?? gl.h
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#ifndef __gl_h_#define __gl_h_#ifdef __cplusplusextern "C" {#endif#ifdef WINCE_DLL #include "GL_ioctl.h"#endif/*** License Applicability. Except to the extent portions of this file are** made subject to an alternative license as permitted in the SGI Free** Software License B, Version 1.0 (the "License"), the contents of this** file are subject only to the provisions of the License. You may not use** this file except in compliance with the License. You may obtain a copy** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:**** http://oss.sgi.com/projects/FreeB**** Note that, as provided in the License, the Software is distributed on an** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.**** Original Code. The Original Code is: OpenGL Sample Implementation,** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.** Copyright in any portions created by third parties is as indicated** elsewhere herein. All Rights Reserved.**** Additional Notice Provisions: The application programming interfaces** established by SGI in conjunction with the Original Code are The** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X** Window System(R) (Version 1.3), released October 19, 1998. This software** was created using the OpenGL(R) version 1.2.1 Sample Implementation** published by SGI, but has not been independently verified as being** compliant with the OpenGL(R) version 1.2.1 Specification.*/#ifdef FIMG_GLES_11 #include "OGL2Func.h"#endif#define EN_EXT_ALPHA_TEST_EXP#define EN_EXT_VARYING_INTERPOLATION_EXP#define EN_EXT_LOGIC_OP_EXP# define GL_API extern#define GL_APIENTRY #ifndef GLAPI# define GLAPI GL_API#endif// GLenums #defines made into real enums for easier debugging while developmenttypedef unsigned int GLenum;typedef unsigned char GLboolean;typedef unsigned int GLbitfield;typedef signed char GLbyte;typedef short GLshort;typedef int GLint;typedef int GLsizei;typedef unsigned char GLubyte;typedef unsigned short GLushort;typedef unsigned int GLuint;typedef float GLfloat;typedef float GLclampf;typedef int GLfixed;typedef int GLclampx;typedef int GLintptr;typedef int GLsizeiptr;/* OpenGL ES core versions */#define GL_OES_VERSION_2_0 1// GLenums #defines made into real enums for easier debugging while development/* ClearBufferMask */#define GL_DEPTH_BUFFER_BIT 0x00000100#define GL_STENCIL_BUFFER_BIT 0x00000400#define GL_COLOR_BUFFER_BIT 0x00004000/* Boolean */#define GL_FALSE 0#define GL_TRUE 1/* BeginMode */#define GL_POINTS 0x0000#define GL_LINES 0x0001#define GL_LINE_LOOP 0x0002#define GL_LINE_STRIP 0x0003#define GL_TRIANGLES 0x0004#define GL_TRIANGLE_STRIP 0x0005#define GL_TRIANGLE_FAN 0x0006/* AlphaFunction */#define GL_NEVER 0x0200#define GL_LESS 0x0201#define GL_EQUAL 0x0202#define GL_LEQUAL 0x0203#define GL_GREATER 0x0204#define GL_NOTEQUAL 0x0205#define GL_GEQUAL 0x0206#define GL_ALWAYS 0x0207/* BlendingFactorDest */#define GL_ZERO 0#define GL_ONE 1#define GL_SRC_COLOR 0x0300#define GL_ONE_MINUS_SRC_COLOR 0x0301#define GL_SRC_ALPHA 0x0302#define GL_ONE_MINUS_SRC_ALPHA 0x0303#define GL_DST_ALPHA 0x0304#define GL_ONE_MINUS_DST_ALPHA 0x0305/* BlendingFactorSrc *//* GL_ZERO *//* GL_ONE */#define GL_DST_COLOR 0x0306#define GL_ONE_MINUS_DST_COLOR 0x0307#define GL_SRC_ALPHA_SATURATE 0x0308/* GL_SRC_ALPHA *//* GL_ONE_MINUS_SRC_ALPHA *//* GL_DST_ALPHA *//* GL_ONE_MINUS_DST_ALPHA *//* BlendEquationSeperate */#define GL_FUNC_ADD 0x8006#define GL_BLEND_EQUATION 0x8009#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */#define GL_BLEND_EQUATION_ALPHA 0x883D/* BlendSubtract */#define GL_FUNC_SUBTRACT 0x800A#define GL_FUNC_REVERSE_SUBTRACT 0x800B/* Separate Blend Functions i.e. GL_OES_blend_func_seperate */#define GL_BLEND_DST_RGB 0x80C8#define GL_BLEND_SRC_RGB 0x80C9#define GL_BLEND_DST_ALPHA 0x80CA#define GL_BLEND_SRC_ALPHA 