?? dolphin.c
字號:
glNormal3fv(N049); glVertex3fv(P049); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N040); glVertex3fv(P040); glNormal3fv(N049); glVertex3fv(P049); glNormal3fv(N048); glVertex3fv(P048); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N039); glVertex3fv(P039); glNormal3fv(N040); glVertex3fv(P040); glNormal3fv(N048); glVertex3fv(P048); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N039); glVertex3fv(P039); glNormal3fv(N048); glVertex3fv(P048); glNormal3fv(N047); glVertex3fv(P047); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N037); glVertex3fv(P037); glNormal3fv(N038); glVertex3fv(P038); glNormal3fv(N045); glVertex3fv(P045); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N038); glVertex3fv(P038); glNormal3fv(N046); glVertex3fv(P046); glNormal3fv(N045); glVertex3fv(P045); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N038); glVertex3fv(P038); glNormal3fv(N039); glVertex3fv(P039); glNormal3fv(N047); glVertex3fv(P047); glNormal3fv(N046); glVertex3fv(P046); glEnd();}voidDolphin009(void){ glBegin(GL_POLYGON); glNormal3fv(N050); glVertex3fv(P050); glNormal3fv(N051); glVertex3fv(P051); glNormal3fv(N059); glVertex3fv(P059); glNormal3fv(N058); glVertex3fv(P058); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N051); glVertex3fv(P051); glNormal3fv(N044); glVertex3fv(P044); glNormal3fv(N059); glVertex3fv(P059); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N059); glVertex3fv(P059); glNormal3fv(N044); glVertex3fv(P044); glNormal3fv(N052); glVertex3fv(P052); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N044); glVertex3fv(P044); glNormal3fv(N045); glVertex3fv(P045); glNormal3fv(N053); glVertex3fv(P053); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N044); glVertex3fv(P044); glNormal3fv(N053); glVertex3fv(P053); glNormal3fv(N052); glVertex3fv(P052); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N049); glVertex3fv(P049); glNormal3fv(N050); glVertex3fv(P050); glNormal3fv(N058); glVertex3fv(P058); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N049); glVertex3fv(P049); glNormal3fv(N058); glVertex3fv(P058); glNormal3fv(N057); glVertex3fv(P057); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N048); glVertex3fv(P048); glNormal3fv(N049); glVertex3fv(P049); glNormal3fv(N057); glVertex3fv(P057); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N048); glVertex3fv(P048); glNormal3fv(N057); glVertex3fv(P057); glNormal3fv(N056); glVertex3fv(P056); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N047); glVertex3fv(P047); glNormal3fv(N048); glVertex3fv(P048); glNormal3fv(N056); glVertex3fv(P056); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N047); glVertex3fv(P047); glNormal3fv(N056); glVertex3fv(P056); glNormal3fv(N055); glVertex3fv(P055); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N045); glVertex3fv(P045); glNormal3fv(N046); glVertex3fv(P046); glNormal3fv(N053); glVertex3fv(P053); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N046); glVertex3fv(P046); glNormal3fv(N054); glVertex3fv(P054); glNormal3fv(N053); glVertex3fv(P053); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N046); glVertex3fv(P046); glNormal3fv(N047); glVertex3fv(P047); glNormal3fv(N055); glVertex3fv(P055); glNormal3fv(N054); glVertex3fv(P054); glEnd();}voidDolphin010(void){ glBegin(GL_POLYGON); glNormal3fv(N080); glVertex3fv(P080); glNormal3fv(N081); glVertex3fv(P081); glNormal3fv(N085); glVertex3fv(P085); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N081); glVertex3fv(P081); glNormal3fv(N083); glVertex3fv(P083); glNormal3fv(N085); glVertex3fv(P085); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N085); glVertex3fv(P085); glNormal3fv(N083); glVertex3fv(P083); glNormal3fv(N077); glVertex3fv(P077); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N083); glVertex3fv(P083); glNormal3fv(N087); glVertex3fv(P087); glNormal3fv(N077); glVertex3fv(P077); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N077); glVertex3fv(P077); glNormal3fv(N087); glVertex3fv(P087); glNormal3fv(N090); glVertex3fv(P090); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N081); glVertex3fv(P081); glNormal3fv(N080); glVertex3fv(P080); glNormal3fv(N085); glVertex3fv(P085); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N083); glVertex3fv(P083); glNormal3fv(N081); glVertex3fv(P081); glNormal3fv(N085); glVertex3fv(P085); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N083); glVertex3fv(P083); glNormal3fv(N085); glVertex3fv(P085); glNormal3fv(N077); glVertex3fv(P077); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N087); glVertex3fv(P087); glNormal3fv(N083); glVertex3fv(P083); glNormal3fv(N077); glVertex3fv(P077); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N087); glVertex3fv(P087); glNormal3fv(N077); glVertex3fv(P077); glNormal3fv(N090); glVertex3fv(P090); glEnd();}voidDolphin011(void){ glBegin(GL_POLYGON); glNormal3fv(N082); glVertex3fv(P082); glNormal3fv(N084); glVertex3fv(P084); glNormal3fv(N079); glVertex3fv(P079); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N084); glVertex3fv(P084); glNormal3fv(N086); glVertex3fv(P086); glNormal3fv(N079); glVertex3fv(P079); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N079); glVertex3fv(P079); glNormal3fv(N086); glVertex3fv(P086); glNormal3fv(N078); glVertex3fv(P078); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N086); glVertex3fv(P086); glNormal3fv(N088); glVertex3fv(P088); glNormal3fv(N078); glVertex3fv(P078); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N078); glVertex3fv(P078); glNormal3fv(N088); glVertex3fv(P088); glNormal3fv(N089); glVertex3fv(P089); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N088); glVertex3fv(P088); glNormal3fv(N086); glVertex3fv(P086); glNormal3fv(N089); glVertex3fv(P089); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N089); glVertex3fv(P089); glNormal3fv(N086); glVertex3fv(P086); glNormal3fv(N078); glVertex3fv(P078); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N086); glVertex3fv(P086); glNormal3fv(N084); glVertex3fv(P084); glNormal3fv(N078); glVertex3fv(P078); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N078); glVertex3fv(P078); glNormal3fv(N084); glVertex3fv(P084); glNormal3fv(N079); glVertex3fv(P079); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N084); glVertex3fv(P084); glNormal3fv(N082); glVertex3fv(P082); glNormal3fv(N079); glVertex3fv(P079); glEnd();}voidDolphin012(void){ glBegin(GL_POLYGON); glNormal3fv(N058); glVertex3fv(P058); glNormal3fv(N059); glVertex3fv(P059); glNormal3fv(N067); glVertex3fv(P067); glNormal3fv(N066); glVertex3fv(P066); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N059); glVertex3fv(P059); glNormal3fv(N052); glVertex3fv(P052); glNormal3fv(N060); glVertex3fv(P060); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N059); glVertex3fv(P059); glNormal3fv(N060); glVertex3fv(P060); glNormal3fv(N067); glVertex3fv(P067); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N058); glVertex3fv(P058); glNormal3fv(N066); glVertex3fv(P066); glNormal3fv(N065); glVertex3fv(P065); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N058); glVertex3fv(P058); glNormal3fv(N065); glVertex3fv(P065); glNormal3fv(N057); glVertex3fv(P057); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N056); glVertex3fv(P056); glNormal3fv(N057); glVertex3fv(P057); glNormal3fv(N065); glVertex3fv(P065); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N056); glVertex3fv(P056); glNormal3fv(N065); glVertex3fv(P065); glNormal3fv(N006); glVertex3fv(P006); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N056); glVertex3fv(P056); glNormal3fv(N006); glVertex3fv(P006); glNormal3fv(N063); glVertex3fv(P063); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N056); glVertex3fv(P056); glNormal3fv(N063); glVertex3fv(P063); glNormal3fv(N055); glVertex3fv(P055); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N054); glVertex3fv(P054); glNormal3fv(N062); glVertex3fv(P062); glNormal3fv(N005); glVertex3fv(P005); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N054); glVertex3fv(P054); glNormal3fv(N005); glVertex3fv(P005); glNormal3fv(N053); glVertex3fv(P053); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N052); glVertex3fv(P052); glNormal3fv(N053); glVertex3fv(P053); glNormal3fv(N005); glVertex3fv(P005); glNormal3fv(N060); glVertex3fv(P060); glEnd();}voidDolphin013(void){ glBegin(GL_POLYGON); glNormal3fv(N116); glVertex3fv(P116); glNormal3fv(N117); glVertex3fv(P117); glNormal3fv(N112); glVertex3fv(P112); glNormal3fv(N113); glVertex3fv(P113); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N114); glVertex3fv(P114); glNormal3fv(N113); glVertex3fv(P113); glNormal3fv(N112); glVertex3fv(P112); glNormal3fv(N115); glVertex3fv(P115); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N114); glVertex3fv(P114); glNormal3fv(N116); glVertex3fv(P116); glNormal3fv(N113); glVertex3fv(P113); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N114);
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