?? huatuview.cpp
// huatuView.cpp : implementation of the CHuatuView class
//
#include "stdafx.h"
#include "huatu.h"
#include "huatuDoc.h"
#include "huatuView.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CHuatuView
IMPLEMENT_DYNCREATE(CHuatuView, CView)
BEGIN_MESSAGE_MAP(CHuatuView, CView)
//{{AFX_MSG_MAP(CHuatuView)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
// Standard printing commands
ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CHuatuView construction/destruction
CHuatuView::CHuatuView()
{
// TODO: add construction code here
}
CHuatuView::~CHuatuView()
{
}
BOOL CHuatuView::PreCreateWindow(CREATESTRUCT& cs)
{
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
return CView::PreCreateWindow(cs);
}
/////////////////////////////////////////////////////////////////////////////
// CHuatuView drawing
void CHuatuView::OnDraw(CDC* pDC)
{
CHuatuDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
// TODO: add draw code for native data here
//初始化坐標(biāo)值,一般從數(shù)據(jù)庫(kù)取得。這里為了示例方便取得比較簡(jiǎn)單
const int num=10;
float initX[num]={1,2,3,4,5,6,7,8,9,10};
float initY[num]={0.5,2,2.8,4,5.6,6,7,9.4,13.8,23.4};
//分別取得X和Y最大值,最小值
float maxX=initX[0];
float minX=initX[0];
float maxY=initY[0];
float minY=initY[0];
for(int i=0;i<num;i++)
{
if(initX[i]>maxX)
maxX=initX[i];
if(initX[i]<minX)
minX=initX[i];
if(initY[i]>maxY)
maxY=initY[i];
if(initY[i]<minY)
minY=initY[i];
}
//如果原點(diǎn)必須在X軸上,加上下面2行,否則注釋掉
if(minX>0)
minX=0;
//如果原點(diǎn)必須在Y軸上,加上下面2行,否則注釋掉
if(minY>0)
minY=0;
//確定圖象顯示大小
int width=500;
int height=300;
//確定坐標(biāo)圖四周預(yù)留的空白大小
const int mytop=10;
const int mybottom=40;
const int myleft=80;
const int myright=50;
//確定X,Y軸每單位顯示寬度
float intervalX=(width-myleft-myright)/(maxX-minX);
float intervalY=(height-mybottom-mytop)/(maxY-minY);
//繪制曲線。由于繪圖坐標(biāo)的Y軸是向下延升,所以這里每個(gè)點(diǎn)的Y值是用
//圖象高度減去y值大小。
int(height-(mybottom+(initY[0]-minY)*intervalY)));
for(i=0;i<num;i++)
{
pDC->LineTo(int(myleft+(initX[i]-minX)*intervalX), int(height-(mybottom+(initY[i]-minY)*intervalY)));
}
//繪制X,Y軸
//X軸從圖形區(qū)域最左端到最右端
float bottomY=0;
float leftX=0;
//bottomY表示X軸的y值,leftX表示Y軸的x值
if(minY>0)
bottomY=minY;
if(minX>0)
leftX=minX;
pDC->MoveTo(int(myleft),int(height-(mybottom+(bottomY-minY)*intervalY)));
pDC->LineTo(int(width-myright),int(height-(mybottom+(bottomY-minY)*intervalY)));
//Y軸從圖形區(qū)域最底端到最頂端
pDC->MoveTo(int(myleft+(leftX-minX)*intervalX),int(height-mybottom));
pDC->LineTo(int(myleft+(leftX-minX)*intervalX),int(mytop));
//確定顯示刻度個(gè)數(shù)
const int count=5;
//確定每個(gè)顯示刻度之間的寬度
float spaceX=(width-myleft-myright)/count;
float spaceY=(height-mybottom-mytop)/count;
//繪制刻度和刻度值
CString str;
//X軸
for(i=0;i<=count;i++)
{
str.Format("%.1f",minX+i*(maxX-minX)/count);
pDC->MoveTo(int(myleft+spaceX*i),int(height-(mybottom+(bottomY-minY)*intervalY)));
pDC->LineTo(int(myleft+spaceX*i),int(height-(mybottom+(bottomY-minY)*intervalY+5)));
pDC->TextOut(int(myleft+spaceX*i-10),int(height-(mybottom+(bottomY-minY)*intervalY-5)),str);
}
//Y軸
for(i=0;i<=count;i++)
{
str.Format("%.1f",minY+i*(maxY-minY)/count);
pDC->MoveTo(int(myleft+(leftX-minX)*intervalX),int(height-(mybottom+spaceY*i)));
//pDC->LineTo(int(myleft+(leftX-minX*intervalX+5),int(height-(mybottom+spaceY*i)));
pDC->TextOut(int(myleft+(leftX-minX)*intervalX-30), int(height-(mybottom+spaceY*i+8)),str);
}
//繪制X,Y軸的變量名
pDC->TextOut(width/2,height-20,"時(shí)間(h)");
pDC->TextOut(0,height/2,"產(chǎn)量(kg)");
}
/////////////////////////////////////////////////////////////////////////////
// CHuatuView printing
BOOL CHuatuView::OnPreparePrinting(CPrintInfo* pInfo)
{
// default preparation
return DoPreparePrinting(pInfo);
}
void CHuatuView::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add extra initialization before printing
}
void CHuatuView::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add cleanup after printing
}
/////////////////////////////////////////////////////////////////////////////
// CHuatuView diagnostics
#ifdef _DEBUG
void CHuatuView::AssertValid() const
{
CView::AssertValid();
}
void CHuatuView::Dump(CDumpContext& dc) const
{
CView::Dump(dc);
}
CHuatuDoc* CHuatuView::GetDocument() // non-debug version is inline
{
ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CHuatuDoc)));
return (CHuatuDoc*)m_pDocument;
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CHuatuView message handlers
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