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?? sakexe ragnarok patch diff only upload shitemimasuta iyabetuniwwww
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-== 2007-10-17b kRO Sakexe DIFF - by -o- ==-

v1.0
- Recommended for eA SVN 11496.
- OCRC Checksum.
- PACKETVER must set 8 if your server set 7. You can not login your character.

[ Notice ]
- Do not use This Sakexe at below eA SVN 9004.
- Set langtype 1,2,4,5,6,7,10,11,13,14,16,17,18 if login can not show online player.
- Let me know If some code do not work.

--- NOTE ---

To use this sakexe, you must edit src\map\clif.h so that the PACKETVER is set to 8 instead of 7.
After you have made this change, you must (re)compile your servers.

WARNING: Doing this will prevent any client versions prior to November 2006 from connecting to your server!

------------------------------------------------------------------------------------------
Patch Types:
==========================================================================================
[UI]   - User Interface - These options will modify the user interface in some way.
[Fix]  - EXE Fix        - Just like it sounds, a fix to disable or enable something.
[Data] - Game Data      - This is used for anything sprite or data file related.
[Add]  - Add Feature    - Options with this tag will add something into the exe that
                          wasn't originally supported by the game, such as DNS support
                          and custom mobs.
[Old]  - Deprecated     - This denotes an option that is no longer commonly used or needed
                          but has been included just incase someone still wants it.

Patch Groups:
==========================================================================================
A patch group is something that you are only supposed to pick one of, such as either
using Multiple GRFs or Adata/Bdata support.  Only one will work at a time.

Here's an example:
-------------------
[UI](1) Allow Chat Flood (25 lines)
[UI](1) Allow Chat Flood (50 lines)
[UI](1) Allow Chat Flood (100 lines)
-------------------

The (1) at the beginning of the name means that these three items belong to group 1.
You should only pick one of the items in that group.  There can be any number of groups
in a diff file, so make sure you watch for those (#)'s when you are picking your options.

I also did not want to break up groups by placing the recommended items at the top of
the list, so all the grouped options will appear together in the list.


For more information on the DIFF Standardization Initiative, go to:
http://www.eathena.ws/board/index.php?showtopic=132040


Common Problems:
==========================================================================================
Problem:  My game does not do anything after double clicking on it after I patched it!

Solution:
   You probably disabled missing file alerts and the program can't find a certain file, or
maybe even one of the GRF files.  Take off the patch to disable error messages and see
while file(s) are missing.

---

Problem:  When I try to start my client, a box comes up that only has an OK button!

Solution:
   This means that you did not start the game with the -1rag1 or -1sak1 option.  If you
don't want to have to do this, then simply apply the "Disable 1rag1 & 1sak1" patch and
try again.

---

Problem:  My game crashes for no reason!

Solution:
   Well, I have no idea why or what the cause is, but you could always try to see if other
people have had the same problem as you on the eA or ASB forums.  Good Luck!


Patch Information:
==========================================================================================
If an option requires extra files or data, it is listed below, otherwise check out the
Diff Standardization Initiative link at the top for information about features.


----------------------------------------
[UI] Play Openning.bik
----------------------------------------
This option will make the client play openning.bik when you first start the client.
For more information on Bink Video files, check this site:
http://www.radgametools.com/bnkmain.htm

----------------------------------------
[Data](6) Enable Multiple GRFs
----------------------------------------
If you enable this feature, you will have to put a data.ini in your client folder.
You can only load up to 10 total grf files with this option (0-9).
The read priority is 0 first to 9 last.

--------[ Example of data.ini ]---------
[data]
0=bdata.grf
1=adata.grf
2=sdata.grf
3=data.grf
----------------------------------------

If you only have 3 GRF files, you would only need to use: 0=first.grf, 1=second.grf, 2=last.grf
* Only pick one option from this group. *

----------------------------------------
[Data](6) GRF Adata/Bdata Support
----------------------------------------
This option will allow you to use adata.grf and bdata.grf in addition to sdata.grf and data.grf
* Only pick one option from this group. *

----------------------------------------
[Data] Read msgstringtable.txt
----------------------------------------
This option will force the client to read all the user interface messages from
msgstringtable.txt instead of displaying the korean messages.  (This does not fix the
korean images, like buttons.)

----------------------------------------
[Data] Use Custom Aura Sprites
----------------------------------------
This option will make it so your warp portals will not be affected by your aura sprites.
If you enable this feature, you will have to make aurafloat.tga and auraring.bmp and
place them in your '.\data\texture\effect' folder.

