?? apr_buckets.h
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* destroy the bucket it points to, then APR_BRIGADE_FOREACH
* will have no way to find out what bucket to use for its next
* iteration. The reason for this can be seen by looking closely
* at the equivalent loops given in the tip above. So, for example,
* if you are writing a loop that empties out a brigade one bucket
* at a time, APR_BRIGADE_FOREACH just won't work for you. Do it
* by hand, like so:
* <pre>
* while (!APR_BRIGADE_EMPTY(b)) {
* e = APR_BRIGADE_FIRST(b);
* ...
* apr_bucket_delete(e);
* }
* </pre>
* @deprecated This macro causes more headaches than it's worth. Use
* one of the alternatives documented here instead; the clarity gained
* in what's really going on is well worth the extra line or two of code.
* This macro will be removed at some point in the future.
*/
#define APR_BRIGADE_FOREACH(e, b) \
APR_RING_FOREACH((e), &(b)->list, apr_bucket, link)
/**
* Insert a list of buckets at the front of a brigade
* @param b The brigade to add to
* @param e The first bucket in a list of buckets to insert
*/
#define APR_BRIGADE_INSERT_HEAD(b, e) do { \
apr_bucket *ap__b = (e); \
APR_RING_INSERT_HEAD(&(b)->list, ap__b, apr_bucket, link); \
APR_BRIGADE_CHECK_CONSISTENCY((b)); \
} while (0)
/**
* Insert a list of buckets at the end of a brigade
* @param b The brigade to add to
* @param e The first bucket in a list of buckets to insert
*/
#define APR_BRIGADE_INSERT_TAIL(b, e) do { \
apr_bucket *ap__b = (e); \
APR_RING_INSERT_TAIL(&(b)->list, ap__b, apr_bucket, link); \
APR_BRIGADE_CHECK_CONSISTENCY((b)); \
} while (0)
/**
* Concatenate brigade b onto the end of brigade a, leaving brigade b empty
* @param a The first brigade
* @param b The second brigade
*/
#define APR_BRIGADE_CONCAT(a, b) do { \
APR_RING_CONCAT(&(a)->list, &(b)->list, apr_bucket, link); \
APR_BRIGADE_CHECK_CONSISTENCY((a)); \
} while (0)
/**
* Prepend brigade b onto the beginning of brigade a, leaving brigade b empty
* @param a The first brigade
* @param b The second brigade
*/
#define APR_BRIGADE_PREPEND(a, b) do { \
APR_RING_PREPEND(&(a)->list, &(b)->list, apr_bucket, link); \
APR_BRIGADE_CHECK_CONSISTENCY((a)); \
} while (0)
/**
* Insert a list of buckets before a specified bucket
* @param a The bucket to insert before
* @param b The buckets to insert
*/
#define APR_BUCKET_INSERT_BEFORE(a, b) do { \
apr_bucket *ap__a = (a), *ap__b = (b); \
APR_RING_INSERT_BEFORE(ap__a, ap__b, link); \
APR_BUCKET_CHECK_CONSISTENCY(ap__a); \
} while (0)
/**
* Insert a list of buckets after a specified bucket
* @param a The bucket to insert after
* @param b The buckets to insert
*/
#define APR_BUCKET_INSERT_AFTER(a, b) do { \
apr_bucket *ap__a = (a), *ap__b = (b); \
APR_RING_INSERT_AFTER(ap__a, ap__b, link); \
APR_BUCKET_CHECK_CONSISTENCY(ap__a); \
} while (0)
/**
* Get the next bucket in the list
* @param e The current bucket
* @return The next bucket
*/
#define APR_BUCKET_NEXT(e) APR_RING_NEXT((e), link)
/**
* Get the previous bucket in the list
* @param e The current bucket
* @return The previous bucket
*/
#define APR_BUCKET_PREV(e) APR_RING_PREV((e), link)
/**
* Remove a bucket from its bucket brigade
* @param e The bucket to remove
*/
#define APR_BUCKET_REMOVE(e) APR_RING_REMOVE((e), link)
/**
* Initialize a new bucket's prev/next pointers
* @param e The bucket to initialize
*/
#define APR_BUCKET_INIT(e) APR_RING_ELEM_INIT((e), link)
/**
* Determine if a bucket contains metadata. An empty bucket is
* safe to arbitrarily remove if and only if this is false.
