?? movedecidethree.c
字號:
//*************************************************************************************************
//* *
//* ******************************判斷方塊3是否可以移動************************** *
//* *
//*************************************************************************************************
#include "GameGraph.h"
#include "GameProcess.h"
//*************************************************************************************************
//* *
//* ***********************************狀態(tài)1判斷******************************** *
//* *
//*************************************************************************************************
unsigned char ucDecideThreeStateOne(unsigned char ucAction)
{
switch(ucAction)
{
//<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<是否可以旋轉(zhuǎn)>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
case ACTIONROTATE:
if(uc_BlockRow==0||uc_BlockRow==20)
return 0;
if(ucReadBlock(uc_BlockRow-1,uc_BlockLine+1)==0)
if(ucReadBlock(uc_BlockRow-1,uc_BlockLine-1)==0)
if(ucReadBlock(uc_BlockRow+1,uc_BlockLine)==0)
if(ucReadBlock(uc_BlockRow+1,uc_BlockLine-1)==0)
return 1;
break;
//<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<是否可以向右移動>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
case ACTIONRIGHT:
if(uc_BlockLine<2||uc_BlockRow==0)
return 0;
if(ucReadBlock(uc_BlockRow,uc_BlockLine-2)==0)
if(ucReadBlock(uc_BlockRow-1,uc_BlockLine-1)==0)
return 1;
break;
//<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<是否可以向下移動>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
case ACTIONDOWN:
if(uc_BlockRow==20)
return 0;
if(ucReadBlock(uc_BlockRow+1,uc_BlockLine)==0)
if(ucReadBlock(uc_BlockRow+1,uc_BlockLine-1)==0)
if(ucReadBlock(uc_BlockRow+1,uc_BlockLine+1)==0)
return 1;
break;
//<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<是否可以向左移動>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
case ACTIONLEFT:
if(uc_BlockLine>9||uc_BlockRow==0)
return 0;
if(ucReadBlock(uc_BlockRow,uc_BlockLine+2)==0)
if(ucReadBlock(uc_BlockRow-1,uc_BlockLine+1)==0)
return 1;
break;
default:break;
}
return 0;
}
//*************************************************************************************************
//* *
//* ***********************************狀態(tài)2判斷******************************** *
//* *
//*************************************************************************************************
unsigned char ucDecideThreeStateTwo(unsigned char ucAction)
{
switch(ucAction)
{
//<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<是否可以旋轉(zhuǎn)>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
case ACTIONROTATE:
if(uc_BlockRow==0||uc_BlockLine==11)
return 0;
if(ucReadBlock(uc_BlockRow-1,uc_BlockLine-1)==0)
if(ucReadBlock(uc_BlockRow+1,uc_BlockLine-1)==0)
if(ucReadBlock(uc_BlockRow,uc_BlockLine+1)==0)
if(ucReadBlock(uc_BlockRow+1,uc_BlockLine+1)==0)
return 1;
break;
//<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<是否可以向右移動>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
case ACTIONRIGHT:
if(uc_BlockRow==0||uc_BlockLine<2)
return 0;
if(ucReadBlock(uc_BlockRow,uc_BlockLine-2)==0)
if(ucReadBlock(uc_BlockRow-1,uc_BlockLine-1)==0)
if(ucReadBlock(uc_BlockRow+1,uc_BlockLine-1)==0)
return 1;
break;
//<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<是否可以向下移動>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
case ACTIONDOWN:
if(uc_BlockRow==19)
return 0;
if(ucReadBlock(uc_BlockRow+2,uc_BlockLine)==0)
if(ucReadBlock(uc_BlockRow+1,uc_BlockLine-1)==0)
return 1;
break;
//<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<是否可以向左移動>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
case ACTIONLEFT:
if(uc_BlockLine>10)
return 0;
if(ucReadBlock(uc_BlockRow,uc_BlockLine+1)==0)
if(ucReadBlock(uc_BlockRow-1,uc_BlockLine+1)==0)
if(ucReadBlock(uc_BlockRow+1,uc_BlockLine+1)==0)
return 1;
break;
default:break;
}
return 0;
}
//*************************************************************************************************
//* *
