?? dragon.rc
字號:
VALUE "SpecialBuild", "\0"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x400, 1200
END
END
#endif // !_MAC
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_DRAGON ICON DISCARDABLE "dragon.ico"
/////////////////////////////////////////////////////////////////////////////
//
// Cursor
//
IDC_CURSOR4 CURSOR DISCARDABLE "cursor4.cur"
/////////////////////////////////////////////////////////////////////////////
//
// Dialog Info
//
IDD_SET_SCENARIO_TIME DLGINIT
BEGIN
CBO_SCENARIO_NAME, 0x403, 6, 0
0x4241, 0x5359, 0x0053,
CBO_SCENARIO_NAME, 0x403, 7, 0
0x4e55, 0x4544, 0x4441, "\000"
CBO_SCENARIO_NAME, 0x403, 8, 0
0x4942, 0x4d47, 0x5a41, 0x0045,
0
END
IDD_NATION_WAR DLGINIT
BEGIN
CBO_WAR_STATUS, 0x403, 11, 0
0x3a30, 0x4420, 0x6665, 0x7561, 0x746c, "\000"
CBO_WAR_STATUS, 0x403, 9, 0
0x3a31, 0x5020, 0x6165, 0x6563, "\000"
CBO_WAR_STATUS, 0x403, 8, 0
0x3a32, 0x5620, 0x746f, 0x0065,
CBO_WAR_STATUS, 0x403, 11, 0
0x3a33, 0x5020, 0x6572, 0x6150, 0x6572, "\000"
CBO_WAR_STATUS, 0x403, 7, 0
0x3a34, 0x5720, 0x7261, "\000"
CBO_WAR_FIELD_NAME, 0x403, 19, 0
0x3a30, 0x4d20, 0x756f, 0x746e, 0x6961, 0x206e, 0x6552, 0x6563, 0x7373,
"\000"
CBO_WAR_FIELD_NAME, 0x403, 9, 0
0x3a31, 0x5020, 0x616c, 0x6e69, "\000"
CBO_WAR_FIELD_NAME, 0x403, 10, 0
0x3a32, 0x4920, 0x6c73, 0x6e61, 0x0064,
CBO_WAR_FIELD_NAME, 0x403, 15, 0
0x3a33, 0x5320, 0x6f6e, 0x7977, 0x4620, 0x6569, 0x646c, "\000"
CBO_WAR_FIELD_NAME, 0x403, 9, 0
0x3a34, 0x4820, 0x6461, 0x7365, "\000"
0
END
#endif // Korean resources
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Neutral resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_NEU)
#ifdef _WIN32
LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
#pragma code_page(1252)
#endif //_WIN32
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
IDD_ABOUTBOX DIALOG DISCARDABLE 22, 17, 230, 75
STYLE DS_MODALFRAME | WS_CAPTION | WS_SYSMENU
CAPTION "About"
FONT 8, "System"
BEGIN
ICON IDI_DRAGON,IDC_MYICON,14,9,16,16
LTEXT "dragon Version 1.0",IDC_STATIC,49,10,119,8,SS_NOPREFIX
LTEXT "Copyright (C) 1998",IDC_STATIC,49,20,119,8
DEFPUSHBUTTON "OK",IDOK,195,6,30,11,WS_GROUP
END
IDD_CHECK_EQUIP DIALOG DISCARDABLE 0, 0, 138, 143
STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "Equip Item"
FONT 10, "System"
BEGIN
DEFPUSHBUTTON "OK",IDOK,89,7,42,14