* @param e The bucket to inspect
* @return true or false
*/
#define APR_BUCKET_IS_METADATA(e) ((e)->type->is_metadata)
/**
* Determine if a bucket is a FLUSH bucket
* @param e The bucket to inspect
* @return true or false
*/
#define APR_BUCKET_IS_FLUSH(e) ((e)->type == &apr_bucket_type_flush)
/**
* Determine if a bucket is an EOS bucket
* @param e The bucket to inspect
* @return true or false
*/
#define APR_BUCKET_IS_EOS(e) ((e)->type == &apr_bucket_type_eos)
/**
* Determine if a bucket is a FILE bucket
* @param e The bucket to inspect
* @return true or false
*/
#define APR_BUCKET_IS_FILE(e) ((e)->type == &apr_bucket_type_file)
/**
* Determine if a bucket is a PIPE bucket
* @param e The bucket to inspect
* @return true or false
*/
#define APR_BUCKET_IS_PIPE(e) ((e)->type == &apr_bucket_type_pipe)
/**
* Determine if a bucket is a SOCKET bucket
* @param e The bucket to inspect
* @return true or false
*/
#define APR_BUCKET_IS_SOCKET(e) ((e)->type == &apr_bucket_type_socket)
/**
* Determine if a bucket is a HEAP bucket
* @param e The bucket to inspect
* @return true or false
*/
#define APR_BUCKET_IS_HEAP(e) ((e)->type == &apr_bucket_type_heap)
/**
* Determine if a bucket is a TRANSIENT bucket
* @param e The bucket to inspect
* @return true or false
*/
#define APR_BUCKET_IS_TRANSIENT(e) ((e)->type == &apr_bucket_type_transient)
/**
* Determine if a bucket is a IMMORTAL bucket
* @param e The bucket to inspect
* @return true or false
*/
#define APR_BUCKET_IS_IMMORTAL(e) ((e)->type == &apr_bucket_type_immortal)
#if APR_HAS_MMAP
/**
* Determine if a bucket is a MMAP bucket
* @param e The bucket to inspect
* @return true or false
*/
#define APR_BUCKET_IS_MMAP(e) ((e)->type == &apr_bucket_type_mmap)
#endif
/**
* Determine if a bucket is a POOL bucket
* @param e The bucket to inspect
* @return true or false
*/
#define APR_BUCKET_IS_POOL(e) ((e)->type == &apr_bucket_type_pool)
/*
* General-purpose reference counting for the various bucket types.
*
* Any bucket type that keeps track of the resources it uses (i.e.
* most of them except for IMMORTAL, TRANSIENT, and EOS) needs to
* attach a reference count to the resource so that it can be freed
* when the last bucket that uses it goes away. Resource-sharing may
* occur because of bucket splits or buckets that refer to globally
* cached data. */
/** @see apr_bucket_refcount */
typedef struct apr_bucket_refcount apr_bucket_refcount;
/**
* The structure used to manage the shared resource must start with an
* apr_bucket_refcount which is updated by the general-purpose refcount
* code. A pointer to the bucket-type-dependent private data structure
* can be cast to a pointer to an apr_bucket_refcount and vice versa.
*/
struct apr_bucket_refcount {
/** The number of references to this bucket */
int refcount;
};
/* ***** Reference-counted bucket types ***** */
/** @see apr_bucket_heap */
typedef struct apr_bucket_heap apr_bucket_heap;
/**
* A bucket referring to data allocated off the heap.
*/
struct apr_bucket_heap {
/** Number of buckets using this memory */
apr_bucket_refcount refcount;
/** The start of the data actually allocated. This should never be
* modified, it is only used to free the bucket.
*/
char *base;
/** how much memory was allocated */
apr_size_t alloc_len;
/** function to use to delete the data */
void (*free_func)(void *data);
};
/** @see apr_bucket_pool */
typedef struct apr_bucket_pool apr_bucket_pool;
/**
* A bucket referring to data allocated from a pool
*/
struct apr_bucket_pool {
/** The pool bucket must be able to be easily morphed to a heap
* bucket if the pool gets cleaned up before all references are
* destroyed. This apr_bucket_heap structure is populated automatically
* when the pool gets cleaned up, and subsequent calls to pool_read()
* will result in the apr_bucket in question being morphed into a
* regular heap bucket. (To avoid having to do many extra refcount
* manipulations and b->data manipulations, the apr_bucket_pool
* struct actually *contains* the apr_bucket_heap struct that it
* will become as its first element; the two share their
* apr_bucket_refcount members.)
*/
apr_bucket_heap heap;
/** The block of data actually allocated from the pool.
