?? custom3dpaletteseries.h
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#if !defined(AFX_CUSTOM3DPALETTESERIES_H__B90F7DC5_A875_4B70_BB14_EE1CEA27C61A__INCLUDED_)
#define AFX_CUSTOM3DPALETTESERIES_H__B90F7DC5_A875_4B70_BB14_EE1CEA27C61A__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++
// NOTE: Do not modify the contents of this file. If this class is regenerated by
// Microsoft Visual C++, your modifications will be overwritten.
// Dispatch interfaces referenced by this interface
class CValueList;
class CBrush1;
class CPen1;
/////////////////////////////////////////////////////////////////////////////
// CCustom3DPaletteSeries wrapper class
class CCustom3DPaletteSeries : public COleDispatchDriver
{
public:
CCustom3DPaletteSeries() {} // Calls COleDispatchDriver default constructor
CCustom3DPaletteSeries(LPDISPATCH pDispatch) : COleDispatchDriver(pDispatch) {}
CCustom3DPaletteSeries(const CCustom3DPaletteSeries& dispatchSrc) : COleDispatchDriver(dispatchSrc) {}
// Attributes
public:
// Operations
public:
long AddXYZ(double AX, double AY, double AZ, LPCTSTR AXLabel, unsigned long Value);
double MaxZValue();
double MinZValue();
long GetTimesZOrder();
void SetTimesZOrder(long nNewValue);
CValueList GetZValues();
double GetZValue(long Index);
void SetZValue(long Index, double newValue);
CBrush1 GetBrush();
CPen1 GetPen();
void AddArrayXYZ(const VARIANT& XArray, const VARIANT& YArray, const VARIANT& ZArray);
void AddArrayGrid(long NumX, long NumZ, const VARIANT& XZArray);
long CalcZPos(long ValueIndex);
long AddPalette(double Value, unsigned long Color);
unsigned long GetStartColor();
void SetStartColor(unsigned long newValue);
unsigned long GetEndColor();
void SetEndColor(unsigned long newValue);
long GetPaletteSteps();
void SetPaletteSteps(long nNewValue);
BOOL GetUsePalette();
void SetUsePalette(BOOL bNewValue);
BOOL GetUseColorRange();
void SetUseColorRange(BOOL bNewValue);
void ClearPalette();
void CreateDefaultPalette(long NumSteps);
unsigned long GetSurfacePaletteColor(double Y);
unsigned long GetMidColor();
void SetMidColor(unsigned long newValue);
void CreateRangePalette();
long GetPaletteStyle();
void SetPaletteStyle(long nNewValue);
BOOL GetUsePaletteMin();
void SetUsePaletteMin(BOOL bNewValue);
double GetPaletteMin();
void SetPaletteMin(double newValue);
double GetPaletteStep();
void SetPaletteStep(double newValue);
void InvertPalette();
void AddCustomPalette(const VARIANT& colorArray);
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CUSTOM3DPALETTESERIES_H__B90F7DC5_A875_4B70_BB14_EE1CEA27C61A__INCLUDED_)
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