PUSHBUTTON "Cancel",IDCANCEL,90,24,41,14
CONTROL "Female",IDC_RADIO_1_FEMALE,"Button",BS_AUTORADIOBUTTON |
WS_GROUP,15,13,23,10
CONTROL "Male",IDC_RADIO_1_MALE,"Button",BS_AUTORADIOBUTTON,48,
13,23,10
LTEXT "Armor No.",IDC_STATIC,13,29,34,12
LTEXT "Weap No.",IDC_STATIC,13,43,34,12
LTEXT "Shild No.",IDC_STATIC,13,56,34,12
EDITTEXT IDC_EDIT1,50,27,21,12,ES_AUTOHSCROLL | ES_NUMBER
EDITTEXT IDC_EDIT4,50,40,21,12,ES_AUTOHSCROLL | ES_NUMBER
EDITTEXT IDC_EDIT5,50,53,21,12,ES_AUTOHSCROLL | ES_NUMBER
CONTROL "Basic",IDC_RADIO_1_NO,"Button",BS_AUTORADIOBUTTON |
WS_GROUP,7,70,94,11
CONTROL "One-handed",IDC_RADIO_1_ONESWORD,"Button",
BS_AUTORADIOBUTTON,7,80,94,11
CONTROL "Two-handed",IDC_RADIO_1_TWOSWORD,"Button",
BS_AUTORADIOBUTTON,7,91,94,11
CONTROL "Fencing",IDC_RADIO_1_PENSING,"Button",
BS_AUTORADIOBUTTON,7,103,94,11
CONTROL "Show each part separately",IDC_CHECK_1_VIEW_PART,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP,7,124,113,8
END
IDD_DIALOG_ANIMATION_EDIT DIALOGEX 0, 0, 186, 405
STYLE DS_MODALFRAME | WS_CAPTION | WS_SYSMENU
CAPTION "Animation Edit"
FONT 9, "??", 0, 0, 0x1
BEGIN
PUSHBUTTON "Animation SAVE",ID_ANIMATION_SAVE,65,118,57,18
PUSHBUTTON "Cancel",IDCANCEL,105,141,76,12
EDITTEXT IDC_CHAR_NO,46,3,30,12,ES_AUTOHSCROLL
LTEXT "Character. No.",IDC_STATIC,4,5,41,9,SS_CENTERIMAGE
PUSHBUTTON "1",IDC_BUTTON1,25,160,16,15
PUSHBUTTON "2",IDC_BUTTON2,5,160,16,15
PUSHBUTTON "3",IDC_BUTTON3,5,140,16,15
PUSHBUTTON "4",IDC_BUTTON4,5,120,16,15
PUSHBUTTON "5",IDC_BUTTON5,25,120,16,15
PUSHBUTTON "6",IDC_BUTTON6,45,120,16,15
PUSHBUTTON "7",IDC_BUTTON7,45,140,16,15
PUSHBUTTON "8",IDC_BUTTON8,45,160,16,15
EDITTEXT IDC_ANI_TITLE,4,195,177,12,ES_AUTOHSCROLL
PUSHBUTTON "<<<<",IDC_PRI_ANIMATION,83,173,43,13
PUSHBUTTON ">>>>>",IDC_NEXT_ANIMATION,138,173,43,13
LTEXT "Sprite Co-ordinates X,Y Attack Wave Height",
IDC_STATIC,4,211,177,9
PUSHBUTTON "Character Load",IDC_CHARACTER_LOAD,133,4,48,12
PUSHBUTTON "Play Animation",IDC_PLAY_ANIMATION,83,151,98,21
PUSHBUTTON "Animation LOAD",ID_ANIMATION_LOAD,123,118,58,18
CONTROL "",IDC_ANI_EDIT,"RICHEDIT",ES_MULTILINE | ES_AUTOHSCROLL |
ES_NUMBER | WS_BORDER | WS_VSCROLL | WS_TABSTOP,4,227,
177,172
EDITTEXT IDC_EDIT_ACC0,31,25,29,12,ES_AUTOHSCROLL
EDITTEXT IDC_EDIT_ACC1,31,40,29,12,ES_AUTOHSCROLL
EDITTEXT IDC_EDIT_ACC2,31,54,29,12,ES_AUTOHSCROLL
