderDlg::OnErrorVerbose()
{
m_ErrorVerbose = ( c_ErrorVerbose.GetCheck() == 1 ) ? TRUE:FALSE;
}
void CSDLoaderDlg::OnMessageVerbose()
{
m_MessageVerbose = ( c_MessageVerbose.GetCheck() == 1 ) ? TRUE:FALSE;
}
void CSDLoaderDlg::OnSciLoopback()
{
// TODO: Add your control notification handler code here
m_SciLoopBack = ( c_SciLoopBack.GetCheck() == 1 ) ? TRUE : FALSE ;
}
void CSDLoaderDlg::OnCanLoopback()
{
// TODO: Add your control notification handler code here
m_CanLoopBack = ( c_CanLoopBack.GetCheck() == 1 ) ? TRUE : FALSE ;
}
void CSDLoaderDlg::OnI2cLoopback()
{
// TODO: Add your control notification handler code here
m_I2CLoopBack = ( c_I2CLoopBack.GetCheck() == 1 ) ? TRUE : FALSE ;
}
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