?? moveblockthree.c
字號(hào):
//*************************************************************************************************
//* *
//* ********************************移動(dòng)方塊3******************************** *
//* *
//*************************************************************************************************
#include "GameGraph.h"
#include "GameProcess.h"
//*************************************************************************************************
//* *
//* ***********************************狀態(tài)1移動(dòng)******************************** *
//* *
//*************************************************************************************************
void vMoveThreeStateOne(unsigned char ucAction)
{
switch(ucAction)
{
case ACTIONROTATE:
vCleanBlock(uc_BlockRow,uc_BlockLine+1);
vShowBlock(uc_BlockRow+1,uc_BlockLine);
uc_BlockState=STATETWO;
break;
case ACTIONRIGHT:
vCleanBlock(uc_BlockRow,uc_BlockLine+1);
vCleanBlock(uc_BlockRow-1,uc_BlockLine);
vShowBlock(uc_BlockRow,uc_BlockLine-2);
vShowBlock(uc_BlockRow-1,uc_BlockLine-1);
uc_BlockLine--;
break;
case ACTIONDOWN:
vCleanBlock(uc_BlockRow,uc_BlockLine+1);
vCleanBlock(uc_BlockRow,uc_BlockLine-1);
if(uc_BlockRow>0)
vCleanBlock(uc_BlockRow-1,uc_BlockLine);
vShowBlock(uc_BlockRow+1,uc_BlockLine-1);
vShowBlock(uc_BlockRow+1,uc_BlockLine);
vShowBlock(uc_BlockRow+1,uc_BlockLine+1);
uc_BlockRow++;
break;
case ACTIONLEFT:
vCleanBlock(uc_BlockRow,uc_BlockLine-1);
vCleanBlock(uc_BlockRow-1,uc_BlockLine);
vShowBlock(uc_BlockRow,uc_BlockLine+2);
vShowBlock(uc_BlockRow-1,uc_BlockLine+1);
uc_BlockLine++;
break;
default:break;
}
}
//*************************************************************************************************
//* *
//* ***********************************狀態(tài)2移動(dòng)******************************** *
//* *
//*************************************************************************************************
void vMoveThreeStateTwo(unsigned char ucAction)
{
switch(ucAction)
{
case ACTIONROTATE:
vCleanBlock(uc_BlockRow-1,uc_BlockLine);
vShowBlock(uc_BlockRow,uc_BlockLine+1);
uc_BlockState=STATETHREE;
break;
case ACTIONRIGHT:
vCleanBlock(uc_BlockRow+1,uc_BlockLine);
vCleanBlock(uc_BlockRow,uc_BlockLine);
vCleanBlock(uc_BlockRow-1,uc_BlockLine);
vShowBlock(uc_BlockRow,uc_BlockLine-2);
vShowBlock(uc_BlockRow-1,uc_BlockLine-1);
vShowBlock(uc_BlockRow+1,uc_BlockLine-1);
uc_BlockLine--;
break;
case ACTIONDOWN:
vCleanBlock(uc_BlockRow-1,uc_BlockLine);
vCleanBlock(uc_BlockRow,uc_BlockLine-1);
vShowBlock(uc_BlockRow+2,uc_BlockLine);
vShowBlock(uc_BlockRow+1,uc_BlockLine-1);
uc_BlockRow++;
break;
case ACTIONLEFT:
vCleanBlock(uc_BlockRow+1,uc_BlockLine);
vCleanBlock(uc_BlockRow,uc_BlockLine-1);
vCleanBlock(uc_BlockRow-1,uc_BlockLine);
vShowBlock(uc_BlockRow,uc_BlockLine+1);
vShowBlock(uc_BlockRow-1,uc_BlockLine+1);
vShowBlock(uc_BlockRow+1,uc_BlockLine+1);
uc_BlockLine++;
break;
default:break;
}
}
//*************************************************************************************************
//* *
