?? sdl.c
字號:
dy -= guest_y; guest_x += dx; guest_y += dy; } kbd_mouse_event(dx, dy, dz, buttons);}static void toggle_full_screen(DisplayState *ds){ gui_fullscreen = !gui_fullscreen; sdl_resize(ds, screen->w, screen->h); if (gui_fullscreen) { gui_saved_grab = gui_grab; sdl_grab_start(); } else { if (!gui_saved_grab) sdl_grab_end(); } vga_hw_invalidate(); vga_hw_update();}static void sdl_refresh(DisplayState *ds){ SDL_Event ev1, *ev = &ev1; int mod_state; if (last_vm_running != vm_running) { last_vm_running = vm_running; sdl_update_caption(); } vga_hw_update(); while (SDL_PollEvent(ev)) { switch (ev->type) { case SDL_VIDEOEXPOSE: sdl_update(ds, 0, 0, screen->w, screen->h); break; case SDL_KEYDOWN: case SDL_KEYUP: if (ev->type == SDL_KEYDOWN) { if (!alt_grab) { mod_state = (SDL_GetModState() & gui_grab_code) == gui_grab_code; } else { mod_state = (SDL_GetModState() & (gui_grab_code | KMOD_LSHIFT)) == (gui_grab_code | KMOD_LSHIFT); } gui_key_modifier_pressed = mod_state; if (gui_key_modifier_pressed) { int keycode; keycode = sdl_keyevent_to_keycode(&ev->key); switch(keycode) { case 0x21: /* 'f' key on US keyboard */ toggle_full_screen(ds); gui_keysym = 1; break; case 0x02 ... 0x0a: /* '1' to '9' keys */ /* Reset the modifiers sent to the current console */ reset_keys(); console_select(keycode - 0x02); if (!is_graphic_console()) { /* display grab if going to a text console */ if (gui_grab) sdl_grab_end(); } gui_keysym = 1; break; default: break; } } else if (!is_graphic_console()) { int keysym; keysym = 0; if (ev->key.keysym.mod & (KMOD_LCTRL | KMOD_RCTRL)) { switch(ev->key.keysym.sym) { case SDLK_UP: keysym = QEMU_KEY_CTRL_UP; break; case SDLK_DOWN: keysym = QEMU_KEY_CTRL_DOWN; break; case SDLK_LEFT: keysym = QEMU_KEY_CTRL_LEFT; break; case SDLK_RIGHT: keysym = QEMU_KEY_CTRL_RIGHT; break; case SDLK_HOME: keysym = QEMU_KEY_CTRL_HOME; break; case SDLK_END: keysym = QEMU_KEY_CTRL_END; break; case SDLK_PAGEUP: keysym = QEMU_KEY_CTRL_PAGEUP; break; case SDLK_PAGEDOWN: keysym = QEMU_KEY_CTRL_PAGEDOWN; break; default: break; } } else { switch(ev->key.keysym.sym) { case SDLK_UP: keysym = QEMU_KEY_UP; break; case SDLK_DOWN: keysym = QEMU_KEY_DOWN; break; case SDLK_LEFT: keysym = QEMU_KEY_LEFT; break; case SDLK_RIGHT: keysym = QEMU_KEY_RIGHT; break; case SDLK_HOME: keysym = QEMU_KEY_HOME; break; case SDLK_END: keysym = QEMU_KEY_END; break; case SDLK_PAGEUP: keysym = QEMU_KEY_PAGEUP; break; case SDLK_PAGEDOWN: keysym = QEMU_KEY_PAGEDOWN; break; case SDLK_BACKSPACE: keysym = QEMU_KEY_BACKSPACE; break; case SDLK_DELETE: keysym = QEMU_KEY_DELETE; break; default: break; } } if (keysym) { kbd_put_keysym(keysym); } else if (ev->key.keysym.unicode != 0) { kbd_put_keysym(ev->key.keysym.unicode); } } } else if (ev->type == SDL_KEYUP) { if (!alt_grab) { mod_state = (ev->key.keysym.mod & gui_grab_code); } else { mod_state = (ev->key.keysym.mod & (gui_grab_code | KMOD_LSHIFT)); } if (!mod_state) { if (gui_key_modifier_pressed) { gui_key_modifier_pressed = 0; if (gui_keysym == 0) { /* exit/enter grab if pressing Ctrl-Alt */ if (!gui_grab) { /* if the application is not active, do not try to enter grab state. It prevents 'SDL_WM_GrabInput(SDL_GRAB_ON)' from blocking all the application (SDL bug). */ if (SDL_GetAppState() & SDL_APPACTIVE) sdl_grab_start(); } else { sdl_grab_end(); } /* SDL does not send back all the modifiers key, so we must correct it */ reset_keys(); break; } gui_keysym = 0; } } } if (is_graphic_console() && !gui_keysym) sdl_process_key(&ev->key); break; case SDL_QUIT: if (!no_quit) { qemu_system_shutdown_request(); vm_start(); /* In case we're