?? resource.h
字號(hào):
#define IDC_EDIT_TOOL_PW 1227
#define ID_NPC_ALL_DELETE 1228
#define ID_NPC_CHANGE 1229
#define IDC_EDIT_FROM 1230
#define IDC_EDIT_TO 1231
#define ID_SOUND_PLAY 1232
#define IDC_OBS_OVERLAP 1233
#define IDC_SKILL_EDIT_0 1233
#define IDC_OBS_3TYPE 1234
#define IDC_SKILL_EDIT_1 1234
#define IDC_EDIT_CHARACTER_NAME 1234
#define IDC_OBS_ETC 1235
#define IDC_SKILL_EDIT_2 1235
#define IDC_EDIT_MAP_NAME 1235
#define IDC_SKILL_EDIT_3 1236
#define IDC_EDIT_MAP_FILE 1236
#define IDC_SKILL_EDIT_4 1237
#define IDC_SKILL_EDIT_5 1238
#define IDC_SKILL_EDIT_6 1239
#define IDC_BUTTON_GOTO_HIM 1239
#define IDC_SKILL_EDIT_7 1240
#define IDC_TAB1 1240
#define IDC_SKILL_EDIT_8 1241
#define IDC_COMBO1 1241
#define CBO_MAPNAME 1241
#define CBO_NAME 1241
#define CBO_SCENARIO_NAME 1241
#define CBO_WAR_STATUS 1241
#define IDC_SKILL_EDIT_9 1242
#define IDC_PLUS_EQUIP 1242
#define IDC_SKILL_EDIT_10 1243
#define IDC_SKILL_EDIT_11 1244
#define IDC_SKILL_EDIT_12 1245
#define IDC_SKILL_EDIT_13 1246
#define IDC_SKILL_EDIT_14 1247
#define IDC_SKILL_EDIT_15 1248
#define IDC_LIST_TITLE 1248
#define IDC_SKILL_EDIT_16 1249
#define IDC_RICHEDIT_TITLE 1249
#define IDC_SKILL_EDIT_17 1250
#define IDC_OPEN_MAP 1250
#define IDC_SKILL_EDIT_18 1251
#define IDC_START_EVENT 1251
#define IDC_SKILL_EDIT_19 1252
#define IDC_END_EVENT 1252
#define IDC_SKILL_EDIT_20 1253
#define IDC_CLOSE_MAP 1253
#define IDC_SKILL_EDIT_21 1254
#define IDC_RADIO_O 1254
#define IDC_SKILL_EDIT_22 1255
#define IDC_QUESTION 1255
#define IDC_SKILL_EDIT_23 1256
#define IDC_SEND_QUESTION 1256
#define IDC_SKILL_EDIT_24 1257
#define IDC_ANSER 1257
#define IDC_SKILL_EDIT_25 1258
#define IDC_SET_TIME 1258
#define IDC_SKILL_EDIT_26 1259
#define CHK_NPC_HEADER 1259
#define IDC_TARGET_NAME 1259
#define IDC_SKILL_EDIT_27 1260
#define CHK_NPC_BODY 1260
#define IDC_MAP_NAME 1260
#define IDC_LIST1 1260
#define LST_SELECTED_USERS 1260
#define LST_SCHEDULE 1260
#define IDC_LOCALWARSCHEDULE 1260
#define IDC_SKILL_EDIT_28 1261
#define CHK_NPC_WEAPON 1261
#define IDC_START1 1261
#define IDC_SKILL_EDIT_29 1262
#define CHK_EFFECT_ONE 1262
#define IDC_WAIT1 1262
#define IDC_SKILL_EDIT_30 1263
#define CHK_EFFECT_TWO 1263
#define IDC_START2 1263
#define IDC_SKILL_EDIT_31 1264
#define LST_UNSELECTED 1264
#define IDC_SKILL_EDIT_32 1265
#define BTN_DEL_USER 1265
#define IDC_SKILL_EDIT_33 1266
#define BTN_ENABLE_USER 1266
#define IDC_SKILL_EDIT_34 1267
#define BTN_ENABLE_USER_ALL 1267
#define BTN_DEL_USER_ALL 1268
#define BTN_REFRESH 1269