LTEXT "Armor",IDC_STATIC,4,27,16,8
LTEXT "Weapon",IDC_STATIC,4,56,26,8
LTEXT "Helmet",IDC_STATIC,4,44,17,8
CONTROL "Basic",IDC_RADIO_1_NO,"Button",BS_AUTORADIOBUTTON |
WS_GROUP,65,26,30,8
CONTROL "One-handed",IDC_RADIO_1_ONESWORD,"Button",
BS_AUTORADIOBUTTON,65,36,44,8
CONTROL "Two-handed",IDC_RADIO_1_TWOSWORD,"Button",
BS_AUTORADIOBUTTON,65,47,43,8
CONTROL "Fencing",IDC_RADIO_1_PENSING,"Button",
BS_AUTORADIOBUTTON,65,57,30,8
PUSHBUTTON "Change Equipment",IDC_CHANGE_EQUIP,5,83,105,17
CONTROL "Staff",IDC_RADIO_1_BONG,"Button",BS_AUTORADIOBUTTON,65,
69,23,8
EDITTEXT IDC_EDIT_BASIC,31,104,26,13,ES_AUTOHSCROLL
LTEXT "Basic",IDC_STATIC,5,107,21,9
EDITTEXT IDC_EDIT_CURFRAME,112,106,21,12,ES_AUTOHSCROLL
PUSHBUTTON "+ 1",IDC_FRAME_UP,135,105,27,12
PUSHBUTTON "- 1",IDC_FRAME_DOWN,87,105,24,12
PUSHBUTTON "+ 10",IDC_FRAME_UP2,163,105,18,12
PUSHBUTTON "- 10",IDC_FRAME_DOWN2,67,105,18,12
EDITTEXT IDC_EDIT_ACC3,31,68,29,12,ES_AUTOHSCROLL
LTEXT "Shield",IDC_STATIC,4,69,25,8
CONTROL "See Addition Equip.",IDC_PLUS_EQUIP,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP,5,180,66,10
CONTROL "",IDC_STATIC,"Static",SS_ETCHEDFRAME,5,20,105,63,
WS_EX_TRANSPARENT
CONTROL "",IDC_STATIC,"Static",SS_ETCHEDFRAME,115,20,66,80
CONTROL "Head",CHK_NPC_HEADER,"Button",BS_AUTOCHECKBOX |
WS_TABSTOP,125,26,50,10
CONTROL "Torso",CHK_NPC_BODY,"Button",BS_AUTOCHECKBOX |
WS_TABSTOP,125,40,50,10
CONTROL "Weapon",CHK_NPC_WEAPON,"Button",BS_AUTOCHECKBOX |
WS_TABSTOP,125,56,50,10
CONTROL "Singular Eff.",CHK_EFFECT_ONE,"Button",BS_AUTOCHECKBOX |
WS_TABSTOP,125,70,50,10
CONTROL "Multiple Eff.",CHK_EFFECT_TWO,"Button",BS_AUTOCHECKBOX |
WS_TABSTOP,125,86,50,10
EDITTEXT EDT_CHAR_MUTANT,112,4,17,12,ES_AUTOHSCROLL
LTEXT "mutant",IDC_STATIC,83,4,25,9,SS_CENTERIMAGE
END
IDD_INPUT_EVENT_NO DIALOG DISCARDABLE 0, 0, 187, 45
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "Event Num"
FONT 10, "System"
BEGIN
DEFPUSHBUTTON "OK",IDOK,130,7,50,14
PUSHBUTTON "Cancel",IDCANCEL,130,24,50,14
EDITTEXT IDC_EDIT1,69,16,44,12,ES_AUTOHSCROLL | ES_NUMBER
LTEXT "Event Num",IDC_STATIC,9,18,45,8
END
IDD_VIEW_MAPOBJECT_INFO DIALOGEX 0, 0, 244, 439
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "MapObject Info"
FONT 9, "???", 0, 0, 0x1
BEGIN
DEFPUSHBUTTON "OK",IDOK,7,420,50,14
