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?? main.pas

?? 為delphi量身打造的 direct x控件代碼
?? PAS
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unit Main;

interface

uses
  Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs,
  StdCtrls, ExtCtrls, Menus, DXClass, DXSprite, DXInput, DXDraws,
  DXSounds, DIB;

type
  TGameScene = (
    gsNone,
    gsTitle,
    gsMain,
    gsGameOver
  );

  TMainForm = class(TDXForm)
    DXTimer: TDXTimer;
    DXDraw: TDXDraw;
    SpriteEngine: TDXSpriteEngine;
    DXInput: TDXInput;
    ImageList: TDXImageList;
    DXWaveList: TDXWaveList;
    DXSound: TDXSound;
    MainMenu: TMainMenu;
    GameMenu: TMenuItem;
    GameStart: TMenuItem;
    GamePause: TMenuItem;
    GameExit: TMenuItem;
    OptionMenu: TMenuItem;
    OptionFullScreen: TMenuItem;
    OptionSound: TMenuItem;
    OptionShowFPS: TMenuItem;
    N4: TMenuItem;
    N3: TMenuItem;
    N1: TMenuItem;
    procedure DXDrawFinalize(Sender: TObject);
    procedure DXDrawInitialize(Sender: TObject);
    procedure FormCreate(Sender: TObject);
    procedure DXTimerTimer(Sender: TObject; LagCount: Integer);
    procedure DXTimerActivate(Sender: TObject);
    procedure DXTimerDeactivate(Sender: TObject);
    procedure OptionFullScreenClick(Sender: TObject);
    procedure DXDrawInitializing(Sender: TObject);
    procedure GameStartClick(Sender: TObject);
    procedure GamePauseClick(Sender: TObject);
    procedure GameExitClick(Sender: TObject);
    procedure OptionSoundClick(Sender: TObject);
    procedure FormDestroy(Sender: TObject);
    procedure OptionShowFPSClick(Sender: TObject);
    procedure FormKeyDown(Sender: TObject; var Key: Word;
      Shift: TShiftState);
  private
    FScene: TGameScene;
    FNextScene: TGameScene;
    FBlink: DWORD;
    FBlinkTime: DWORD;
    FEnemyAdventPos: Integer;
    FFrame: Integer;
    FScore: Integer;
    procedure BlinkStart;
    procedure BlinkUpdate;
    procedure PlaySound(const Name: string; Wait: Boolean);
    procedure PalleteAnim(Col: TRGBQuad; Time: Integer);
    procedure StartScene(Scene: TGameScene);
    procedure StartSceneTitle;
    procedure StartSceneMain;
    procedure StartSceneGameOver;
    procedure EndScene;
    procedure EndSceneTitle;
    procedure EndSceneMain;
    procedure EndSceneGameOver;
    procedure SceneTitle;
    procedure SceneMain;
    procedure SceneGameOver;
  end;

var
  MainForm: TMainForm;

implementation

{$R *.DFM}

type
  TPlayerSprite = class(TImageSprite)
  private
    FCounter: Integer;
    FMode: Integer;
    FTamaCount: Integer;
    FOldTamaTime: Integer;
  protected
    procedure DoCollision(Sprite: TSprite; var Done: Boolean); override;
    procedure DoMove(MoveCount: Integer); override;
  public
    constructor Create(AParent: TSprite); override;
  end;

  TTamaSprite = class(TImageSprite)
  private
    FPlayerSprite: TPlayerSprite;
  protected
    procedure DoCollision(Sprite: TSprite; var Done: Boolean); override;
    procedure DoMove(MoveCount: Integer); override;
  public
    constructor Create(AParent: TSprite); override;
    destructor Destroy; override;
  end;

  TScrollBackground = class(TBackgroundSprite)
  private
    FSpeed: Double;
  protected
    procedure DoMove(MoveCount: Integer); override;
  end;

  TBakuhatu = class(TImageSprite)
  protected
    procedure DoMove(MoveCount: Integer); override;
  public
    constructor Create(AParent: TSprite); override;
  end;

  TEnemy = class(TImageSprite)
  private
    FCounter: Integer;
    FLife: Integer;
    FMode: Integer;
    procedure Hit; virtual;
  protected
    procedure HitEnemy(Deaded: Boolean); virtual;
  end;