0x80CB#define GL_CONSTANT_COLOR 0x8001#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002#define GL_CONSTANT_ALPHA 0x8003#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004#define GL_BLEND_COLOR 0x8005/* Buffer Objects */#define GL_ARRAY_BUFFER 0x8892#define GL_ELEMENT_ARRAY_BUFFER 0x8893#define GL_ARRAY_BUFFER_BINDING 0x8894#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895#define GL_STATIC_DRAW 0x88E4#define GL_DYNAMIC_DRAW 0x88E8#define GL_STREAM_DRAW 0x88E0#define GL_WRITE_ONLY 0x88B9#define GL_BUFFER_SIZE 0x8764#define GL_BUFFER_USAGE 0x8765#define GL_BUFFER_ACCESS 0x88BB#define GL_CURRENT_VERTEX_ATTRIB 0x8626/* CullFaceMode */#define GL_FRONT 0x0404#define GL_BACK 0x0405#define GL_FRONT_AND_BACK 0x0408/* DepthFunction *//* GL_NEVER *//* GL_LESS *//* GL_EQUAL *//* GL_LEQUAL *//* GL_GREATER *//* GL_NOTEQUAL *//* GL_GEQUAL *//* GL_ALWAYS *//* EnableCap */#define GL_TEXTURE_2D 0x0DE1#define GL_TEXTURE_3D 0x806F#define GL_CULL_FACE 0x0B44#define GL_BLEND 0x0BE2#define GL_COLOR_LOGIC_OP 0x0BF2#define GL_DITHER 0x0BD0#define GL_STENCIL_TEST 0x0B90#define GL_DEPTH_TEST 0x0B71#define GL_SCISSOR_TEST 0x0C11#define GL_POLYGON_OFFSET_FILL 0x8037#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E#define GL_SAMPLE_COVERAGE 0x80A0/* ErrorCode */#define GL_NO_ERROR 0#define GL_INVALID_ENUM 0x0500#define GL_INVALID_VALUE 0x0501#define GL_INVALID_OPERATION 0x0502#define GL_STACK_OVERFLOW 0x0503#define GL_STACK_UNDERFLOW 0x0504#define GL_OUT_OF_MEMORY 0x0505/* FrontFaceDirection */#define GL_CW 0x0900#define GL_CCW 0x0901/* GetPName */#define GL_POINT_SIZE 0x0B11#define GL_POINT_SIZE_MIN 0x8126#define GL_POINT_SIZE_MAX 0x8127#define GL_LINE_WIDTH 0x0B21#define GL_ALIASED_POINT_SIZE_RANGE 0x846D#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E#define GL_CULL_FACE_MODE 0x0B45#define GL_FRONT_FACE 0x0B46#define GL_SHADE_MODEL 0x0B54#define GL_DEPTH_RANGE 0x0B70#define GL_DEPTH_WRITEMASK 0x0B72#define GL_DEPTH_CLEAR_VALUE 0x0B73#define GL_DEPTH_FUNC 0x0B74#define GL_STENCIL_CLEAR_VALUE 0x0B91#define GL_STENCIL_FUNC 0x0B92#define GL_STENCIL_FAIL 0x0B94#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96#define GL_STENCIL_REF 0x0B97#define GL_STENCIL_VALUE_MASK 0x0B93#define GL_STENCIL_WRITEMASK 0x0B98#define GL_STENCIL_BACK_FUNC 0x8800#define GL_STENCIL_BACK_FAIL 0x8801#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803#define GL_STENCIL_BACK_REF 0x8CA3#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4#define GL_STENCIL_BACK_WRITEMASK 0x8CA5#define GL_VIEWPORT 0x0BA2#define GL_BLEND_DST 0x0BE0#define GL_BLEND_SRC 0x0BE1#define GL_LOGIC_OP_MODE 0x0BF0#define GL_SCISSOR_BOX 0x0C10#define GL_SCISSOR_TEST 0x0C11#define GL_COLOR_CLEAR_VALUE 0x0C22#define GL_COLOR_WRITEMASK 0x0C23#define GL_UNPACK_ALIGNMENT 0x0CF5#define GL_PACK_ALIGNMENT 0x0D05#define GL_MAX_TEXTURE_SIZE 0x0D33#define GL_MAX_VIEWPORT_DIMS 0x0D3A#define GL_MAX_ELEMENTS_VERTICES 0x80E8#define GL_MAX_ELEMENTS_INDICES 0x80E9#define GL_MAX_TEXTURE_UNITS 0x84E2#define GL_SUBPIXEL_BITS 0x0D50#define GL_RED_BITS 0x0D52#define GL_GREEN_BITS 0x0D53#define GL_BLUE_BITS 0x0D54#define GL_ALPHA_BITS 0x0D55#define GL_DEPTH_BITS 0x0D56#define GL_STENCIL_BITS 0x0D57#define GL_POLYGON_OFFSET_UNITS 0x2A00#define GL_POLYGON_OFFSET_FILL 0x8037#define GL_POLYGON_OFFSET_FACTOR 0x8038#define GL_TEXTURE_BINDING_2D 0x8069#define GL_TEXTURE_BINDING_3D 0x806A#define GL_SAMPLE_BUFFERS 0x80A8#define GL_SAMPLES 0x80A9#define GL_SAMPLE_COVERAGE_VALUE 0x80AA#define GL_SAMPLE_COVERAGE_INVERT 0x80AB/* GetTextureParameter *//* GL_TEXTURE_MAG_FILTER *//* GL_TEXTURE_MIN_FILTER *//* GL_TEXTURE_WRAP_S *//* GL_TEXTURE_WRAP_T */#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3/* HintMode */#define GL_DONT_CARE 0x1100#define GL_FASTEST 0x1101#define GL_NICEST 0x1102/* HintTarget */
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