?? network3.h
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#define CCD_ARIGEMENT 1 //啊摹包 瀝焊 夸備
#define CCD_PLAYSOUND_EVENT1 851 //青葷儈 撈亥飄儈 葷款靛
#define CCD_PLAYSOUND_EVENT2 853
////////////////////////////// 0803 yjs 眠啊 ///////////////////////////////////
#define CCD_FIGHT_LOSE 10000 //柳版快
#define CCD_FIGHT_DRAW 10001 //厚變版快
#define CCD_FIGHT_LOGOUT 10002 //惑措啊 肺弊酒眶茄 版快
///////////////////// 0810 lhs 眠啊 ////////////////////////
#define CCD_START_QUEST 15000 //涅膠飄 矯累 瓤苞瀾
#define CCD_END_QUEST 15001
#define CCD_QUEST_SALUTE 15002 //涅膠飄 綿器 瓤苞
#define CCD_QUEST_GETSKILL 15003
#define CCD_QUEST_GETITEM 15004
#define CCD_QUEST_MONSTER 15005
#define CCD_START_QUEST_BBS 15006
#define CCD_END_QUEST_BBS 15007
#define CCD_COMPLETE_QUEST 15008
#define CMD_SERVER_MAGIC_POSITION 20000
#define CMD_SERVER_CHARACTER_CONDITION 20001
#define CMD_CLIENT_CHARACTER_DEMAND 20002
#define CMD_SERVER_ARIGEMENT_RESPONSE 20003
#define CMD_SERVER_MAGICCOMMAND 20004
#define CMD_SERVER_MAGICTRAP_EXPOSE 20005
#define CMD_SERVER_MAGICAL_DETECT 20006
#define CMD_SERVER_MAGICVIEWTYPE 20007
////////////////////// 0802 yjs 眠啊 //////////////////////
#define CMD_SERVER_FIGHT_STONE 20010 //1:1 搬捧..
////////////////////// 0816 lkh 眠啊 //////////////////////
#define CMD_HEXAEDITING 20011 //瓊葷俊叼潑闌 矯檔茄 版快 輯滾俊 舅赴促.
#define CMD_SERVER_CHARACTER_CONDITION2 20012
///////////////// 0810 lhs 涅膠飄儈 叼頗牢 ///////////////////////////////////
#define CMD_BBS_QUEST 25000
#define CMD_QSF_COMMAND 25001
#define QSF_COMMAND_TELEPORT 1
/////////////////////////////////////////////////////////////////
///////////////////// 0802 yjs 眠啊 ////////////////////
typedef struct fight_stone
{
BOOL fight_flag; //惑怕 敲貳弊..
int fight_id;
short int x; //x諒釬..
short int y; //y諒釬..
} t_fight_stone;
typedef struct client_character_demand
{
short int command_type;
short int target_id;
} t_client_character_demand;
typedef struct server_arigement_response
{
short int target_id;
short int arigement;
} t_server_arigement_response;
struct t_server_magic_position
{
BYTE nType; // 免仿且 撈棋飄 鍋齲
WORD idTarget; // 付過闌 葷儈茄 措惑磊
__int16 nX; // 撈悼且 困摹狼 X諒釬
__int16 nY; // 撈悼且 困摹狼 Y諒釬
};
struct t_server_character_condition
{
WORD idTarget;
__int32 nLife;
BYTE nState;
};
typedef struct server_magic_command
{
//short int target_id; //措惑 ID
short int command; //措惑 努扼撈攫飄俊 角力 瓤仿闌 固摹綽 措惑包訪 疙飛(slot1)
short int sub_command; // " 輯宏 疙飛(slot2)
short int sub_term; // " 瓤仿闌 固摹綽 扁埃 (slot3)
} t_server_magic_command;
typedef struct server_magictrap_expose
{
short int target_id;
short int x;
short int y;
short int trap_Type;
} t_server_magictrap_expose;
typedef struct server_magical_detect
{
short int tile_X;
short int tile_Y;
short int type;
} t_server_magical_detect;
typedef struct server_magicviewtype
{
short int target_id;
short int view_Type;
short int second_Time;
} t_server_magicviewtype;
//////////// 0810 lhs //////////////////
typedef struct qsf_command //涅膠飄俊輯 裹儈欄肺 葷儈竅扁 困茄 備煉眉
{
short int command;
short int target_id;
short int x;
short int y;
} t_qsf_command;
/////////// 0816 lkh 眠啊 ///////////
typedef struct client_editing_table
{
short int type; //眉農級 俊礬啊 抄 拳老狼 公均牢瘤!
short int id; //絹恫 仇撈 瓊葷俊叼潑闌 矯檔沁綽瘤!
} t_client_editing_table;
typedef union angra_pub
{
t_server_character_condition server_character_condition;
t_server_magic_position server_magic_position;
t_client_character_demand client_character_demand;
t_server_arigement_response server_arigement_response;
t_server_magic_command server_magic_command;
t_server_magictrap_expose server_magictrap_expose;
t_server_magical_detect server_magical_detect;
t_server_magicviewtype server_magicviewtype;
////////////////////// 0802 yjs 眠啊 /////////////////////////////
t_fight_stone server_fight_stone; //
///////////////////// 涅膠飄 儈 哪蓋靛... 0810 lhs //////////////////
t_qsf_command qsf_command;
////////////////////// Hexa Edit 矯檔茄 版快 輯滾肺 舅府扁 困秦 ////////////////////
t_client_editing_table client_editing_table;
} t_angra;
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// KBS
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#define CMD_RM_CHANGE_WEATHER 26000
// 011212 KBS
typedef struct rm_change_weather
{
BYTE bWeather; //0撈擱 瀝惑, 1撈擱 厚, 2撈擱 傳
BYTE bStopWeather;
DWORD dwAmount;
}t_rm_change_weather;
//
extern void RecvChangeWeather( t_rm_change_weather* p );
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