  TEnemyTama = class(TEnemy)
  private
    FPlayerSprite: TSprite;
  protected
    procedure DoMove(MoveCount: Integer); override;
  public
    constructor Create(AParent: TSprite); override;
  end;

  TEnemyUFO = class(TEnemy)
  protected
    procedure DoMove(MoveCount: Integer); override;
    procedure HitEnemy(Deaded: Boolean); override;
  public
    constructor Create(AParent: TSprite); override;
  end;

  TEnemyAttacker = class(TEnemy)
  protected
    procedure DoMove(MoveCount: Integer); override;
    procedure HitEnemy(Deaded: Boolean); override;
  public
    constructor Create(AParent: TSprite); override;
  end;

  TEnemyBoss = class(TEnemy)
  private
    FCounter: Integer;
    FTamaF: Integer;
    FTamaT: Integer;
    FPutTama: Boolean;
  protected
    procedure DoMove(MoveCount: Integer); override;
    procedure HitEnemy(Deaded: Boolean); override;
  public
    constructor Create(AParent: TSprite); override;
  end;

{  Enemy appearance table  }
  TSpriteClass = class of TSprite;

  TEnemyAdvent = record
    f: Integer;       {  Frame No  }
    c: TSpriteClass;  {  Class  }
    x: Integer;       {  X  }
    y: Integer;       {  Y  }
  end;

const
  EnemyAdventTable: array[0..27] of TEnemyAdvent = (
    (f: 100; c: TEnemyUFO; x: 0; y: 0),
    (f: 100; c: TEnemyUFO; x: 0; y: 120),
    (f: 100; c: TEnemyUFO; x: 0; y: 240),
    (f: 100; c: TEnemyUFO; x: 0; y: 360),

    (f: 200; c: TEnemyUFO; x: 0; y: 60),
    (f: 200; c: TEnemyUFO; x: 0; y: 180),
    (f: 200; c: TEnemyUFO; x: 0; y: 300),
    (f: 200; c: TEnemyUFO; x: 0; y: 420),

    (f: 300; c: TEnemyUFO; x: 0; y: -60),
    (f: 300; c: TEnemyUFO; x: 0; y: 60),
    (f: 300; c: TEnemyUFO; x: 0; y: 180),
    (f: 300; c: TEnemyUFO; x: 0; y: 300),

    (f: 400; c: TEnemyAttacker; x: 0; y: 100),
    (f: 420; c: TEnemyAttacker; x: 0; y: 200),
    (f: 440; c: TEnemyAttacker; x: 0; y: 300),
    (f: 450; c: TEnemyAttacker; x: 0; y: 200),
    (f: 455; c: TEnemyAttacker; x: 0; y: 100),

    (f: 460; c: TEnemyUFO; x: 0; y: 240),
    (f: 470; c: TEnemyUFO; x: 0; y: 240),
    (f: 480; c: TEnemyUFO; x: 0; y: 240),
    (f: 490; c: TEnemyUFO; x: 0; y: 240),
    (f: 500; c: TEnemyUFO; x: 0; y: 240),

    (f: 520; c: TEnemyAttacker; x: 0; y: 240),
    (f: 530; c: TEnemyAttacker; x: 0; y: 240),
    (f: 540; c: TEnemyAttacker; x: 0; y: 240),
    (f: 550; c: TEnemyAttacker; x: 0; y: 240),
    (f: 560; c: TEnemyAttacker; x: 0; y: 240),

    (f: 600; c: TEnemyBoss; x: 0; y: 200)
  );


{  TPlayerSprite  }

constructor TPlayerSprite.Create(AParent: TSprite);
begin
  inherited Create(AParent);
  Image := MainForm.ImageList.Items.Find('Machine');
  Width := Image.Width;
  Height := Image.Height;

  X := 20;
  Y := 240-Height div 2;
  Z := 2;

  AnimCount := Image.PatternCount;
  AnimLooped := True;
  AnimSpeed := 15/1000;
end;

procedure TPlayerSprite.DoCollision(Sprite: TSprite; var Done: Boolean);
begin
  if Sprite is TEnemy then
  begin
    MainForm.PlaySound('Explosion', False);
    Collisioned := False;
    FCounter := 0;
    FMode := 1;
    Done := False;


