?? smallmenu.h
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#include "teambattle.h"
#ifndef __SMALLMENU_H__
#define __SMALLMENU_H__
#define MAX_BBS_TITLE 10 // 霸矯魄俊 靜老 茄鍋俊 佬絹 甸老 力格 俺薦
class CBbsTitle
{
public :
DWORD m_Time; // 矯埃
char m_Name[ 31 ]; // 棵赴 葷恩
char *sp_BbsTextTitle; // 霸矯魄俊輯 靜老 力格
short m_Year;
short m_Month;
short m_Day;
short m_Number;
bool is_first;
char *m_szMessage;
public :
CBbsTitle() { is_first = true; }
void SetBbsTitle( short no, DWORD time, char *name, char *title );
};
extern CBbsTitle c_BbsTitle[ MAX_BBS_TITLE ];
extern char s_BbsTextBuf[ MAX_STRING_ ]; // 霸矯魄 夯鞏
class CMenuStack // ESC 虐甫 困茄 皋春啊 甸絹埃 鑒輯甫 扁撅
{
protected :
int m_Menu[5];
int top;
public :
CMenuStack() { top = 0; }
void DelMenu( int menu )
{
for(int i=0;i<top;i++)
if(m_Menu[i] == menu)
{
if(i != top-1)
{
for(int k=i;k<top;k++)
{
m_Menu[k] = m_Menu[k+1];
}
}
top--;
return;
}
return;
}
void PutMenu(int menu)
{
DelMenu(menu);
m_Menu[top] = menu;
top++;
}
int GetMenu()
{
if(top == 0) return -1;
top--;
return ( m_Menu[top] );
}
};
class CMagicOnCheck
{
protected :
int num;
int x;
int y;
public :
int type;
public :
void SetMagicOn( int n );
void SetMagicOn(int n, int a, int b) { num = n; x=a; y=b; }
void SetMagicOn(int n, int a, int b, int t) { num = n; x=a; y=b; type = t;}
};
extern CMagicOnCheck MagicOnFlag;
class SystemInfo
{
public:
int sound;
int music;
int mouse_speed;
int scroll_speed;
bool gore; // 喬脾扁綽 effect
bool counter; // 惑措客 唱狼 HP 釬矯
bool action; // 青悼 釬泅 鞏備
bool whisper; //
public:
SystemInfo()
{
// option default // 輯滾俊輯 罐霸 等促.
gore = true;
counter = true;
action = true;
sound = 100;
music = 100;
mouse_speed = 100;
scroll_speed = 100;
}
};
#define BLACKSMITH 0 // 措厘埃
#define FARM 1 // 丑厘
#define RESTAURANT 2 // 瀾僥痢
#define HERBSHOP 3 // 距檬痢
#define SHAMBLES 4 // 仟林埃
#define CANDLE 5 // 劇檬痢
#define SLOPSHOP 6 // 渴啊霸
#define ALCHEMY 7 // 勸 拳混
#define WOODWORKING 8 // 格傍家
#define BOWCRAFT 9 // 勸 拳混
#define SHIPYARD 10 // 煉急家
#define PUB 11 // 林痢
#define HOSPITAL 12 // 捍盔
#define STORE 13 // 棱拳痢
#define INN 14 // 咯包
#define MAGIC_GUILD 15 // 付過葷 辨靛
#define STORE_TOTAL 17
/*
class CDisease
{
public :
char name[30];
int money;
public :
}
*/
// 龍捍 拋撈喉 //0104
typedef struct tag_disease_table
{
short int disease_number ;
char han_name[31] ;
char name[31] ;
short int lv;
short int nut1_1;
short int nut2_1;
short int nut3_1;
short int probability_1 ;
short int andor_1 ;
short int checktime_1 ;
short int contact_char ;
short int talk_char ;
short int fuck_char ;
short int contact_obj ;
short int eat_obj ;
short int nut1_2 ;
short int nut2_2 ;
short int nut3_2 ;
short int probability_2 ;
short int checktime_2 ;
short int andor_2 ;
short int dec_str ;
short int dec_dex ;
short int dec_con ;
short int dec_wis ;
short int dec_int ;
short int dec_movp ;
short int dec_char ;
short int dec_endu ;
short int dec_mor ;
short int dec_luck ;
short int dec_ws ;
short int dec_ps ;
short int recoverable ;
short int life ;
short int health ;
short int mp ;
short int dp ;
short int max_ ;
short int damage ;
short int att_rate ;
short int depen_rate ;
short int ac ;
short int mad ;
short int poison ;
short int stony ;
