?? miniplayerdlg.cpp
字號(hào):
// MiniPlayerDlg.cpp : implementation file
//
#include "stdafx.h"
#include "MiniPlayer.h"
#include "MiniPlayerDlg.h"
#include "DlgProxy.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMiniPlayerDlg dialog
IMPLEMENT_DYNAMIC(CMiniPlayerDlg, CDialog);
CMiniPlayerDlg::CMiniPlayerDlg(CWnd* pParent /*=NULL*/)
: CDialog(CMiniPlayerDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CMiniPlayerDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
m_pAutoProxy = NULL;
}
CMiniPlayerDlg::~CMiniPlayerDlg()
{
// If there is an automation proxy for this dialog, set
// its back pointer to this dialog to NULL, so it knows
// the dialog has been deleted.
if (m_pAutoProxy != NULL)
m_pAutoProxy->m_pDialog = NULL;
}
void CMiniPlayerDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CMiniPlayerDlg)
DDX_Control(pDX, IDCANCEL, m_Exit);
DDX_Control(pDX, IDC_UPPER, m_Upper);
DDX_Control(pDX, IDC_STOP, m_Stop);
DDX_Control(pDX, IDC_REPEAT, m_Repeat);
DDX_Control(pDX, IDC_PLAY, m_Play);
DDX_Control(pDX, IDC_PAUSE, m_Pause);
DDX_Control(pDX, IDC_OPEN, m_Open);
DDX_Control(pDX, IDC_LOWER, m_Lower);
DDX_Control(pDX, IDC_FULLSCREEN, m_Fullscreen);
DDX_Control(pDX, IDC_CLOSE, m_Close);
DDX_Control(pDX, IDC_ACTIVEMOVIECONTROL2, m_ActiveMovie);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CMiniPlayerDlg, CDialog)
//{{AFX_MSG_MAP(CMiniPlayerDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_CLOSE()
ON_BN_CLICKED(IDC_OPEN, OnOpen)
ON_BN_CLICKED(IDC_PLAY, OnPlay)
ON_BN_CLICKED(IDC_PAUSE, OnPause)
ON_BN_CLICKED(IDC_STOP, OnStop)
ON_BN_CLICKED(IDC_UPPER, OnUpper)
ON_BN_CLICKED(IDC_LOWER, OnLower)
ON_BN_CLICKED(IDC_FULLSCREEN, OnFullscreen)
ON_BN_CLICKED(IDC_REPEAT, OnRepeat)
ON_WM_TIMER()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMiniPlayerDlg message handlers
BOOL CMiniPlayerDlg::OnInitDialog()
{
CDialog::OnInitDialog();
isRepeat = false;
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CMiniPlayerDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CMiniPlayerDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CMiniPlayerDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
// Automation servers should not exit when a user closes the UI
// if a controller still holds on to one of its objects. These
// message handlers make sure that if the proxy is still in use,
// then the UI is hidden but the dialog remains around if it
// is dismissed.
void CMiniPlayerDlg::OnClose()
{
// TODO: Add your control notification handler code here
m_ActiveMovie.CloseWindow();//關(guān)閉窗口
}
void CMiniPlayerDlg::OnOpen()
{
// TODO: Add your control notification handler code here
char szFileFilter[]="Mp3 File(*.mp3)|*.mp3|" "Wma File(*.wma)|*.wma|" "Video File(*.dat)|*.dat|" "Wave File(*.wav)|*.wav|" "AVI File(*.avi)|*.avi|" "Movie File(*.mov)|*.mov|" "Media File(*.mmm)|*.mmm|" "Mid File(*.mid;*,rmi)|*.mid;*.rmi|" "MPEG File(*.mpeg)|*.mpeg|" "All File(*.*)|*.*||";//文件類型過(guò)濾
CFileDialog dlg(TRUE,NULL,NULL,OFN_HIDEREADONLY,szFileFilter);
if(dlg.DoModal()==IDOK)
{
CString PathName=dlg.GetPathName();
PathName.MakeUpper();
m_ActiveMovie.SetFileName(PathName);
}
}
void CMiniPlayerDlg::OnPlay()
{
// TODO: Add your control notification handler code here
m_ActiveMovie.Run();//播放文件
SetTimer(0,20,NULL);//設(shè)置定時(shí)器
}
void CMiniPlayerDlg::OnStop()
{
m_ActiveMovie.Stop();//停止播放文件
KillTimer(0);//關(guān)掉定時(shí)器
}
void CMiniPlayerDlg::OnPause()
{
// TODO: Add your control notification handler code here
m_ActiveMovie.Pause();
}
void CMiniPlayerDlg::OnUpper()
{
// TODO: Add your control notification handler code here
long Volume=m_ActiveMovie.GetVolume();
m_ActiveMovie.Pause();
m_ActiveMovie.SetVolume(Volume+100);
m_ActiveMovie.Run();
}
void CMiniPlayerDlg::OnLower()
{
// TODO: Add your control notification handler code here
long Volume=m_ActiveMovie.GetVolume();
m_ActiveMovie.Pause();
m_ActiveMovie.SetVolume(Volume-100);
m_ActiveMovie.Run();
}
void CMiniPlayerDlg::OnRepeat()
{
// TODO: Add your control notification handler code here
if(!isRepeat)
{
isRepeat=TRUE;
SetDlgItemText(IDC_STATIC2,"Status:Repeat");
}
else
{
isRepeat=FALSE;
SetDlgItemText(IDC_STATIC2,"Status:Normal");
}
}
void CMiniPlayerDlg::OnFullscreen()
{
// TODO: Add your control notification handler code here
m_ActiveMovie.Pause();
m_ActiveMovie.SetFullScreenMode(true);
m_ActiveMovie.SetMovieWindowSize(SW_SHOWMAXIMIZED);
m_ActiveMovie.Run();
}
void CMiniPlayerDlg::OnOK()
{
if (CanExit())
CDialog::OnOK();
}
void CMiniPlayerDlg::OnCancel()
{
if (CanExit())
CDialog::OnCancel();
}
BOOL CMiniPlayerDlg::CanExit()
{
// If the proxy object is still around, then the automation
// controller is still holding on to this application. Leave
// the dialog around, but hide its UI.
if (m_pAutoProxy != NULL)
{
ShowWindow(SW_HIDE);
return FALSE;
}
return TRUE;
}
void CMiniPlayerDlg::OnTimer(UINT nIDEvent)
{
// TODO: Add your message handler code here and/or call default
double CurrentPos=m_ActiveMovie.GetCurrentPosition();
if(CurrentPos==0&&isRepeat)//如果當(dāng)前是文件的起始位置而且為重復(fù)播放狀態(tài)
m_ActiveMovie.Run();
CDialog::OnTimer(nIDEvent);
}
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