?? ogreopcode.h
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///////////////////////////////////////////////////////////////////////////////
/// @file OgreOpcode.h
/// @brief Main include file for clients.
///
/// @author The OgreOpcode Team
///
///////////////////////////////////////////////////////////////////////////////
///
/// This file is part of OgreOpcode.
///
/// A lot of the code is based on the Nebula Opcode Collision module, see docs/Nebula_license.txt
///
/// OgreOpcode is free software; you can redistribute it and/or
/// modify it under the terms of the GNU Lesser General Public
/// License as published by the Free Software Foundation; either
/// version 2.1 of the License, or (at your option) any later version.
///
/// OgreOpcode is distributed in the hope that it will be useful,
/// but WITHOUT ANY WARRANTY; without even the implied warranty of
/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
/// Lesser General Public License for more details.
///
/// You should have received a copy of the GNU Lesser General Public
/// License along with OgreOpcode; if not, write to the Free Software
/// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
///
///////////////////////////////////////////////////////////////////////////////
#ifndef __OgreOpcode_h__
#define __OgreOpcode_h__
#include "OgreOpcodeExports.h"
#include "OgreCollisionManager.h"
#include "OgreCollisionContext.h"
#include "OgreCollisionObject.h"
#include "OgreCollisionTypes.h"
#include "OgreMeshCollisionShape.h"
#include "OgreEntityCollisionShape.h"
#include "OgrePtrCollisionShape.h"
#include "OgreBoxCollisionShape.h"
#include "OgreCapsuleMeshCollisionShape.h"
#include "OgreSphereMeshCollisionShape.h"
#include "OgreTerrainCollisionShape.h"
#include "OgreCollisionReporter.h"
#include "OgreOpcodeCharacterController.h"
#include "OgreOpcodeTerrainData.h"
#endif // __OgreOpcode_h__
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