?? tool.h
字號:
typedef struct {
int dx; // 0撈擱 傈眉葛靛, 1撈擱 芒葛靛
int notdead; // 1撈擱 林牢傍籃 公利
int music; // 1撈擱 瀾廄闌 腦
int effect; // 1撈擱 瓤苞闌 腦
int cddata; // dummy
int onekill; // 茄規俊 磷牢促.
char notepad[FILENAME_MAX]; // notepad : 0 ultra editor : 1
int notconectserver;
int enable_menu;
int viewcharacterframe;
int result; //
int gamemakemode;
int loaditemfromtoi2;
int makeanitable_bin;
char ip[ 30];
char agentip[ 30];
char proxyip[ 30];
int port;
int entergameserver;
int enteragent;
int enterproxy;
int keyr;
int keyp;
int mapscrolltype;
int mapx, mapy;
int makesou2size;
}DEVELOPE_ENVIR;
#ifndef __TOOL_H__
#define __TOOL_H__
extern DEVELOPE_ENVIR SysInfo;
extern HWND CheckAnimationHwnd;
extern int tool_ViewAttrEventFlag;
extern int tool_ViewAttrDontFlag;
extern int tool_ViewAttrInside;
extern int tool_ViewAttrNoBattle;
extern int tool_ViewAttrCanMatch;
extern int tool_ViewAttrOccupied;
extern int tool_ViewAttrTop; // 010904 LTS
extern int tool_AnimationEditCurFrame;
extern int tool_AnimationEditTotalSpriteNo;
extern int tool_ViewAnimationFrame;
extern bool tool_DrawMap, tool_DrawObject, tool_DrawFrontMap, tool_ViewMessage, tool_ViewChat, tool_ViewNumber, tool_ViewMenu;
extern int tool_DrawRoofMap;
extern int tool_MultiChar;
extern int tool_FrameCheck;
extern int tool_mapobject_modify;
extern int tool_ViewAttrFrontFlag;
extern int tool_ViewAttrRoofOnOff;
extern int tool_ID_INPUT_MAP_ATTR;
extern int tool_ViewAttrRiver;
extern int tool_ViewAttrGEffect;
extern int tool_MouseCursorBlock;
extern char tool_ID_EFFECT_TEST;
extern char tool_IDD_INPUT_MAPOBJECT;
extern int tool_CurMapObjectId;
extern int tool_ID_SKILL_INPUT;
extern int tool_ID_VIEW_SKILLATTR;
extern HWND InputSkillAttrHdlg;
extern int tMapAttr;
extern int tMapAttrAllAffect;
extern int tMapAttrX, tMapAttrY;
extern int tMapAttr_Offset_Modify;
extern int tMapAttrBrush;
extern char tool_ViewAllCharacter;
extern bool tool_SkillTool_FARMING;
extern bool tool_SkillTool_MINING;
extern bool tool_SkillTool_FISHING;
extern bool tool_SkillTool_CHOPPING;
extern bool tool_SkillTool_HUB;
extern bool tool_SkillTool_NPC;
extern bool tool_SkillTool_ITEM_SEAL;
extern int tool_Pathfind;
extern bool tool_ViewMyExp;
extern int tool_ID_INPUT_MYHOUSE;
extern int tool_ID_OUTPUT_MYHOUSE;
extern HWND InputMyhouseHdlg;
#ifdef _DEBUG
extern char AnimationName[ MAX_ANIMATION][ 110];
#endif
extern int SpriteOrderFrame, SpriteOrderDir;
extern int AnimationEditWorkStartFlag;
extern int CheckEquipmentFlag;
extern int TempAnimationCount;
extern int IDCheckedMapObject;
extern void Box( int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4, int color );
extern void Box( int sx, int sy, int ex, int ey, int color );
extern void Box_( int sx, int sy, int xl, int yl, int color );
extern void PutDot( int x, int y, WORD color );
extern void Line(int sx, int sy, int ex, int ey, int color);
extern void XLine( int x, int y, DWORD xl, WORD color );
extern void Circle(int xc,int yc,int a0,int col );
extern void BoxFill( int sx, int sy, int xl, int yl, int color);
extern void DoSomeThingWithKey( WPARAM wParam, LPARAM lParam );
extern void CheckCharacterFrameOrder( WPARAM wParam, LPARAM lParam );
extern void ViewMapObjectInfo( void );
extern void ViewItemInfo( void );
extern void SystemMenuProcess( WPARAM wParam );
extern void ModeSetting ( HWND hwnd, HINSTANCE hInstance );
extern void CheckEquipmentData( HWND hwnd, HINSTANCE hInstance);
extern void tool_InputMapAttr( int mx, int my, int flag );
extern int AgreeStartGame( HWND hwnd, HINSTANCE hInstance );
extern void ToolLogoutCharacter( );
#else
#endif
#define SI_GAME_MAKE_MODE 0
#define SI_NOT_CONNECT_MODE 1
extern inline int GetSysInfo( int type );
extern void StartOXEvent( );
// 020428 YGI acer
extern void ToolMapMove();
// 030307 soto
extern void ToolMapMoveMultiple();
extern bool IsNPC(LPCHARACTER pCharac);
extern void ToolGenerateMonster();
#ifdef _DEBUG
extern void MainMenuSelected(WPARAM wParam,LPARAM lParam);
#endif
extern void SetLocalWarTime();
extern void SetNationWarTime();
extern BOOL CALLBACK SetLocalWarTimeProc(HWND hDlg, UINT Message, WPARAM wParam, LPARAM lParam);
extern BOOL CALLBACK SetNationWarTimeProc(HWND hDlg, UINT Message, WPARAM wParam, LPARAM lParam);
// ProcSetScenario 狼 Dlg 勤甸闌 歷厘秦滴扁困茄 寇何 函薦撈促.
extern HWND g_hSetScenarioDlgWnd;
////// ProcSetScenario俊輯父 靜撈綽 傈儈 竊薦撈促. 諜單輯 靜瘤 縛矯促.
//
extern void ReleaseListData(HWND hListWnd);
extern void SelectedTimeList(HWND hListWnd,int index);
extern void SendSelectedSenarioName(int index);
extern bool AddTimeList(void* data);
//
//////////////////////////////////////////////////////////////////////
// 030307 soto End.
// 020830 YGI
extern BOOL CALLBACK ProcSetScenario(HWND hDlg, UINT Message, WPARAM wParam, LPARAM lParam);
extern void StartSetScenarioTime();
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