short int sluggish ;
short int active ;
short int active_time ;
short int maintain_time ;
short int natural_recovery ;
short int nut1_3 ;
short int nut2_3 ;
short int nut3_3 ;
short int probability_3 ;
short int checktime_3 ;
short int andor_3 ;
short int price_heal ;
short int price_prevent ;
}DiseaseTable;
class CQuestSmallmapDot // 膠隔 皋春俊輯 困摹 瘤瀝
{
public :
int map_num;
int x;
int y;
int on;
public :
void Setting( int num, int xx, int yy );
void Setting( char *map_name, int xx, int yy );
int operator--( int ){ on--; if( on< 0 ) on = 0; return on; }
};
extern WORD RGB16( int r, int g, int b );
class CColor
{
public:
int r;
int g;
int b;
public:
CColor() { Set(0,0,0); }
CColor( int red, int green, int blue ) { r=red, g=green, b=blue;}
void Set( int red, int green, int blue ) { r=red, g=green, b=blue;}
int GetColorOne() { return( (r>>3)<<11 | (g>>3)<<6 | b>>3 ); }
WORD GetRGB16() { return RGB16( r, g, b ); }
int GetRGB() { return RGB( r, g, b ); }
};
typedef struct tag_CallNameByLv
{
char name[20];
char han_name[20];
}k_CallNameByLv;
extern int recv_nation_msg_count; // 唱扼 皋技瘤
extern char recv_nation_msg_text[MAX_MSG];
////////////////////////////
// 利 膠乃 函薦甸
extern int scan_target_count;
extern k_x_y scan_target_xy[50];
extern int scan_target_view_time;
extern bool g_FightMapStart;
extern int fight_map_acc_num[4];
extern DiseaseTable disease_tbl[6];
extern int CheckHandleByKein( t_packet *p );
extern SystemInfo system_info;
extern void LoadDiseaseTbl();
extern bool SearchStrStr( const char *szSource, const char *szWhite );
extern void FreeMenuData2( );
extern void SetVolumeBySleep( int volume );
extern char *FindSpaceWord( char *szText, int len );
extern CQuestSmallmapDot quest_dot;
extern CColor Lv_Color[256];
extern void LoadLvColor();
extern void LoadCallNameByLv();
extern bool IsASCII( char *szText );
extern void PutGuildImage( int x, int y, int guild_num );
extern void PutGuildLvByColor( int x, int y, int guild_code, int guild_master );
extern DWORD jobColor[100];
extern void LoadJobLvColor();
extern LPDIRECTDRAWINFO curr_direct_draw_info;
extern int CanGmRegist( int guild_count );
extern void ShowComeOutGM( char *name );
extern void GetSelectableJob();
extern inline int CheckNation( int nation );
extern char PosOfNation[][20];
#define MAX_SERVER_SET 20
struct CServerSet
{
char server_name[20];
char server_ip1[20];
char server_ip2[20];
};
//////////////////////////////////////////////////
#define MAX_MENU_STRING 255
class CMenuString
{
public :
char *str;
public :
CMenuString() { str = NULL; }
~CMenuString() { if( str ) delete str; }
char *GetString() { return str; }
void AddString( char *add );
};
class CRankLadder // 10俺 竄困 弓瀾
{
public :
int m_Page;
int is_end; // 撈霸 付瘤阜牢啊?
int recv; // recv 罐疽綽啊?
k_get_ladder_score_rank_unit rank_data[10]; // 角力 霸矯魄 瀝焊
CRankLadder *next;
public :
CRankLadder() { next = NULL; is_end = 0; recv = 0; }
~CRankLadder() { if( next ) delete next; }
int GetRankLadderData( int page, k_get_ladder_score_rank_unit *&t, int &end );//021030 lsw
int AddData( int end, k_get_ladder_score_rank_unit *dt );
int SetFinish( ); // 夸沒沁瘤父 歹撈惑 單撈鷗啊 絕促擱 啊厘 付瘤阜 單撈鷗甫 end肺 貿(mào)府茄促.
