?? dragon.dsp
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# Microsoft Developer Studio Project File - Name="dragon" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=dragon - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "dragon.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "dragon.mak" CFG="dragon - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "dragon - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "dragon - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""$/DragonRaja/Client", BXAAAAAA"
# PROP Scc_LocalPath "."
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
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# PROP Output_Dir "Release"
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /G5 /MT /W3 /GX /Zi /Od /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FR /Yu"stdafx.h" /FD /c
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# ADD RSC /l 0x412 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib dxguid.lib ddraw.lib dinput.lib winmm.lib dsound.lib ws2_32.lib ijl11.lib amstrmid.lib strmiids.lib quartz.lib oldnames.lib DesDll.lib /nologo /subsystem:windows /map:"..\exe\dragonraja_k040429.map" /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\RajaRevolutions.exe" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT LINK32 /pdb:none
!ELSEIF "$(CFG)" == "dragon - Win32 Debug"
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# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
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# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR /Yu"stdafx.h" /FD /GZ /c
# SUBTRACT CPP /WX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x412 /d "_DEBUG"
# ADD RSC /l 0x417 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 ddraw.lib wsock32.lib dxguid.lib ddraw.lib dinput.lib winmm.lib dsound.lib ws2_32.lib ijl11.lib amstrmid.lib strmiids.lib quartz.lib oldnames.lib DesDll.lib gdi32.lib advapi32.lib /nologo /subsystem:windows /map:"..\Exe\GM104_k040429.map" /debug /machine:I386 /out:"..\exe\RajaGM.exe" /pdbtype:sept /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT LINK32 /pdb:none
!ENDIF
# Begin Target
# Name "dragon - Win32 Release"
# Name "dragon - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\Ability.cpp
# End Source File
# Begin Source File
SOURCE=.\ArenaManager.cpp
# End Source File
# Begin Source File
SOURCE=.\auction.cpp
# End Source File
# Begin Source File
SOURCE=.\Battle.cpp
# End Source File
# Begin Source File
SOURCE=.\BattleMgr.cpp
# End Source File
# Begin Source File
SOURCE=.\char.cpp
# End Source File
# Begin Source File
SOURCE=.\CharDataTable.cpp
# End Source File
# Begin Source File
SOURCE=.\Chat.cpp
# End Source File
# Begin Source File
SOURCE=.\CMessage.cpp
# End Source File
# Begin Source File
SOURCE=.\CombatSys.cpp
# End Source File
# Begin Source File
SOURCE=.\Compress.cpp
# End Source File
# Begin Source File
SOURCE=.\convert565to555.cpp
# End Source File
# Begin Source File
SOURCE=.\Counseler.cpp
# End Source File
# Begin Source File
SOURCE=.\CrackMgr.cpp
# End Source File
# Begin Source File
SOURCE=.\CReadArgument.cpp
# End Source File
# Begin Source File
SOURCE=.\cScreenEffect.cpp
# End Source File
# Begin Source File
SOURCE=.\CurrentMsgMgr.cpp
# End Source File
# Begin Source File
SOURCE=.\DebugLog.cpp
# End Source File
# Begin Source File
SOURCE=.\directdraw.cpp
# End Source File
# Begin Source File
SOURCE=.\directinput.cpp
# End Source File
# Begin Source File
SOURCE=.\directsound.cpp
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# Begin Source File
SOURCE=.\dragon.cpp
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# Begin Source File
SOURCE=.\dragon.rc
# End Source File
# Begin Source File
SOURCE=.\DualMgr.cpp
# End Source File
# Begin Source File
SOURCE=.\EditWndMgr.cpp
# End Source File
# Begin Source File
SOURCE=.\Effect.cpp
# End Source File
# Begin Source File
SOURCE=.\exchangemgr.cpp
# End Source File
# Begin Source File
SOURCE=.\FrameMgr.cpp