paused */ } break; case SDL_MOUSEMOTION: if (gui_grab || kbd_mouse_is_absolute() || absolute_enabled) { sdl_send_mouse_event(0); } break; case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP: { SDL_MouseButtonEvent *bev = &ev->button; if (!gui_grab && !kbd_mouse_is_absolute()) { if (ev->type == SDL_MOUSEBUTTONDOWN && (bev->state & SDL_BUTTON_LMASK)) { /* start grabbing all events */ sdl_grab_start(); } } else { int dz; dz = 0;#ifdef SDL_BUTTON_WHEELUP if (bev->button == SDL_BUTTON_WHEELUP && ev->type == SDL_MOUSEBUTTONDOWN) { dz = -1; } else if (bev->button == SDL_BUTTON_WHEELDOWN && ev->type == SDL_MOUSEBUTTONDOWN) { dz = 1; }#endif sdl_send_mouse_event(dz); } } break; case SDL_ACTIVEEVENT: if (gui_grab && ev->active.state == SDL_APPINPUTFOCUS && !ev->active.gain && !gui_fullscreen_initial_grab) { sdl_grab_end(); } break; default: break; } }}static void sdl_fill(DisplayState *ds, int x, int y, int w, int h, uint32_t c){ SDL_Rect dst = { x, y, w, h }; SDL_FillRect(screen, &dst, c);}static void sdl_mouse_warp(int x, int y, int on){ if (on) { if (!guest_cursor) sdl_show_cursor(); if (gui_grab || kbd_mouse_is_absolute() || absolute_enabled) { SDL_SetCursor(guest_sprite); SDL_WarpMouse(x, y); } } else if (gui_grab) sdl_hide_cursor(); guest_cursor = on; guest_x = x, guest_y = y;}static void sdl_mouse_define(int width, int height, int bpp, int hot_x, int hot_y, uint8_t *image, uint8_t *mask){ uint8_t sprite[256], *line; int x, y, dst, bypl, src = 0; if (guest_sprite) SDL_FreeCursor(guest_sprite); memset(sprite, 0, 256); bypl = ((width * bpp + 31) >> 5) << 2; for (y = 0, dst = 0; y < height; y ++, image += bypl) { line = image; for (x = 0; x < width; x ++, dst ++) { switch (bpp) { case 24: src = *(line ++); src |= *(line ++); src |= *(line ++); break; case 16: case 15: src = *(line ++); src |= *(line ++); break; case 8: src = *(line ++); break; case 4: src = 0xf & (line[x >> 1] >> ((x & 1)) << 2); break; case 2: src = 3 & (line[x >> 2] >> ((x & 3)) << 1); break; case 1: src = 1 & (line[x >> 3] >> (x & 7)); break; } if (!src) sprite[dst >> 3] |= (1 << (~dst & 7)) & mask[dst >> 3]; } } guest_sprite = SDL_CreateCursor(sprite, mask, width, height, hot_x, hot_y); if (guest_cursor && (gui_grab || kbd_mouse_is_absolute() || absolute_enabled)) SDL_SetCursor(guest_sprite);}static void sdl_cleanup(void){ if (guest_sprite) SDL_FreeCursor(guest_sprite); SDL_Quit();}void sdl_display_init(DisplayState *ds, int full_screen, int no_frame){ int flags; uint8_t data = 0;#if defined(__APPLE__) /* always use generic keymaps */ if (!keyboard_layout) keyboard_layout = "en-us";#endif if(keyboard_layout) { kbd_layout = init_keyboard_layout(keyboard_layout); if (!kbd_layout) exit(1); } if (no_frame) gui_noframe = 1; flags = SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE; if (SDL_Init (flags)) { fprintf(stderr, "Could not initialize SDL - exiting\n"); exit(1); }#ifndef _WIN32 /* NOTE: we still want Ctrl-C to work, so we undo the SDL redirections */ signal(SIGINT, SIG_DFL); signal(SIGQUIT, SIG_DFL);#endif ds->dpy_update = sdl_update; ds->dpy_resize = sdl_resize; ds->dpy_refresh = sdl_refresh; ds->dpy_fill = sdl_fill; ds->mouse_set = sdl_mouse_warp; ds->cursor_define = sdl_mouse_define; sdl_resize(ds, 640, 400); sdl_update_caption(); SDL_EnableKeyRepeat(250, 50); SDL_EnableUNICODE(1); gui_grab = 0; sdl_cursor_hidden = SDL_CreateCursor(&data, &data, 8, 1, 0, 0); sdl_cursor_normal = SDL_GetCursor(); atexit(sdl_cleanup); if (full_screen) { gui_fullscreen = 1; gui_fullscreen_initial_grab = 1; sdl_grab_start(); }}
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