?? cryptutility.cs
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/*
* This class has been written by
* Corinna John (Hannover, Germany)
* picturekey@binary-universe.net
*
* You can use the code in any context you like,
* as long as you do not delete this comment.
* */
using System;
using System.Drawing;
using System.Windows.Forms;
using System.Text;
using System.IO;
namespace PictureKey {
public class CryptUtility {
/// <summary>Hides a message in a bitmap</summary>
/// <param name="messageStream">The message to hide</param>
/// <param name="bitmap">The carrier bitmap</param>
/// <param name="keyStream">The key to use</param>
public static void HideMessageInBitmap(Stream messageStream, Bitmap bitmap, Stream keyStream, bool useGrayscale){
HideOrExtract(ref messageStream, bitmap, keyStream, false, useGrayscale);
messageStream = null;
}
/// <summary>Extracts an hidden message from a bitmap</summary>
/// <param name="bitmap">The carrier bitmap</param>
/// <param name="keyStream">The key used for hiding the message</param>
/// <param name="messageStream">Empty stream to receive the message</param>
public static void ExtractMessageFromBitmap(Bitmap bitmap, Stream keyStream, ref Stream messageStream){
HideOrExtract(ref messageStream, bitmap, keyStream, true, false);
}
/// <summary>Stepts through the pixels of a bitmap using a key pattern and hides or extracts a message</summary>
/// <param name="messageStream">If exctract is false, the message to hide - otherwise an empty stream to receive the extracted message</param>
/// <param name="bitmap">The carrier bitmap</param>
/// <param name="keyStream">The key specifying the unchanged pixels between two hidden bytes</param>
/// <param name="extract">Extract a hidden message (true), or hide a message in a clean carrier bitmap (false)</param>
private static void HideOrExtract(ref Stream messageStream, Bitmap bitmap, Stream keyStream, bool extract, bool useGrayscale){
//Current count of pixels between two hidden message-bytes
//Changes with every hidden byte according to the key
int currentStepWidth = 0;
//Current byte in the key stream - normal direction
byte currentKeyByte;
//Current byte in the key stream - reverse direction
byte currentReverseKeyByte;
//current position in the key stream
long keyPosition;
//maximum X and Y position
int bitmapWidth = bitmap.Width-1;
int bitmapHeight = bitmap.Height-1;
//Color component to hide the next byte in (0-R, 1-G, 2-B)
//Rotates with every hidden byte
int currentColorComponent = 0;
//Stores the color of a pixel
Color pixelColor;
//Length of the message
Int32 messageLength;
if(extract){
//Read the length of the hidden message from the first pixel
pixelColor = bitmap.GetPixel(0,0);
messageLength = (pixelColor.R << 2) + (pixelColor.G << 1) + pixelColor.B;
messageStream = new MemoryStream(messageLength);
}else{
messageLength = (Int32)messageStream.Length;
if(messageStream.Length >= 16777215){ //The message is too long
String exceptionMessage = "Themessage is too long, only 16777215 bytes are allowed.";
throw new Exception(exceptionMessage);
}
//Check size of the carrier image
//Pixels available
long countPixels = (bitmapWidth*bitmapHeight) -1;
//Pixels required - start with one pixel for length of message
long countRequiredPixels = 1;
//add up the gaps between used pixels (sum up all the bytes of the key)
while((keyStream.Position < keyStream.Length)&&(keyStream.Position < messageLength)){
countRequiredPixels += keyStream.ReadByte();
}
//If the key is shorter than the message, it will be repeated again and again
//Multiply with count of key periods
countRequiredPixels *= (long)System.Math.Ceiling( ((float)messageStream.Length / (float)keyStream.Length) );
if(countRequiredPixels > countPixels){ //The bitmap is too small
String exceptionMessage = "The image is too small for this message and key. "+countRequiredPixels+" pixels are required.";
throw new Exception(exceptionMessage);
}
//Write length of the bitmap into the first pixel
