?? the pre-history of cyberspace.txt
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BEYOND THE ORALITY/LITERACY DICHOTOMY: JAMES JOYCE AND THE PRE-HISTORY OF CYBERSPACE by DONALD F. THEALL University Professor Trent University <dtheall@trentu.ca> _Postmodern Culture_ v.2 n.3 (May, 1992) Copyright (c) 1992 by Donald F. Theall, all rights reserved. This text may be freely shared among individuals, but it may not be republished in any medium without express written consent from the authors and advance notification of the editors.[1] _The Gutenberg Galaxy_, a book which redirected the way that artists, critics, scholars and communicators viewed the role of technological mediation in communication and expression, had its origin in Marshall McLuhan's desire to write a book called "The Road to _Finnegans Wake_." It has not been widely recognized just how important James Joyce's major writings were to McLuhan, or to other major figures (such as Jorge Luis Borges, John Cage, Jacques Derrida, Umberto Eco, and Jacques Lacan) who have written about aspects of communication involving technological mediation, speech, writing, and electronics. While all of these connections should be explored, the most enthusiastic Joycean of them all, McLuhan, provides the most specific bridge linking the work of Joyce and his modernist contemporaries to the development of electric communication and to the prehistory of cyberspace and virtual reality. McLuhan's scouting of "the Road to _Finnegans Wake_" established him as the first major disseminator of those Joycean insights which have become the unacknowledged basis for our thinking about technoculture, just as the pervasive McLuhanesque vocabulary has become a part, often an unconscious one, of our verbal heritage.[2] In the mid-80s, William Gibson first identified the emergence of cyberspace as the most recent moment in the development of electromechanical communications, telematics and virtual reality. Cyberspace, as Gibson saw it, is the simultaneous experience of time, space, and the flow of multi-dimensional, pan-sensory data: All the data in the world stacked up like one big neon city, so you could cruise around and have a kind of grip on it, visually anyway, because if you didn't, it was too complicated, trying to find your way to the particular piece of data you needed. Iconics, Gentry called that.^1^ This "consensual hallucination" produced by "data abstracted from the banks of every computer in the human system" creates an "unthinkable complexity. Lines of light ranged in the nonspace of the mind, clusters and constellations of data. Like city lights receding."^2^ Almost a decade earlier, McLuhan's remarks about computers (dating from the late 70s) display some striking similarities:^3^ It steps up the velocity of logical sequential calculations to the speed of light reducing numbers to body count by touch . . . . It brings back the Pythagorean occult embodied in the idea that "numbers are all"; and at the same time it dissolves hierarchy in favor of decentralization. When applied to new forms of electronic-messaging such as teletext and videotext, it quickly converts sequential alphanumeric texts into multi-level signs and aphorisms, encouraging ideographic summation, like hieroglyphs.^4^ McLuhan's %hieroglyphs% certainly more than anticipate Gibson's %iconics% and McLuhan's particular use of hieroglyph or iconology, like that of mosaic, primarily derives from Joyce and Giambattista Vico.[3] It is not surprising then that McLuhan's works, side by side with those of Gibson, have been avidly read by early researchers in MIT's Media Lab^5^, for these researchers also conceive of a VR composed, like the tribal and collective "global village," of "tactile, haptic, proprioceptive and acoustic spaces and involvements."^6^ The experiments of the artistic avant-garde movements (such as the Dadaists, the Bauhaus and the Surrealists) and of individuals (such as Marcel Duchamp, Paul Klee, Sergei Eisenstein or Luis Bunuel) generated the exploration of the semiotics and technical effects of such spaces and involvements. Duchamp, for example, became an early leading figure in splitting apart the presumed generic boundaries of painting and sculpture to explore arts of motion, light, movement, gesture, and concept, exemplified in his _Large Glass_^7^ and the serial publication of his accompanying notes from _The Box of 1914_ through _The Green Box_ to _A l'infinitif_. His interest in the notes as part of the total work echo Joyce's own interest in the publication of _Work in Progress_ and commentaries he organized upon it (e.g., _Our Exagmination Round his Factification for Incamination of Work in Progress_). Joyce also explores similar aspects of motion, light, movement, gesture and concept. So the road to VR and MIT's Media Lab begins with poetic and artistic experimentation in the late nineteenth and early twentieth century; later, as Stuart Brand notes, many of the Media Lab researchers of the 60s and 70s placed great importance on collaboration with artists involved in exploring the nature and art of motion and in investigating new relationships between sight, hearing, and the other senses.