----------------------------------------
[Add] Add Custom Mobs
----------------------------------------
You can pick any of the monsters from the list you want to use.
Here is the mob_id, mob name, and sprite name for each monster:

ID	Display mame	Sprite name
----------------------------------------
1043	Green Jaguar	jaguar
1136	-		custom1
1137	-		custom2
1168	Scorpion king	sk
1237	Hollow poring	hollow_poring
1238	Dark poring	adark_poring
1239	Fire poring	fire_poring
1393	-		custom3
1394	-		custom4
1411	Pumpkinring	pumpkinring
1414	Mastering	master
1496	Ayame Man	ayame_man
1501	Giant Baphomet	giant_baphomet
1886	-		custom5

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
=                                 Description                                 =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

----------------------------------------
//   [Required] Aura Crashfix
----------------------------------------
- Fixed aura when select custom aura. I think. :P

----------------------------------------
//   [Gravity] Changed Gravity Error Handler (Recommended)
----------------------------------------
- Changed gravity error handler to custom.

----------------------------------------
//   [Packet] Disable 0x02BA Packet
----------------------------------------
- Disable hotkey-bar packet when used hotkey-bar. (Only base eAthena source code)

----------------------------------------
//   [Packet] Login Packet (Recommended)
----------------------------------------
- Fixed login packet when access to map. (Only base eAthena source code)

----------------------------------------
//   [UI] Adjust Font Size
----------------------------------------
- Used a smaller font size. Size appears to be 11pt.

----------------------------------------
//   [UI](F) All Maps Have Red Fog
//   [UI](F) All Maps Have Snow
----------------------------------------
- Every maps have red fog & snow.

----------------------------------------
//   [UI](1) Allow Chat Flood (25 lines)
//   [UI](1) Allow Chat Flood (50 lines)
//   [UI](1) Allow Chat Flood (100 lines)
//   [UI](1) Unlimit Chat Flood
----------------------------------------
- Disable the clientside repeat limit of 3, and sets it to the specified value.

----------------------------------------
//   [UI](A) Change GM Chat Color (Blue)
//   [UI](A) Change GM Chat Color (Green)
//   [UI](A) Change GM Chat Color (Orange)
//   [UI](A) Change GM Chat Color (Pink)
//   [UI](A) Change GM Chat Color (Purple)
//   [UI](A) Change GM Chat Color (Turquoise)
//   [UI](B) Change Guild Chat Color (Blue)
//   [UI](B) Change Guild Chat Color (Green)
//   [UI](B) Change Guild Chat Color (Orange)
//   [UI](B) Change Guild Chat Color (Pink)
//   [UI](B) Change Guild Chat Color (Purple)
//   [UI](B) Change Guild Chat Color (Turquoise)
//   [UI](C) Change Other Chat Color (Blue)
//   [UI](C) Change Other Chat Color (Green)
//   [UI](C) Change Other Chat Color (Orange)
//   [UI](C) Change Other Chat Color (Pink)
//   [UI](C) Change Other Chat Color (Purple)
//   [UI](C) Change Other Chat Color (Turquoise)
//   [UI](D) Change Party Chat Color (Blue)
//   [UI](D) Change Party Chat Color (Green)
//   [UI](D) Change Party Chat Color (Orange)
//   [UI](D) Change Party Chat Color (Pink)
//   [UI](D) Change Party Chat Color (Purple)
//   [UI](D) Change Party Chat Color (Turquoise)
//   [UI](E) Change Your Chat Color (Blue)
//   [UI](E) Change Your Chat Color (Green)
//   [UI](E) Change Your Chat Color (Orange)
//   [UI](E) Change Your Chat Color (Pink)
//   [UI](E) Change Your Chat Color (Purple)
//   [UI](E) Change Your Chat Color (Turquoise)
----------------------------------------
- Changed all chat color, and sets it to the specified value.

----------------------------------------
//   [UI] Custom Window Title (Recommended)
----------------------------------------
- Changed window title. Normally, the window title is "Ragnarok".

----------------------------------------
//   [UI](2) Disable lv99 Aura
----------------------------------------
- Remove the aura.

----------------------------------------
//   [UI](2) Enable Aura over lv99
----------------------------------------
- Normally the client does not displays the aura on chars with level 100 and above.

----------------------------------------
//   [UI] Disable Swear Filter
----------------------------------------
- The contents of manner.txt has no impact on ability to send text.

----------------------------------------
//   [UI] Enable ASCII in text
----------------------------------------
- Removes the restriction on the kind of characters that can be used in-game. Seems like an ideal option for
  foreign players who speak in languages other than english.

----------------------------------------
//   [UI] Enable Flag1 Emote
//   [UI] Enable Flag2 Emote
//   [UI] Enable Flag3 Emote
//   [UI] Enable Flag4 Emote
//   [UI] Enable Flag5 Emote
//   [UI] Enable Flag6 Emote
//   [UI] Enable Flag7 Emote
//   [UI] Enable Flag8 Emote
//   [UI] Enable Flag9 Emote
----------------------------------------
- Enable used of the flag emoticons with CTRL + 1 to 9.

----------------------------------------
//   [UI](10) Enable /showname
----------------------------------------
- Fixed /showname so that it actually works. Used large font look like kRO.

----------------------------------------
//   [UI](10) Enforce iRO Font

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