?? objectarxmfc.cpp
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// ObjectArxMFC.cpp : Initialization functions
#include "StdAfx.h"
#include "StdArx.h"
#include "resource.h"
#include <afxdllx.h>
#include "ArxModalessDlg.h"
HINSTANCE _hdllInstance =NULL ;
CArxModalessDlg* pModalessDlg = NULL;
// This command registers an ARX command.
void AddCommand(const char* cmdGroup, const char* cmdInt, const char* cmdLoc,
const int cmdFlags, const AcRxFunctionPtr cmdProc, const int idLocal = -1);
// NOTE: DO NOT edit the following lines.
//{{AFX_ARX_MSG
void InitApplication();
void UnloadApplication();
//}}AFX_ARX_MSG
// NOTE: DO NOT edit the following lines.
//{{AFX_ARX_ADDIN_FUNCS
//}}AFX_ARX_ADDIN_FUNCS
////////////////////////////////////////////////////////////////////////////
//
// Define the sole extension module object.
AC_IMPLEMENT_EXTENSION_MODULE(ObjectArxMFCDLL);
// Now you can use the CAcModuleResourceOverride class in
// your application to switch to the correct resource instance.
// Please see the ObjectARX Documentation for more details
/////////////////////////////////////////////////////////////////////////////
// DLL Entry Point
extern "C"
BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/)
{
if (dwReason == DLL_PROCESS_ATTACH)
{
_hdllInstance = hInstance;
// Extension DLL one time initialization
ObjectArxMFCDLL.AttachInstance(hInstance);
InitAcUiDLL();
} else if (dwReason == DLL_PROCESS_DETACH) {
// Terminate the library before destructors are called
ObjectArxMFCDLL.DetachInstance();
}
return TRUE; // ok
}
/////////////////////////////////////////////////////////////////////////////
// ObjectARX EntryPoint
extern "C" AcRx::AppRetCode
acrxEntryPoint(AcRx::AppMsgCode msg, void* pkt)
{
switch (msg) {
case AcRx::kInitAppMsg:
// Comment out the following line if your
// application should be locked into memory
acrxDynamicLinker->unlockApplication(pkt);
acrxDynamicLinker->registerAppMDIAware(pkt);
InitApplication();
break;
case AcRx::kUnloadAppMsg:
UnloadApplication();
break;
}
return AcRx::kRetOK;
}
// Init this application. Register your
// commands, reactors...
void InitApplication()
{
// NOTE: DO NOT edit the following lines.
//{{AFX_ARX_INIT
AddCommand("LIUJTEST", "ARXMODAL", "ARXMODAL", ACRX_CMD_TRANSPARENT, liujTestArxModal);
AddCommand("LIUJTEST", "ARXMODALESS", "ARXMODALESS", ACRX_CMD_TRANSPARENT, liujTestArxModaless);
//}}AFX_ARX_INIT
// TODO: add your initialization functions
}
// Unload this application. Unregister all objects
// registered in InitApplication.
void UnloadApplication()
{
// NOTE: DO NOT edit the following lines.
//{{AFX_ARX_EXIT
acedRegCmds->removeGroup("LIUJTEST");
//}}AFX_ARX_EXIT
// TODO: clean up your application
}
// This functions registers an ARX command.
// It can be used to read the localized command name
// from a string table stored in the resources.
void AddCommand(const char* cmdGroup, const char* cmdInt, const char* cmdLoc,
const int cmdFlags, const AcRxFunctionPtr cmdProc, const int idLocal)
{
char cmdLocRes[65];
// If idLocal is not -1, it's treated as an ID for
// a string stored in the resources.
if (idLocal != -1) {
// Load strings from the string table and register the command.
::LoadString(_hdllInstance, idLocal, cmdLocRes, 64);
acedRegCmds->addCommand(cmdGroup, cmdInt, cmdLocRes, cmdFlags, cmdProc);
} else
// idLocal is -1, so the 'hard coded'
// localized function name is used.
acedRegCmds->addCommand(cmdGroup, cmdInt, cmdLoc, cmdFlags, cmdProc);
}
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