^8^[4] Understanding the social and cultural implications of VR and cyberspace requires a radical reassessment of the inter-relationships between Gibson's now commonplace description of cyberspace, McLuhan's modernist-influenced vision of the development of electric media, and the particular impact that Joyce had both on McLuhan's writings about electrically mediated communication and on the views of Borges, Cage, Derrida, Eco and Lacan regarding problems of mediation and communication. Such a reassessment requires that two central issues be discussed: (i) the crucial nature of VR's challenge to the privileging of language through the orality/literacy dichotomization used by many theorists of language and communication; (ii) the idea of VR's presence as *the* super-medium that encompasses and transcends all media. The cluster of critics who have addressed orality and literacy, following the lead of Walter Ong, H.A. Innis and Eric Havelock, have--like them--failed to comprehend the fact that McLuhan was disseminating a Joycean view which grounded communication in tactility, gesture and CNS processes, rather than promulgating the emergence of a new oral/aural age, a secondary orality. This emphasis on the tactile, the gestural and the play of the CNS in communication is a key to Joyce's literary exploration of a theme he shared with his radical modernist colleagues in other arts who envisioned the eventual development of a coenaesthetic medium^9^ that would integrate and harmonize the effects of sensory and neurological information in currently existing and newly emerging art forms.[5] Joyce's work should be recognized as pioneering the artistic exploration of two sets of differences-- orality/literacy and print/[tele-]electric media--that have since become dominant themes in the discussion of these questions. _Finnegans Wake_ is one of the first major poetic encounters with the challenge that electronic media present to the traditionally accepted relationships between speech, script and print. (_Ulysses_ also involves such an encounter, but at an earlier stage in the historic development of mediated communication.) Imagine Joyce around 1930 asking the question: what is the role of the book in a culture which has discovered photography, phonography, radio, film, television, telegraph, cable, and telephone and has developed newspapers, magazines, advertising, Hollywood, and sales promotion? What people once read, they will now go to see in film and on television; everyday life will appear in greater detail and more up-to-date fashion in the press, on radio and in television; oral poetry will be reanimated by the potentialities of sound recording.^10^[6] The "counter-poetic," _Finnegans Wake_, provides one of *the* key texts regarding the problem presented by the dichotomization of the oral and the written and by its frequent corollary, a privileging of either speech or language. This enigmatic work is not only a polysemic, encyclopedic book designed to be read with the simultaneous involvement of ear and eye: it is also a self-reflexive book about the role of the book in the electro-machinic world of the new technology.^11^ The _Wake_ is the most comprehensive exploration, prior to the 1960s or 70s, of the ways in which these new modes created a dramatic crisis for the arts of language and the privileged position of the printed book. The _Wake_ dramatizes the necessary deconstruction and reconstruction of language in a world where multi-semic grammars and rhetorics, combined with entirely new modes for organizing and transmitting information and knowledge, eventually would impose a variety of new, highly specialized roles on speech, print and writing. Joyce's selection of Vico's _New Science_^12^ as the structural scaffolding for the _Wake_--the equivalent of Homer's _Odyssey_ in _Ulysses_--underscores how his interest in the contemporary transformation of the book requires grounding the evolution of civilization in the poetics of communication, especially gesture and language and the "prophetic" role of the poetic in shaping the future.[7] As the world awakens to the full potentialities for the construction of artifacts and processes of communication in the new electric cosmos, Joyce foresees the transformation (not the death) of the book--going beyond the book as it had historically evolved. Confronted with this situation, Joyce seeks to develop a poetic language which will resituate the book within this new communicative cosmos, while simultaneously recognizing the drive toward the development of a theoretically all-inclusive, all-encompassing medium, "virtual reality." Since the action takes place in a dreamworld, Joyce can produce an impressively prophetic imaginary prototype for the virtual worlds of the future. His dreamworld envelops the reader within an aural sphere, accompanied by kinetic and gestural components that arise from effects of rhythm and intonation realized through the visual act of reading; but it also reproduces imaginarily the most complex multi-media forms and envisions how they will utilize his present, which will have become the past, to transform the future.^13^[8] The hero(ine)^14^ in the _Wake_, "Here Comes Everybody," is a communicating machine, "This harmonic condenser enginium (the Mole)" (310.1), an electric transmission-receiver system, an ear, the human sensorium, a presence "eclectrically filtered for all irish earths and ohmes." Joyce envisions the person as embodied within an electro-machinopolis (an electric, pan-global, machinic environment), which becomes an extension of the human body, an interior presence, indicated by a stress on the playfulness of the whole person and on tactility as calling attention to the interplay of sensory information within the electro-chemical neurological system. This medley of elements and concerns, focussed on questioning the place of oral and written language in an electro-mechanical technoculture that engenders more and more comprehensive modes of communication biased towards the dramatic, marks Joyce as a key figure in the pre-history of virtual reality.
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