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<A HREF="#_A_">A</A> <A HREF="#_C_">C</A> <A HREF="#_D_">D</A> <A HREF="#_G_">G</A> <A HREF="#_I_">I</A> <A HREF="#_L_">L</A> <A HREF="#_M_">M</A> <A HREF="#_R_">R</A> <A HREF="#_S_">S</A> <A HREF="#_U_">U</A> <HR>
<A NAME="_A_"><!-- --></A><H2>
<B>A</B></H2>
<DL>
<DT><A HREF="AlgaeColony.html"><B>AlgaeColony</B></A> - class <A HREF="AlgaeColony.html">AlgaeColony</A>.<DD>AlgaeColony does not move.<DT><A HREF="AlgaeColony.html#AlgaeColony(int, int, Simulation)"><B>AlgaeColony(int, int, Simulation)</B></A> -
Constructor for class <A HREF="AlgaeColony.html">AlgaeColony</A>
<DD>Constructor.
<DT><A HREF="LivingBeing.html#ALIVE"><B>ALIVE</B></A> -
Static variable in class <A HREF="LivingBeing.html">LivingBeing</A>
<DD>The living being is born "alive".
<DT><A HREF="Animal.html"><B>Animal</B></A> - class <A HREF="Animal.html">Animal</A>.<DD>Animals can move.<DT><A HREF="Animal.html#Animal(int, int, Simulation, java.lang.String, int, int)"><B>Animal(int, int, Simulation, String, int, int)</B></A> -
Constructor for class <A HREF="Animal.html">Animal</A>
<DD>Create an animal at a given location with a
given energy and store the simulation to which the animal belongs.
</DL>
<HR>
<A NAME="_C_"><!-- --></A><H2>
<B>C</B></H2>
<DL>
<DT><A HREF="LivingBeing.html#column"><B>column</B></A> -
Variable in class <A HREF="LivingBeing.html">LivingBeing</A>
<DD>Column-wise location of the living being
<DT><A HREF="LivingBeing.html#createLivingBeing(Simulation, java.lang.String, java.lang.String)"><B>createLivingBeing(Simulation, String, String)</B></A> -
Static method in class <A HREF="LivingBeing.html">LivingBeing</A>
<DD>Create an organism that belongs to a specified species at
a specified location and add it to the specified simulation.
</DL>
<HR>
<A NAME="_D_"><!-- --></A><H2>
<B>D</B></H2>
<DL>
<DT><A HREF="LivingBeing.html#DEAD"><B>DEAD</B></A> -
Static variable in class <A HREF="LivingBeing.html">LivingBeing</A>
<DD>The living being is born "alive".
<DT><A HREF="LivingBeing.html#die()"><B>die()</B></A> -
Method in class <A HREF="LivingBeing.html">LivingBeing</A>
<DD>Die: Change the deadOrAlive to DEAD.
<DT><A HREF="Animal.html#DOWN"><B>DOWN</B></A> -
Static variable in class <A HREF="Animal.html">Animal</A>
<DD>String constant - used to indicate the direction animal is facing.
</DL>
<HR>
<A NAME="_G_"><!-- --></A><H2>
<B>G</B></H2>
<DL>
<DT><A HREF="LivingBeing.html#getAge()"><B>getAge()</B></A> -
Method in class <A HREF="LivingBeing.html">LivingBeing</A>
<DD>Get the living being's age
<DT><A HREF="AlgaeColony.html#getColor()"><B>getColor()</B></A> -
Method in class <A HREF="AlgaeColony.html">AlgaeColony</A>
<DD>Get the color of Algae
<DT><A HREF="LivingBeing.html#getColor()"><B>getColor()</B></A> -
Method in class <A HREF="LivingBeing.html">LivingBeing</A>
<DD>Color of the living being expressed in hex notation.
<DT><A HREF="LivingBeing.html#getColumn()"><B>getColumn()</B></A> -
Method in class <A HREF="LivingBeing.html">LivingBeing</A>
<DD>Get the column at which the living being is located
<DT><A HREF="Animal.html#getDirection()"><B>getDirection()</B></A> -
Method in class <A HREF="Animal.html">Animal</A>
<DD>Get the direction faced by the animal.
<DT><A HREF="AlgaeColony.html#getDisplayMechanism()"><B>getDisplayMechanism()</B></A> -
Method in class <A HREF="AlgaeColony.html">AlgaeColony</A>
<DD>The mechanism to display Algae is to use its color.
<DT><A HREF="LivingBeing.html#getDisplayMechanism()"><B>getDisplayMechanism()</B></A> -
Method in class <A HREF="LivingBeing.html">LivingBeing</A>
<DD>Get the preferred display mechanism for living being
<DT><A HREF="LivingBeing.html#getEnergy()"><B>getEnergy()</B></A> -
Method in class <A HREF="LivingBeing.html">LivingBeing</A>
<DD>Get the energy currently carried by the living being.
<DT><A HREF="LivingBeing.html#getImage()"><B>getImage()</B></A> -
Method in class <A HREF="LivingBeing.html">LivingBeing</A>
<DD>Get the filename that contains the image of the living being
<DT><A HREF="LivingBeing.html#getMaxEnergy()"><B>getMaxEnergy()</B></A> -
Method in class <A HREF="LivingBeing.html">LivingBeing</A>
<DD>get the maximum energy that the living being can carry.
