?? screendlg.h
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// screenDlg.h : header file
//
#if !defined(AFX_SCREENDLG_H__B6273E6F_9CB7_49AF_BC73_B9B130F5641A__INCLUDED_)
#define AFX_SCREENDLG_H__B6273E6F_9CB7_49AF_BC73_B9B130F5641A__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
/////////////////////////////////////////////////////////////////////////////
// CScreenDlg dialog
class CScreenDlg : public CDialog
{
// Construction
public:
CScreenDlg(CWnd* pParent = NULL); // standard constructor
// Attributes
// Dialog Data
//{{AFX_DATA(CScreenDlg)
enum { IDD = IDD_SCREEN_DIALOG };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CScreenDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CScreenDlg)
virtual BOOL OnInitDialog();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft eMbedded Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SCREENDLG_H__B6273E6F_9CB7_49AF_BC73_B9B130F5641A__INCLUDED_)
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