# End Source File
# Begin Source File
SOURCE=.\ftwbrk.cpp
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# Begin Source File
SOURCE=.\gameproc.cpp
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# Begin Source File
SOURCE=.\Hangul.cpp
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# Begin Source File
SOURCE=.\Hong_Light.cpp
# End Source File
# Begin Source File
SOURCE=.\Hong_Sprite.cpp
# End Source File
# Begin Source File
SOURCE=.\Hong_Sub.cpp
# End Source File
# Begin Source File
SOURCE=.\Horse.cpp
# End Source File
# Begin Source File
SOURCE=.\House.cpp
# End Source File
# Begin Source File
SOURCE=.\HunterSystem.cpp
# End Source File
# Begin Source File
SOURCE=.\item.cpp
# End Source File
# Begin Source File
SOURCE=.\ItemTable.cpp
# End Source File
# Begin Source File
SOURCE=.\kh_cpp.cpp
# End Source File
# Begin Source File
SOURCE=.\kh_menu.cpp
# End Source File
# Begin Source File
SOURCE=.\kh_menuset.cpp
# End Source File
# Begin Source File
SOURCE=.\Language.cpp
# End Source File
# Begin Source File
SOURCE=.\LineCommand.cpp
# End Source File
# Begin Source File
SOURCE=.\LottoMgr.cpp
# End Source File
# Begin Source File
SOURCE=.\LTSSupprot.cpp
# End Source File
# Begin Source File
SOURCE=.\MagicSys.cpp
# End Source File
# Begin Source File
SOURCE=.\MailMgr.cpp
# End Source File
# Begin Source File
SOURCE=.\map.cpp
# End Source File
# Begin Source File
SOURCE=.\MapInfo.cpp
# End Source File
# Begin Source File
SOURCE=.\Menu.cpp
# End Source File
# Begin Source File
SOURCE=.\menufunctions.cpp
# End Source File
# Begin Source File
SOURCE=.\MenuNetwork.cpp
# End Source File
# Begin Source File
SOURCE=.\MenuSet.cpp
# End Source File
# Begin Source File
SOURCE=.\MenuStart.cpp
# End Source File
# Begin Source File
SOURCE=.\MenuStartSet.cpp
# End Source File
# Begin Source File
SOURCE=.\MergeData.cpp
# End Source File
# Begin Source File
SOURCE=.\midi.cpp
# End Source File
# Begin Source File
SOURCE=.\MouseCursor.cpp
# End Source File
# Begin Source File
SOURCE=.\Music.cpp
# End Source File
# Begin Source File
SOURCE=.\nationsupport.cpp
# End Source File
# Begin Source File
SOURCE=.\NationSys.cpp
# End Source File
# Begin Source File
SOURCE=.\network.cpp
# End Source File
# Begin Source File
SOURCE=.\network2.cpp
# End Source File
# Begin Source File
SOURCE=.\network6.cpp
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SOURCE=.\network7.cpp
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# Begin Source File
SOURCE=.\NPC_18.cpp
# End Source File
# Begin Source File
SOURCE=.\NPC_pattern.cpp
# End Source File
# Begin Source File
SOURCE=.\NumberAniMgr.cpp
# End Source File
# Begin Source File
SOURCE=.\object.cpp
# End Source File
# Begin Source File
SOURCE=.\path.cpp
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# Begin Source File
SOURCE=.\Profiler.cpp
# End Source File
# Begin Source File
SOURCE=.\Quest.cpp
# End Source File
# Begin Source File
SOURCE=.\QuestFunction.cpp
# End Source File
# Begin Source File
SOURCE=.\SecuritySystem.cpp
# End Source File
# Begin Source File
SOURCE=.\Skill.cpp
# End Source File
# Begin Source File
SOURCE=.\skill_lsw.cpp
# End Source File
# Begin Source File
SOURCE=.\SkillTool.cpp
# End Source File
# Begin Source File
SOURCE=.\SmallMenu.cpp
# End Source File
# Begin Source File
SOURCE=.\SmallMenuSet.cpp
# End Source File
# Begin Source File
SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# Begin Source File
SOURCE=.\StrikeSys.cpp
# End Source File
# Begin Source File
SOURCE=.\sub_funtion.cpp
# End Source File
# Begin Source File
SOURCE=.\SymbolMgr_Client.cpp
# End Source File
# Begin Source File
SOURCE=.\teambattle.cpp
# End Source File
# Begin Source File
SOURCE=.\TextOutMgr.cpp
# End Source File
# Begin Source File
SOURCE=.\Tool.cpp
# End Source File
# Begin Source File
SOURCE=.\word.cpp
# End Source File
# Begin Source File
SOURCE=.\XorCrypt.cpp
# End Source File
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