?? movedecideseven.c
字號:
//*************************************************************************************************
//* *
//* ******************************判斷方塊7是否可以移動************************** *
//* *
//*************************************************************************************************
#include "GameGraph.h"
#include "GameProcess.h"
//*************************************************************************************************
//* *
//* *********************************狀態1判斷********************************** *
//* *
//*************************************************************************************************
unsigned char ucDecideSevenStateOne(ucAction)
{
switch(ucAction)
{
case ACTIONROTATE:
if(uc_BlockRow<2||uc_BlockLine==1)
return 0;
if(ucReadBlock(uc_BlockRow-1,uc_BlockLine-2)==0)
if(ucReadBlock(uc_BlockRow-2,uc_BlockLine)==0)
if(ucReadBlock(uc_BlockRow-2,uc_BlockLine-2)==0)
return 1;
break;
case ACTIONRIGHT:
if(uc_BlockRow<2||uc_BlockLine==1)
return 0;
if(ucReadBlock(uc_BlockRow,uc_BlockLine-1)==0)
if(ucReadBlock(uc_BlockRow-1,uc_BlockLine-2)==0)
if(ucReadBlock(uc_BlockRow-2,uc_BlockLine-2)==0)
return 1;
break;
case ACTIONDOWN:
if(uc_BlockRow==20)
return 0;
if(ucReadBlock(uc_BlockRow+1,uc_BlockLine)==0)
if(ucReadBlock(uc_BlockRow,uc_BlockLine-1)==0)
return 1;
break;
case ACTIONLEFT:
if(uc_BlockRow<2||uc_BlockLine==11)
return 0;
if(ucReadBlock(uc_BlockRow,uc_BlockLine+1)==0)
if(ucReadBlock(uc_BlockRow-1,uc_BlockLine+1)==0)
if(ucReadBlock(uc_BlockRow-2,uc_BlockLine)==0)
return 1;
break;
default:break;
}
return 0;
}
//*************************************************************************************************
//* *
//* *********************************狀態2判斷********************************** *
//* *
//*************************************************************************************************
unsigned char ucDecideSevenStateTwo(ucAction)
{
switch(ucAction)
{
case ACTIONROTATE:
if(uc_BlockRow==0||uc_BlockRow==20)
return 0;
if(ucReadBlock(uc_BlockRow-1,uc_BlockLine)==0)
if(ucReadBlock(uc_BlockRow+1,uc_BlockLine)==0)
if(ucReadBlock(uc_BlockRow+1,uc_BlockLine+1)==0)
return 1;
break;
case ACTIONRIGHT:
if(uc_BlockRow==0||uc_BlockLine==0)
return 0;
if(ucReadBlock(uc_BlockRow,uc_BlockLine-1)==0)
if(ucReadBlock(uc_BlockRow-1,uc_BlockLine)==0)
return 1;
break;
case ACTIONDOWN:
if(uc_BlockRow==20)
return 0;
if(ucReadBlock(uc_BlockRow+1,uc_BlockLine)==0)
if(ucReadBlock(uc_BlockRow+1,uc_BlockLine+1)==0)
if(ucReadBlock(uc_BlockRow,uc_BlockLine+2)==0)
return 1;
break;
case ACTIONLEFT:
if(uc_BlockRow==0||uc_BlockLine==9)
return 0;
if(ucReadBlock(uc_BlockRow,uc_BlockLine+2)==0)
if(ucReadBlock(uc_BlockRow-1,uc_BlockLine+3)==0)
return 1;
break;
default:break;
}
return 0;
}
//*************************************************************************************************
//* *
//* *********************************狀態分派函數******************************* *
//* *
//*************************************************************************************************
unsigned char ucMoveDecideSeven(unsigned char ucAction)
{
switch(uc_BlockState)
{
case STATEONE:return ucDecideSevenStateOne(ucAction);break;
case STATETWO:return ucDecideSevenStateTwo(ucAction);break;
default:break;
}
return 0;
}
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