?? clientsocket.h
字號:
#if !defined(AFX_CLIENTSOCKET_H__AC98B01D_DD4E_4558_84AF_AE1543A74CD5__INCLUDED_)
#define AFX_CLIENTSOCKET_H__AC98B01D_DD4E_4558_84AF_AE1543A74CD5__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ClientSocket.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CClientSocket command target
#include "afxsock.h"
#include "CMessg.h"
class CExample2_ChatRoomDlg;
class CClientSocket : public CSocket
{
// Attributes
public:
CArchive* m_aSessionIn;
CArchive* m_aSessionOut;
CSocketFile* m_sfSocketFile;
CExample2_ChatRoomDlg * m_dlg;
bool m_bInit;
bool m_bClose;
public:
void Init( CExample2_ChatRoomDlg * dlg);
BOOL SendMessage(CMessg * msg);
void CloseSocket();
public:
static int GetLocalHostName(CString &sHostName); //獲得本地計算機名稱
static int GetIpAddress(const CString &sHostName, CString &sIpAddress);//獲得本地IP
static int GetIpAddress(const CString &sHostName, BYTE &f0,BYTE &f1,BYTE &f2,BYTE &f3);//獲得本地IP
static CString ErrorReason(int tag); //
// Operations
public:
CClientSocket();
virtual ~CClientSocket();
// Overrides
public:
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CClientSocket)
public:
virtual void OnReceive(int nErrorCode);
virtual void OnClose(int nErrorCode);
//}}AFX_VIRTUAL
// Generated message map functions
//{{AFX_MSG(CClientSocket)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
// Implementation
protected:
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CLIENTSOCKET_H__AC98B01D_DD4E_4558_84AF_AE1543A74CD5__INCLUDED_)
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