* Segments of this block are referenced by adjusting
* the start and length of the apr_bucket accordingly.
* This will be NULL after the pool gets cleaned up.
*/
const char *base;
/** The pool the data was allocated from. When the pool
* is cleaned up, this gets set to NULL as an indicator
* to pool_read() that the data is now on the heap and
* so it should morph the bucket into a regular heap
* bucket before continuing.
*/
apr_pool_t *pool;
/** The freelist this structure was allocated from, which is
* needed in the cleanup phase in order to allocate space on the heap
*/
apr_bucket_alloc_t *list;
};
#if APR_HAS_MMAP
/** @see apr_bucket_mmap */
typedef struct apr_bucket_mmap apr_bucket_mmap;
/**
* A bucket referring to an mmap()ed file
*/
struct apr_bucket_mmap {
/** Number of buckets using this memory */
apr_bucket_refcount refcount;
/** The mmap this sub_bucket refers to */
apr_mmap_t *mmap;
};
#endif
/** @see apr_bucket_file */
typedef struct apr_bucket_file apr_bucket_file;
/**
* A bucket referring to an file
*/
struct apr_bucket_file {
/** Number of buckets using this memory */
apr_bucket_refcount refcount;
/** The file this bucket refers to */
apr_file_t *fd;
/** The pool into which any needed structures should
* be created while reading from this file bucket */
apr_pool_t *readpool;
#if APR_HAS_MMAP
/** Whether this bucket should be memory-mapped if
* a caller tries to read from it */
int can_mmap;
#endif /* APR_HAS_MMAP */
};
/** @see apr_bucket_structs */
typedef union apr_bucket_structs apr_bucket_structs;
/**
* A union of all bucket structures so we know what
* the max size is.
*/
union apr_bucket_structs {
apr_bucket b; /**< Bucket */
apr_bucket_heap heap; /**< Heap */
apr_bucket_pool pool; /**< Pool */
#if APR_HAS_MMAP
apr_bucket_mmap mmap; /**< MMap */
#endif
apr_bucket_file file; /**< File */
};
/**
* The amount that apr_bucket_alloc() should allocate in the common case.
* Note: this is twice as big as apr_bucket_structs to allow breathing
* room for third-party bucket types.
*/
#define APR_BUCKET_ALLOC_SIZE APR_ALIGN_DEFAULT(2*sizeof(apr_bucket_structs))
/* ***** Bucket Brigade Functions ***** */
/**
* Create a new bucket brigade. The bucket brigade is originally empty.
* @param p The pool to associate with the brigade. Data is not allocated out
* of the pool, but a cleanup is registered.
* @param list The bucket allocator to use
* @return The empty bucket brigade
*/
APU_DECLARE(apr_bucket_brigade *) apr_brigade_create(apr_pool_t *p,
apr_bucket_alloc_t *list);
/**
* destroy an entire bucket brigade. This includes destroying all of the
* buckets within the bucket brigade's bucket list.
* @param b The bucket brigade to destroy
*/
APU_DECLARE(apr_status_t) apr_brigade_destroy(apr_bucket_brigade *b);
/**
* empty out an entire bucket brigade. This includes destroying all of the
* buckets within the bucket brigade's bucket list. This is similar to
* apr_brigade_destroy(), except that it does not deregister the brigade's
* pool cleanup function.
* @param data The bucket brigade to clean up
* @remark Generally, you should use apr_brigade_destroy(). This function
* can be useful in situations where you have a single brigade that
* you wish to reuse many times by destroying all of the buckets in
* the brigade and putting new buckets into it later.
*/
APU_DECLARE(apr_status_t) apr_brigade_cleanup(void *data);
/**
* Split a bucket brigade into two, such that the given bucket is the
* first in the new bucket brigade. This function is useful when a
* filter wants to pass only the initial part of a brigade to the next
* filter.
* @param b The brigade to split
* @param e The first element of the new brigade
* @return The new brigade
*/
APU_DECLARE(apr_bucket_brigade *) apr_brigade_split(apr_bucket_brigade *b,
apr_bucket *e);
/**
* Partition a bucket brigade at a given offset (in bytes from the start of
* the brigade). This is useful whenever a filter wants to use known ranges
* of bytes from the brigade; the ranges can even overlap.
* @param b The brigade to partition
* @param point The offset at which to partition the brigade
* @param after_point Returns a pointer to the first bucket after the partition
*/
APU_DECLARE(apr_status_t) apr_brigade_partition(apr_bucket_brigade *b,
apr_off_t point,
apr_bucket **after_point);
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