?? agentctlcommand.h
字號:
#if !defined(AFX_AGENTCTLCOMMAND_H__D0C123F2_B8D2_48CD_83FE_CC262B62C800__INCLUDED_)
#define AFX_AGENTCTLCOMMAND_H__D0C123F2_B8D2_48CD_83FE_CC262B62C800__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++
// NOTE: Do not modify the contents of this file. If this class is regenerated by
// Microsoft Visual C++, your modifications will be overwritten.
/////////////////////////////////////////////////////////////////////////////
// CAgentCtlCommand wrapper class
class CAgentCtlCommand : public COleDispatchDriver
{
public:
CAgentCtlCommand() {} // Calls COleDispatchDriver default constructor
CAgentCtlCommand(LPDISPATCH pDispatch) : COleDispatchDriver(pDispatch) {}
CAgentCtlCommand(const CAgentCtlCommand& dispatchSrc) : COleDispatchDriver(dispatchSrc) {}
// Attributes
public:
// Operations
public:
CString GetVoice();
void SetVoice(LPCTSTR lpszNewValue);
CString GetCaption();
void SetCaption(LPCTSTR lpszNewValue);
BOOL GetEnabled();
void SetEnabled(BOOL bNewValue);
BOOL GetVisible();
void SetVisible(BOOL bNewValue);
long GetConfidence();
void SetConfidence(long nNewValue);
CString GetConfidenceText();
void SetConfidenceText(LPCTSTR lpszNewValue);
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_AGENTCTLCOMMAND_H__D0C123F2_B8D2_48CD_83FE_CC262B62C800__INCLUDED_)
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