int colorValue = messageLength;
int red = colorValue >> 2;
colorValue -= red << 2;
int green = colorValue >> 1;
int blue = colorValue - (green << 1);
pixelColor = Color.FromArgb(red, green, blue);
bitmap.SetPixel(0,0, pixelColor);
}
//Reset the streams
keyStream.Seek(0, SeekOrigin.Begin);
messageStream.Seek(0, SeekOrigin.Begin);
//Current position in the carrier bitmap
//Start with 1, because (0,0) contains the message's length
Point pixelPosition = new Point(1,0);
//Loop over the message and hide each byte
for(int messageIndex=0; messageIndex<messageLength; messageIndex++){
//repeat the key, if it is shorter than the message
if(keyStream.Position == keyStream.Length){
keyStream.Seek(0, SeekOrigin.Begin);
}
//Get the next pixel-count from the key, use "1" if it's 0
currentKeyByte = (byte)keyStream.ReadByte();
currentStepWidth = (currentKeyByte==0) ? (byte)1 : currentKeyByte;
//jump to reverse-read position and read from the end of the stream
keyPosition = keyStream.Position;
keyStream.Seek(-keyPosition, SeekOrigin.End);
currentReverseKeyByte = (byte)keyStream.ReadByte();
//jump back to normal read position
keyStream.Seek(keyPosition, SeekOrigin.Begin);
//Perform line breaks, if current step is wider than the image
while(currentStepWidth > bitmapWidth){
currentStepWidth -= bitmapWidth;
pixelPosition.Y++;
}
//Move X-position
if((bitmapWidth - pixelPosition.X) < currentStepWidth){
pixelPosition.X = currentStepWidth - (bitmapWidth - pixelPosition.X);
pixelPosition.Y++;
}else{
pixelPosition.X += currentStepWidth;
}
//Get color of the "clean" pixel
pixelColor = bitmap.GetPixel(pixelPosition.X, pixelPosition.Y);
if(extract){
//Extract the hidden message-byte from the color
byte foundByte = (byte)(currentReverseKeyByte ^ GetColorComponent(pixelColor, currentColorComponent));
messageStream.WriteByte(foundByte);
//Rotate color components
currentColorComponent = (currentColorComponent==2) ? 0 : (currentColorComponent+1);
}else{
//To add a bit of confusion, xor the byte with a byte read from the keyStream
int currentByte = messageStream.ReadByte() ^ currentReverseKeyByte;
if(useGrayscale){
pixelColor = Color.FromArgb(currentByte, currentByte, currentByte);
}else{
//Change one component of the color to the message-byte
SetColorComponent(ref pixelColor, currentColorComponent, currentByte);
//Rotate color components
currentColorComponent = (currentColorComponent==2) ? 0 : (currentColorComponent+1);
}
bitmap.SetPixel(pixelPosition.X, pixelPosition.Y, pixelColor);
}
}
//the stream will be closed by the calling method
bitmap = null;
keyStream = null;
}
/// <summary>Return one component of a color</summary>
/// <param name="pixelColor">The Color</param>
/// <param name="colorComponent">The component to return (0-R, 1-G, 2-B)</param>
/// <returns>The requested component</returns>
private static byte GetColorComponent(Color pixelColor, int colorComponent){
byte returnValue = 0;
switch(colorComponent){
case 0:
returnValue = pixelColor.R;
break;
case 1:
returnValue = pixelColor.G;
break;
case 2:
returnValue = pixelColor.B;
break;
}
return returnValue;
}
/// <summary>Changees one component of a color</summary>
/// <param name="pixelColor">The Color</param>
/// <param name="colorComponent">The component to change (0-R, 1-G, 2-B)</param>
/// <param name="newValue">New value of the component</param>
private static void SetColorComponent(ref Color pixelColor, int colorComponent, int newValue){
switch(colorComponent){
case 0:
pixelColor = Color.FromArgb(newValue, pixelColor.G, pixelColor.B);
break;
case 1:
pixelColor = Color.FromArgb(pixelColor.R, newValue, pixelColor.B);
break;
case 2:
pixelColor = Color.FromArgb(pixelColor.R, pixelColor.G, newValue);
break;
}
}
private static String UnTrimColorString(String color, int desiredLength){
int difference = desiredLength - color.Length;
if(difference > 0){
color = new String('0', difference) + color;
}
return color;
}
}
}
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