int SearchName( char *name );
};
extern CRankLadder *g_lpRankLadderBBS;
extern CServerSet server_set[MAX_SERVER_SET];
extern int server_count;
extern int CheckSelectServer();
extern CMenuString g_MenuStr[MAX_MENU_STRING];
extern void LoadMenuStr();
extern void SetChangeMapOfMenu();
extern void ViewSmallTip();
extern int ViewSmallTipsLoad( int n );
extern void LogFile( char *text );
extern char temp_menu_string[];
extern int LoadDefaultStringByMenu( int menu, char *&str );
extern char *ChangeString( char *str, char sor, char tag );
extern char *ChangeString2( char *str, char *sor, char *tag );
extern bool g_SokSungFlag;
#define DIB_HEADER_MARKER ((WORD)('M'<<8) | 'B' )
#define SPR_COLOR_BYTE 2
#define MAX_ALIAS_BUFFER_X 200
#define MAX_ALIAS_BUFFER_Y 200
#define MAX_RAW_BUF_X 200
#define MAX_RAW_BUF_Y 200
typedef struct
{
BYTE r;
BYTE g;
BYTE b;
}RGB24;
class CBitBuf
{
public :
// WORD m_pRawBuf[MAX_ALIAS_BUFFER_X*MAX_ALIAS_BUFFER_Y];
WORD m_pComBuf[MAX_RAW_BUF_X*MAX_RAW_BUF_Y];
WORD m_pBmpBuf[MAX_RAW_BUF_X*MAX_RAW_BUF_Y];
Spr m_Spr;
int m_iImageX;
int m_iImageY;
public :
int LoadBMP( char * file_name );
int DeviceBmp16( WORD *pBmpbuf, WORD *compressbuf, WORD keycolor );
//int DeviceBmp16( BYTE *aliasbuf, BYTE *compressbuf );
int ConvertImgFromSurface( WORD *buffer, WORD *sour, int xl, int yl, int keycolor);
//int ConvertImgFromSurface( BYTE *buffer, BYTE *sour, int xl, int yl, int keycolor );
WORD RGB16(WORD r, WORD g, WORD b);
};
extern CBitBuf guild_mark_main;
extern int CallGuildExplain( int type );
extern void SaveGuildInfoEx( );
extern int g_OtherNationClick;
extern bool CheckNotClickNation();
extern CHouse *house;
extern CMenuStack MenuStack;
extern void CallGuildInfoMenu( int menu, short int guild_code, int if_guild, int info_type = 0 );
extern inline Spr *GetGuildSpr( int guildCode );
extern void LoadGuildListEx(int nGuild); // CSD-030324
extern int GetItemMuchByMuchItem( int item_no ); // 薦樊撈 樂綽 酒撈袍狼 骯薦 頗廄竅扁
extern int CanRegistGuild( int type );
extern void CallGambleMenu();
//define return value // login message
#define LM_FAIL_ 0 //return login fail , unknow reason
#define LM_LOGIN_OK 1 //return login ok
#define LM_FAIL_DB 2 //return login fail , because query db error
#define LM_FAIL_POINT 3 //return login fail , because point no enough or expire date coming
#define LM_FAIL_BAN 4 //return login fail , because user be baned
extern void ClickCharacter();
extern int LoadMenuImage();
extern void GetRealTime( int &mon, int &day, int &hour );
extern void GetItemByPotionBox( int &item_no, int &much );
//acer5
extern void PutFieldOtherCharInfo();
extern void SetBattlePeace( const int type );
extern bool CaptureScreenForJpg( void );
extern int GetBattlePeace();
extern int InsertWisperList(const char* name);
extern void DisplayRareExplain(const int x,const int y,int &iCount , int &iReultLineCount, int &iBlk,const int iLGab, const int iWidth,const RareMain *pRareValue);//020730 lsw
extern void DisplayRareExplainSub(const int x,const int y,int &iCount , int &iReultLineCount, int &iBlk,const int iLGab, const int iWidth,const RareMain *pRareValue,const int ct,const WORD wForceColor = 0);
extern void PutCharImage( int x, int y, int num, int flag, int size, int flag2, int Gender );
extern void ExplainItemName(const int x , const int y, ItemAttr *pItem, int &iCt, int &iBlk, bool bIsBgOut);
extern ItemAttr ExplainItemAttr;
#endif
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