?? gobject.h
字號:
//
// Micro Windows Implementation
// gobject.h: elementary graph representives
//
// 點 (Point) 和矩形 (Rectangle) 是電腦繪圖裡的兩個最基本元件,
// 在此用 C++ 表示出來. 注意別把 GObject (圖元) 和 Shape (圖形)
// 混在一起了. GObject 的矩形叫 Rect class , 而 Shape 的矩形則叫
// Rectangle. 沒有理由解釋為何這樣取名, 只是為了不要搞混罷了.
//
// $Revision: 1.2 $
// $Source: P:/MWINDOWS/INCLUDE/rcs/gobject.h $
// $Date: 1993/11/27 09:52:44 $
//
#ifndef __gobject_h
#define __gobject_h
#ifndef __object_h
# include "object.h"
#endif
class GObject : public Object
{
public:
};
class Point : public GObject
{
public:
Point (int px=0, int py=0);
void move (int px, int py);
void move (Point *offset);
void set (int px, int py);
int x, y;
};
class Rect : public GObject
{
public:
Rect (int px1=0, int py1=0, int px2=0, int py2=0);
Rect (Point *orig, Point *corn);
void set (int px1, int py1, int px2, int py2);
void set (Point *orig, Point *corn);
void move (int ox, int oy);
void move (Point *offset);
void resize (int width, int height);
void resize (Rect *reference);
int width();
int height();
BOOL inside(int px, int py); // inside = TRUE if the point
BOOL inside(Point *p); // is inside the rectangle.
// intersection = TRUE if two rect (*this & *toDeal) has intersection
// (put in *result) otherwise returns FALSE.
BOOL intersection (Rect *toDeal, Rect *result);
int x1, y1, x2, y2;
protected:
void normalize();
};
#endif
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