<DT><A HREF="LivingBeing.html#getMinEnergy()"><B>getMinEnergy()</B></A> -
Method in class <A HREF="LivingBeing.html">LivingBeing</A>
<DD>Get the minimum energy needed to live.
<DT><A HREF="LivingBeing.html#getName()"><B>getName()</B></A> -
Method in class <A HREF="LivingBeing.html">LivingBeing</A>
<DD>Get the name of this living being
<DT><A HREF="LivingBeing.html#getRow()"><B>getRow()</B></A> -
Method in class <A HREF="LivingBeing.html">LivingBeing</A>
<DD>Get the row at which the living being is located
<DT><A HREF="AlgaeColony.html#getSpecies()"><B>getSpecies()</B></A> -
Method in class <A HREF="AlgaeColony.html">AlgaeColony</A>
<DD>Get the species that the algae belongs to
<DT><A HREF="LivingBeing.html#getSpecies()"><B>getSpecies()</B></A> -
Method in class <A HREF="LivingBeing.html">LivingBeing</A>
<DD>Returns the species.
<DT><A HREF="AlgaeColony.html#giveUpEnergy(int)"><B>giveUpEnergy(int)</B></A> -
Method in class <A HREF="AlgaeColony.html">AlgaeColony</A>
<DD>Algae is being eaten up.
</DL>
<HR>
<A NAME="_I_"><!-- --></A><H2>
<B>I</B></H2>
<DL>
<DT><A HREF="LivingBeing.html#isDead()"><B>isDead()</B></A> -
Method in class <A HREF="LivingBeing.html">LivingBeing</A>
<DD>Is the living being dead?
<DT><A HREF="Animal.html#isHungry()"><B>isHungry()</B></A> -
Method in class <A HREF="Animal.html">Animal</A>
<DD>Is the animal hungry?
</DL>
<HR>
<A NAME="_L_"><!-- --></A><H2>
<B>L</B></H2>
<DL>
<DT><A HREF="Animal.html#LEFT"><B>LEFT</B></A> -
Static variable in class <A HREF="Animal.html">Animal</A>
<DD>String constant - used to indicate the direction animal is facing.
<DT><A HREF="AlgaeColony.html#liveALittle()"><B>liveALittle()</B></A> -
Method in class <A HREF="AlgaeColony.html">AlgaeColony</A>
<DD>Algae lives its life.
<DT><A HREF="LivingBeing.html#liveALittle()"><B>liveALittle()</B></A> -
Method in class <A HREF="LivingBeing.html">LivingBeing</A>
<DD>The living being's age increases by one time block.
<DT><A HREF="LivingBeing.html"><B>LivingBeing</B></A> - class <A HREF="LivingBeing.html">LivingBeing</A>.<DD>Each living being lives in a location (row, column) at any given time.<DT><A HREF="LivingBeing.html#LivingBeing(int, int, Simulation, java.lang.String, int, int)"><B>LivingBeing(int, int, Simulation, String, int, int)</B></A> -
Constructor for class <A HREF="LivingBeing.html">LivingBeing</A>
<DD>Create a living being at a given location with a
given energy and store the simulation to which the living being belongs.
</DL>
<HR>
<A NAME="_M_"><!-- --></A><H2>
<B>M</B></H2>
<DL>
<DT><A HREF="LivingBeing.html#maxEnergy"><B>maxEnergy</B></A> -
Variable in class <A HREF="LivingBeing.html">LivingBeing</A>
<DD>Maximum energy level that the living being could carry.
<DT><A HREF="LivingBeing.html#minEnergy"><B>minEnergy</B></A> -
Variable in class <A HREF="LivingBeing.html">LivingBeing</A>
<DD>Minimum energy level needed to survive.
<DT><A HREF="Animal.html#moveToColumn(int)"><B>moveToColumn(int)</B></A> -
Method in class <A HREF="Animal.html">Animal</A>
<DD>Move the animal to a new column, if new column is within lake bounds.
<DT><A HREF="Animal.html#moveToRow(int)"><B>moveToRow(int)</B></A> -
Method in class <A HREF="Animal.html">Animal</A>
<DD>Move the animal to a new row, if new row is within lake bounds.
</DL>
<HR>
<A NAME="_R_"><!-- --></A><H2>
<B>R</B></H2>
<DL>
<DT><A HREF="Animal.html#RIGHT"><B>RIGHT</B></A> -
Static variable in class <A HREF="Animal.html">Animal</A>
<DD>String constant - used to indicate the direction animal is facing.
<DT><A HREF="LivingBeing.html#row"><B>row</B></A> -
Variable in class <A HREF="LivingBeing.html">LivingBeing</A>
<DD>Row-wise location of the living being
</DL>
<HR>
<A NAME="_S_"><!-- --></A><H2>
<B>S</B></H2>
<DL>
<DT><A HREF="LivingBeing.html#setEnergy(int)"><B>setEnergy(int)</B></A> -
Method in class <A HREF="LivingBeing.html">LivingBeing</A>
<DD>Sets energy level.
<DT><A HREF="LivingBeing.html#simulation"><B>simulation</B></A> -
Variable in class <A HREF="LivingBeing.html">LivingBeing</A>
<DD>The simulation to which this living being belongs.
</DL>
<HR>
<A NAME="_U_"><!-- --></A><H2>
<B>U</B></H2>
<DL>
<DT><A HREF="Animal.html#UP"><B>UP</B></A> -
Static variable in class <A HREF="Animal.html">Animal</A>
<DD>String constant - used to indicate the direction animal is facing.
</DL>
<HR>
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