    {  Image change  }
    Image := MainForm.ImageList.Items.Find('Explosion');
    Width := Image.Width;
    Height := Image.Height;

    AnimCount := Image.PatternCount;
    AnimLooped := False;
    AnimSpeed := 15/1000;
    AnimPos := 0;
  end;
end;

procedure TPlayerSprite.DoMove(MoveCount: Integer);
begin
  inherited DoMove(MoveCount);

  if FMode=0 then
  begin
    {  Existing now  }
    if isUp in MainForm.DXInput.States then
      Y := Y - (250/1000)*MoveCount;

    if isDown in MainForm.DXInput.States then
      Y := Y + (250/1000)*MoveCount;

    if isLeft in MainForm.DXInput.States then
      X := X - (250/1000)*MoveCount;

    if isRight in MainForm.DXInput.States then
      X := X + (250/1000)*MoveCount;

    if X<0 then X := 0;
    if X>640-Width then X := 640-Width;
    if Y<0 then Y := 0;
    if Y>480-Height then Y := 480-Height;

    if isButton1 in MainForm.DXInput.States then
    begin
      {  Bounce launching  }
      if (FTamaCount<8) and (FCounter-FOldTamaTime>=100) then
      begin
        Inc(FTamaCount);
        with TTamaSprite.Create(Engine) do
        begin
          FPlayerSprite := Self;
          X := Self.X+Self.Width;
          Y := Self.Y+Self.Height div 2-Height div 2;
          Z := 10;
        end;

        FOldTamaTime := FCounter;
      end;
    end;

    Collision;
  end else if FMode=1 then
  begin
    {  death  }
    if FCounter>200 then
    begin
      FCounter := 0;
      FMode := 2;
      Visible := False;
    end;
  end else if FMode=2 then
  begin
    {  Game over!!  }
    if FCounter>1500 then
    begin
      MainForm.FNextScene := gsGameOver;

      MainForm.PlaySound('SceneMov', False);
      MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300);
      Sleep(200);
    end;
  end;

  FCounter := FCounter + MoveCount;
end;

{  TTamaSprite  }

constructor TTamaSprite.Create(AParent: TSprite);
begin
  inherited Create(AParent);
  Image := MainForm.ImageList.Items.Find('Bounce');
  Z := 2;                                       
  Width := Image.Width;
  Height := Image.Height;

  AnimCount := Image.PatternCount;
  AnimLooped := True;
  AnimSpeed := 15/1000;
end;

destructor TTamaSprite.Destroy;
begin
  Dec(FPlayerSprite.FTamaCount);
  inherited Destroy;
end;

procedure TTamaSprite.DoCollision(Sprite: TSprite; var Done: Boolean);
begin
  if (Sprite is TEnemy) and (not (Sprite is TEnemyTama)) then
  begin
    TEnemy(Sprite).Hit;
    Dead;
  end;
  Done := False;
end;

procedure TTamaSprite.DoMove(MoveCount: Integer);
begin
  inherited DoMove(MoveCount);
  X := X+(800/1000)*MoveCount;

  if X>=640 then Dead;

  Collision;
end;

{  TScrollBackground  }

procedure TScrollBackground.DoMove(MoveCount: Integer);
begin
  inherited DoMove(MoveCount);
  X := X - MoveCount*(60/1000)*FSpeed;
end;

{  TBakuhatu  }

constructor TBakuhatu.Create(AParent: TSprite);
begin
  inherited Create(AParent);
  Image := MainForm.ImageList.Items.Find('Explosion');
  Width := Image.Width;
  Height := Image.Height;

  AnimCount := Image.PatternCount;
  AnimLooped := True;
  AnimSpeed := 15/1000;
  AnimPos := Random(AnimCount);
end;

procedure TBakuhatu.DoMove(MoveCount: Integer);
begin
  inherited DoMove(MoveCount);
end;

{  TEnemyTama  }

constructor TEnemyTama.Create(AParent: TSprite);
begin
  inherited Create(AParent);
  Image := MainForm.ImageList.Items.Find('Bounce');
  Width := Image.Width;
  Height := Image.Height;

  AnimCount := Image.PatternCount;
  AnimLooped := True;
  AnimSpeed := 15/1000;
end;

procedure TEnemyTama.DoMove(MoveCount: Integer);
begin
  inherited DoMove(MoveCount);
  X := X - MoveCount*(600/1000);

  if X<-Width then Dead;
end;