#define EDT_NAME 1270
#define BTN_LISTSAVE 1270
#define BTN_ADD_USER 1271
#define BTN_MOVE 1272
#define BTN_LOGOUT 1273
#define BTN_RESCURE 1274
#define BTN_MAKE_GHOST 1275
#define CHK_ZYPERN 1276
#define CHK_YLLSE 1277
#define CHK_VISEUS 1278
#define EDT_SPRNO 1279
#define EDT_LOCALSTART 1280
#define EDT_STARTTIME 1281
#define CBO_WAR_FIELD_NAME 1282
#define EDT_LOOP_TIME 1283
#define EDT_ENDMIN 1284
#define EDT_STARTMIN 1285
#define EDT_POSX 1286
#define CHE_PARENT 1287
#define CHE_CURRENT 1288
#define CHE_MAX 1289
#define CHE_AVR 1290
#define CHE_MIN 1291
#define CHE_RATE 1292
#define IDC_SKILL_EDIT_35 1305
#define IDC_SKILL_EDIT_36 1306
#define IDC_SKILL_EDIT_37 1307
#define IDC_SKILL_EDIT_38 1308
#define IDC_SKILL_EDIT_39 1309
#define IDC_SKILL_EDIT_40 1310
#define IDC_SKILL_EDIT_41 1311
#define IDC_SKILL_EDIT_42 1312
#define IDC_SKILL_EDIT_43 1313
#define ID_CHECK_ANIMATION 32771
#define ID_CHECK_CLOTH_ORDER 32772
#define ID_EVENT_SCRIPT_SAVE 32773
#define ID_EVENT_SCRIPT 32773
#define ID_VIEW_ATTR_EVENT 32774
#define ID_CHANGE_BODYRGB 32775
#define ID_VIEW_ANIMATION_FRAME 32776
#define ID_DRAWMAP 32777
#define ID_MULTICHAR 32778
#define ID_FRAMECHECK 32779
#define ID_VIEW_NIGHT 32780
#define ID_VIEW_RAIN 32781
#define ID_VIEW_SNOW 32782
#define ID_VIEW_ATTR_DONT 32783
#define ID_VIEW_NIGHT0 32784
#define ID_VIEW_NIGHT10 32785
#define ID_VIEW_NIGHT11 32785
#define ID_VIEW_NIGHT20 32786
#define ID_VIEW_NIGHT21 32786
#define ID_VIEW_NIGHT30 32787
#define ID_MAPOBJECT_MODIFY 32788
#define ID_VIEW_ATTR_FRONT 32789
#define ID_SYSINFO_GAMEMAKEMODE 32790
#define ID_HERO_POSITION_SETTING 32791
#define ID_VIEW_NIGHT5 32792
#define ID_VIEW_NIGHT3 32793
#define ID_VIEW_NIGHT7 32794
#define ID_VIEW_NIGHT9 32795
#define ID_VIEW_NIGHT13 32796
#define ID_VIEW_NIGHT15 32797
#define ID_VIEW_NIGHT17 32798
#define ID_VIEW_NIGHT19 32799
#define ID_VIEW_NIGHT23 32800
#define ID_VIEW_NIGHT25 32801
#define ID_VIEW_ATTR_SHOW_ROOF 32802
#define ID_MENUITEM32803 32803
#define ID_INPUT_SKILL 32803
#define ID_INPUT_MAP_ATTR 32804
#define ID_VIEW_ATTR_GEFFECT 32805
#define ID_VIEW_ATTR_RIVER 32806
#define ID_CHECK_TILE_ATTR 32807
#define ID_MOUSECURSOR_CHECK 32808
#define ID_VIEW_ATTR_INSIDE 32809
#define ID_DRAWROOFMAP 32810
#define ID_EFFECT_TEST 32811
#define ID_INPUT_MAPOBJECT_MENU 32812
#define ID_INPUT_MYHOUSE 32813
#define ID_OUTPUT_MYHOUSE 32814
#define ID_CHARACTER_LIST 32815
#define ID_GENERATE_ITEM 32816
#define ID_SIGHT_VIEW_NORMAL 32817
#define ID_SIGHT_VIEW_WIDER 32818