CONTROL "MapObject",IDC_ITEM_NORMAL4,"Button",BS_AUTORADIOBUTTON |
WS_GROUP,101,78,65,9
CONTROL "Chair",IDC_ITEM_CHAIR4,"Button",BS_AUTORADIOBUTTON,101,
90,28,8
CONTROL "Door",IDC_ITEM_DOOR4,"Button",BS_AUTORADIOBUTTON,101,
102,33,9
CONTROL "Sign",IDC_ITEM_SIGNBOARD4,"Button",BS_AUTORADIOBUTTON,
101,114,31,8
CONTROL "Table",IDC_ITEM_TABLE4,"Button",BS_AUTORADIOBUTTON,137,
90,37,8
CONTROL "Box",IDC_ITEM_BOX4,"Button",BS_AUTORADIOBUTTON,137,102,
30,8
CONTROL "Milestone",IDC_ITEM_DIRECTBOARD4,"Button",
BS_AUTORADIOBUTTON,137,114,44,8
CONTROL "Blast Furnace",IDC_ITEM_WORKTABLE_MINING4,"Button",
BS_AUTORADIOBUTTON,101,145,56,8
CONTROL "Battle",IDC_ITEM_WORKTABLE_BATTLE4,"Button",
BS_AUTORADIOBUTTON,101,169,30,8
CONTROL "Shelf",IDC_ITEM_WORKTABLE_SUNBAN4,"Button",
BS_AUTORADIOBUTTON,101,181,35,8
CONTROL "Anvil",IDC_ITEM_WORKTABLE_MORU4,"Button",
BS_AUTORADIOBUTTON,140,157,35,8
CONTROL "Brazier",IDC_ITEM_WORKTABLE_HWADUK4,"Button",
BS_AUTORADIOBUTTON,101,156,38,8
CONTROL "Test Tubes",IDC_ITEM_WORKTABLE_SIHUMKWAN4,"Button",
BS_AUTORADIOBUTTON,133,170,47,8
CONTROL "Loom",IDC_ITEM_WORKTABLE_MULAE4,"Button",
BS_AUTORADIOBUTTON,187,168,35,8
CONTROL "Meltiong pot",IDC_ITEM_WORKTABLE_BULDAE4,"Button",
BS_AUTORADIOBUTTON,187,181,35,8
CONTROL "Normal G.Stone",IDC_ITEM_SEAL_NOR,"Button",
BS_AUTORADIOBUTTON,184,80,54,8
CONTROL "Central G.Stone",IDC_ITEM_SEAL_SPC,"Button",
BS_AUTORADIOBUTTON,184,92,52,8
CONTROL "Hp Up",IDC_ITEM_HP_UP,"Button",BS_AUTORADIOBUTTON,184,
102,52,8
CONTROL "Mp Up",IDC_ITEM_MP_UP,"Button",BS_AUTORADIOBUTTON,184,
114,52,8
CONTROL "Balance Scales",IDC_ITEM_SP_UP,"Button",
BS_AUTORADIOBUTTON,184,125,52,8
CONTROL "National Statue",IDC_ITEM_NATION_STONE,"Button",
BS_AUTORADIOBUTTON,184,135,52,8
CONTROL "Guild Statue",IDC_ITEM_GUILD_STONE,"Button",
BS_AUTORADIOBUTTON,184,146,52,8
CONTROL "Scenario",IDC_ITEM_SENARIO_STONE,"Button",
BS_AUTORADIOBUTTON,184,156,52,8
CONTROL "Colossus Stone",IDC_ITEM_COLOSSUS_STONE,"Button",
BS_AUTORADIOBUTTON,101,134,63,8
LTEXT "ID",IDC_STATIC,18,3,17,8
EDITTEXT IDC_EDIT_ID,38,1,43,12,ES_AUTOHSCROLL
CONTROL "None",IDC_RADIO_LIGHT_0,"Button",BS_AUTORADIOBUTTON |
BS_CENTER | BS_VCENTER | BS_PUSHLIKE | BS_NOTIFY |
BS_FLAT | WS_GROUP,12,313,18,11
CONTROL "1",IDC_RADIO_LIGHT_1,"Button",BS_AUTORADIOBUTTON |
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