//* ***********************************狀態(tài)3移動(dòng)******************************** *
//* *
//*************************************************************************************************
void vMoveThreeStateThree(unsigned char ucAction)
{
switch(ucAction)
{
case ACTIONROTATE:
vCleanBlock(uc_BlockRow,uc_BlockLine-1);
vShowBlock(uc_BlockRow-1,uc_BlockLine);
uc_BlockState=STATEFOUR;
break;
case ACTIONRIGHT:
vCleanBlock(uc_BlockRow,uc_BlockLine+1);
vCleanBlock(uc_BlockRow+1,uc_BlockLine);
vShowBlock(uc_BlockRow,uc_BlockLine-2);
vShowBlock(uc_BlockRow+1,uc_BlockLine-1);
uc_BlockLine--;
break;
case ACTIONDOWN:
vCleanBlock(uc_BlockRow,uc_BlockLine);
vCleanBlock(uc_BlockRow,uc_BlockLine+1);
vCleanBlock(uc_BlockRow,uc_BlockLine-1);
vShowBlock(uc_BlockRow+1,uc_BlockLine+1);
vShowBlock(uc_BlockRow+1,uc_BlockLine-1);
vShowBlock(uc_BlockRow+2,uc_BlockLine);
uc_BlockRow++;
break;
case ACTIONLEFT:
vCleanBlock(uc_BlockRow,uc_BlockLine-1);
vCleanBlock(uc_BlockRow+1,uc_BlockLine);
vShowBlock(uc_BlockRow,uc_BlockLine+2);
vShowBlock(uc_BlockRow+1,uc_BlockLine+1);
uc_BlockLine++;
break;
default:break;
}
}
//*************************************************************************************************
//* *
//* ***********************************狀態(tài)4移動(dòng)******************************** *
//* *
//*************************************************************************************************
void vMoveThreeStateFour(unsigned char ucAction)
{
switch(ucAction)
{
case ACTIONROTATE:
vCleanBlock(uc_BlockRow+1,uc_BlockLine);
vShowBlock(uc_BlockRow,uc_BlockLine-1);
uc_BlockState=STATEONE;
break;
case ACTIONRIGHT:
vCleanBlock(uc_BlockRow+1,uc_BlockLine);
vCleanBlock(uc_BlockRow,uc_BlockLine+1);
vCleanBlock(uc_BlockRow-1,uc_BlockLine);
vShowBlock(uc_BlockRow,uc_BlockLine-1);
vShowBlock(uc_BlockRow-1,uc_BlockLine-1);
vShowBlock(uc_BlockRow+1,uc_BlockLine-1);
uc_BlockLine--;
break;
case ACTIONDOWN:
if(uc_BlockRow>0)
vCleanBlock(uc_BlockRow-1,uc_BlockLine);
vCleanBlock(uc_BlockRow,uc_BlockLine+1);
vShowBlock(uc_BlockRow+2,uc_BlockLine);
vShowBlock(uc_BlockRow+1,uc_BlockLine+1);
uc_BlockRow++;
break;
case ACTIONLEFT:
vCleanBlock(uc_BlockRow+1,uc_BlockLine);
vCleanBlock(uc_BlockRow,uc_BlockLine);
vCleanBlock(uc_BlockRow-1,uc_BlockLine);
vShowBlock(uc_BlockRow,uc_BlockLine+2);
vShowBlock(uc_BlockRow-1,uc_BlockLine+1);
vShowBlock(uc_BlockRow+1,uc_BlockLine+1);
uc_BlockLine++;
break;
default:break;
}
}
//*************************************************************************************************
//* *
//* ***********************************狀態(tài)分派函數(shù)***************************** *
//* *
//*************************************************************************************************
void vMoveBlockThree(unsigned char ucAction)
{
switch(uc_BlockState)
{
case STATEONE:vMoveThreeStateOne(ucAction);break;
case STATETWO:vMoveThreeStateTwo(ucAction);break;
case STATETHREE:vMoveThreeStateThree(ucAction);break;
case STATEFOUR:vMoveThreeStateFour(ucAction);break;
default:break;
}
}
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