#define IDD_SMALL_RADAR 32819
#define ID_PATHFIND_1 32820
#define ID_PATHFIND_2 32821
#define ID_PATHFIND_3 32822
#define ID_PATHFIND_4 32823
#define ID_PATHFIND_5 32824
#define ID_PATHFIND_0 32825
#define ID_DRAWOBJECT 32826
#define ID_DRAWFRONTMAP 32827
#define ID_VIEW_ATTR_NO_BATTLE 32828
#define ID_CHANGE_TACTICS 32829
#define ID_COUNSELER_MOVE 32830
#define ID_COUNSELER_ATTACK 32831
#define ID_COUNSELER_MAGIC 32832
#define ID_COUNSELER_AB_MOVE 32833
#define ID_SOUND_FESTIVAL 32835
#define ID_SOUND_HANDCLAP 32836
#define ID_ABSOLUTE_LOGOUT 32837
#define ID_MAKE_GHOST 32838
#define ID_GIVE_LIFE 32839
#define ID_OUTPUT_CELEBRATE 32840
#define ID_VIEW_ATTR_OCCUPIED 32841
#define ID_TOOL_PW 32842
#define ID_TRIP_AROUND_ON 32843
#define ID_TRIP_AROUND_OFF 32844
#define ID_VIEW_ATTR_CANMATCH 32845
#define ID_INPUT_SKILL_NPC_DELETE 32846
#define ID_SERVER_ITEMTABLE_RELOAD 32847
#define ID_MESSAGE 32848
#define ID_PUBLIC_MESSAGE_IN_MAP 32848
#define ID_CHANGE_SKILL_EXP 32849
#define ID_SERVER_NPC_ACCESS_TABLE_RELOAD 32850
#define ID_COUNSELER_AB_MOVE_DUNGEON_KEEPER 32851
#define ID_TEAM_BATTLE_START 32852
#define ID_TEAM_BATTLE_END 32853
#define IDD_MY_SKILL_EXP 32854
#define IDD_SMALL_RADAR_FARM 32855
#define IDD_SMALL_RADAR_MINING 32856
#define IDD_SMALL_RADAR_FISHING 32857
#define IDD_SMALL_RADAR_CUTTING 32858
#define IDD_SMALL_RADAR_HUB 32859
#define IDD_SMALL_RADAR_NPC 32860
#define IDD_SMALL_RADAR_ITEM_SEAL 32862
#define ID_RESET_VOTE 32863
#define ID_WHERE_IS_HE 32864
#define ID_PUBLIC_MESSAGE_IN_MAP_ALL 32865
#define ID_DONT_VIEW_MESSAGE 32866
#define ID_DONT_VIEW_CHAT 32867
#define ID_DONT_VIEW_DAMAGE_NUMBER 32868
#define ID_DONT_VIEW_MAIN_INTERFACE 32869
#define ID_CHECK_EFFECT 32870
#define ID_RESET_MENU 32871
#define ID_RESET_SMALL_MENU 32872
#define IDM_VIEW_GUILD 32873
#define IDM_RELOAD_MENU_DATA 32874
#define IDM_LOGOUT_NAME 32876
#define ID_START_EVENT 32877
#define ID_MENU_MOVE_MAP 32878
#define ID_OTHER_CHAR_INFO 32879
#define ID_COUNSELER_SKILL 32880
#define ID_MENUITEM_SET_SCENARIO 32881
#define ID_MENU_MOVE_MAP_MULTIPLE 32882
#define ID_MOSTER_GENERATER 32883
#define ID_LOCALWAR 32885
#define ID_NATIONSET 32886
#define ID_VIEW_PROFILER 32888
#define ID_CHANGE_FONT 32889
#define IDC_STATIC -1
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 248
#define _APS_NEXT_COMMAND_VALUE 32889
#define _APS_NEXT_CONTROL_VALUE 1288
#define _APS_NEXT_SYMED_VALUE 113
#endif
#endif
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