{  TEnemy  }

procedure TEnemy.Hit;
begin
  Dec(FLife);
  if FLife<=0 then
  begin
    Collisioned := False;
    HitEnemy(True);
  end else
    HitEnemy(False);
end;

procedure TEnemy.HitEnemy(Deaded: Boolean);
begin
  if Deaded then
    MainForm.PlaySound('Explosion', False);
end;

{  TEnemyUFO  }

constructor TEnemyUFO.Create(AParent: TSprite);
begin
  inherited Create(AParent);
  Image := MainForm.ImageList.Items.Find('Enemy-disk');
  Width := Image.Width;
  Height := Image.Height;

  AnimCount := Image.PatternCount;
  AnimLooped := True;
  AnimSpeed := 15/1000;
end;

procedure TEnemyUFO.HitEnemy(Deaded: Boolean);
begin
  if Deaded then
  begin
    MainForm.PlaySound('Explosion', False);
    FMode := 2;
    FCounter := 0;

    Inc(MainForm.FScore, 1000);

    {  Image change  }
    Image := MainForm.ImageList.Items.Find('Explosion');
    Width := Image.Width;
    Height := Image.Height;

    AnimCount := Image.PatternCount;
    AnimLooped := False;
    AnimSpeed := 15/1000;
    AnimPos := 0;
  end;
end;

procedure TEnemyUFO.DoMove(MoveCount: Integer);
begin
  inherited DoMove(MoveCount);

  if FMode=0 then
  begin
    {  Existing now  }
    X := X - MoveCount*(300/1000);
    Y := Y + Cos256(FCounter div 15)*2;

    if X<-Width then Dead;
  end else if FMode=2 then
  begin
    {  death  }
    X := X - MoveCount*(300/1000);
    if FCounter>200 then
      Dead;
  end;
                       
  FCounter := FCounter + MoveCount;
end;

{  TEnemyAttacker  }

constructor TEnemyAttacker.Create(AParent: TSprite);
begin
  inherited Create(AParent);
  Image := MainForm.ImageList.Items.Find('Enemy-Attacker');
  Width := Image.Width;
  Height := Image.Height;

  AnimCount := Image.PatternCount;
  AnimLooped := True;
  AnimSpeed := 15/1000;
end;

procedure TEnemyAttacker.HitEnemy(Deaded: Boolean);
begin
  if Deaded then
  begin
    MainForm.PlaySound('Explosion', False);
    FMode := 2;
    FCounter := 0;

    Inc(MainForm.FScore, 1000);

    {  Image change  }
    Image := MainForm.ImageList.Items.Find('Explosion');
    Width := Image.Width;
    Height := Image.Height;

    AnimCount := Image.PatternCount;
    AnimLooped := False;
    AnimSpeed := 15/1000;
    AnimPos := 0;
  end;
end;

procedure TEnemyAttacker.DoMove(MoveCount: Integer);
begin
  inherited DoMove(MoveCount);

  if FMode=0 then
  begin
    {  Existing now  }
    X := X - MoveCount*(300/1000)-FCounter div 128;

    if X<-Width then Dead;
  end else if FMode=2 then
  begin
    {  death  }
    X := X - MoveCount*(300/1000);
    if FCounter>200 then
      Dead;
  end;

  FCounter := FCounter + MoveCount;
end;

{  TEnemyBoss  }

constructor TEnemyBoss.Create(AParent: TSprite);
begin
  inherited Create(AParent);
  Image := MainForm.ImageList.Items.Find('Enemy-boss');
  Width := Image.Width;
  Height := Image.Height;

  AnimCount := Image.PatternCount;
  AnimLooped := True;
  AnimSpeed := 15/1000;
  PixelCheck := True;

  Collisioned := False;
             
  FLife := 20;
end;

procedure TEnemyBoss.HitEnemy(Deaded: Boolean);
begin
  if Deaded then
  begin
    MainForm.PlaySound('Explosion', False);
    FMode := 2;
    FCounter := 0;

    Inc(MainForm.FScore, 100000);
  end else
  begin
    MainForm.PlaySound('kan!!', False);
    Inc(MainForm.FScore, 100);
  end;
end;

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