//* ***********************************狀態(tài)3判斷******************************** *
//* *
//*************************************************************************************************
unsigned char ucDecideThreeStateThree(unsigned char ucAction)
{
switch(ucAction)
{
//<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<是否可以旋轉(zhuǎn)>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
case ACTIONROTATE:
if(uc_BlockRow==0)
return 0;
if(ucReadBlock(uc_BlockRow+1,uc_BlockLine-1)==0)
if(ucReadBlock(uc_BlockRow+1,uc_BlockLine+1)==0)
if(ucReadBlock(uc_BlockRow-1,uc_BlockLine)==0)
if(ucReadBlock(uc_BlockRow-1,uc_BlockLine+1)==0)
return 1;
break;
//<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<是否可以向右移動>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
case ACTIONRIGHT:
if(uc_BlockLine<2)
return 0;
if(ucReadBlock(uc_BlockRow,uc_BlockLine-2)==0)
if(ucReadBlock(uc_BlockRow+1,uc_BlockLine-1)==0)
return 1;
break;
//<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<是否可以向下移動>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
case ACTIONDOWN:
if(uc_BlockRow>18)
return 0;
if(ucReadBlock(uc_BlockRow+2,uc_BlockLine)==0)
if(ucReadBlock(uc_BlockRow+1,uc_BlockLine-1)==0)
if(ucReadBlock(uc_BlockRow+1,uc_BlockLine+1)==0)
return 1;
break;
//<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<是否可以向左移動>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
case ACTIONLEFT:
if(uc_BlockLine>9)
return 0;
if(ucReadBlock(uc_BlockRow,uc_BlockLine+2)==0)
if(ucReadBlock(uc_BlockRow+1,uc_BlockLine+1)==0)
return 1;
break;
default:break;
}
return 0;
}
//*************************************************************************************************
//* *
//* ***********************************狀態(tài)4判斷******************************** *
//* *
//*************************************************************************************************
unsigned char ucDecideThreeStateFour(unsigned char ucAction)
{
switch(ucAction)
{
//<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<是否可以旋轉(zhuǎn)>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
case ACTIONROTATE:
if(uc_BlockRow==0||uc_BlockLine==0)
return 0;
if(ucReadBlock(uc_BlockRow,uc_BlockLine-1)==0)
if(ucReadBlock(uc_BlockRow+1,uc_BlockLine+1)==0)
if(ucReadBlock(uc_BlockRow-1,uc_BlockLine-1)==0)
if(ucReadBlock(uc_BlockRow-1,uc_BlockLine+1)==0)
return 1;
break;
//<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<是否可以向右移動>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
case ACTIONRIGHT:
if(uc_BlockLine<1)
return 0;
if(ucReadBlock(uc_BlockRow,uc_BlockLine-1)==0)
if(ucReadBlock(uc_BlockRow+1,uc_BlockLine-1)==0)
if(ucReadBlock(uc_BlockRow-1,uc_BlockLine-1)==0)
return 1;
break;
//<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<是否可以向下移動>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
case ACTIONDOWN:
if(uc_BlockRow>18)
return 0;
if(ucReadBlock(uc_BlockRow+2,uc_BlockLine)==0)
if(ucReadBlock(uc_BlockRow+1,uc_BlockLine+1)==0)
return 1;
break;
//<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<是否可以向左移動>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
case ACTIONLEFT:
if(uc_BlockLine>9)
return 0;
if(ucReadBlock(uc_BlockRow,uc_BlockLine+2)==0)
if(ucReadBlock(uc_BlockRow+1,uc_BlockLine+1)==0)
if(ucReadBlock(uc_BlockRow-1,uc_BlockLine+1)==0)
return 1;
break;
default:break;
}
return 0;
}
//*************************************************************************************************
//* *
//* ***********************************狀態(tài)分派函數(shù)***************************** *
//* *
//*************************************************************************************************
unsigned char ucMoveDecideThree(unsigned char ucAction)
{
switch(uc_BlockState)
{
case STATEONE:return ucDecideThreeStateOne(ucAction);break;
case STATETWO:return ucDecideThreeStateTwo(ucAction);break;
case STATETHREE:return ucDecideThreeStateThree(ucAction);break;
case STATEFOUR:return ucDecideThreeStateFour(ucAction);break;
default:break;
}
return 0;
}
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