?? chardatatable.h
字號:
#if !defined(AFX_CHARDATATABLE_H__3028D503_725C_4F31_8429_95303BA39959__INCLUDED_)
#define AFX_CHARDATATABLE_H__3028D503_725C_4F31_8429_95303BA39959__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define Num_Of_NPC_Lev 256
#define TAC_INDEX 3
struct NPCLev_to_Exp
{ //< CSD-030314
int nMinExp; // 泅犁 飯駭狼 彌家 版氰摹
int nMaxExp; // 泅犁 飯駭狼 彌措 版氰摹
int nNeedExp; // 促瀾 飯駭肺 棵扼啊扁 困秦 裙墊秦具瞪 版氰摹
int nTrainingExp; // 琶平 薦訪厘俊輯 掘綽 版氰摹
int nExpReduction; // 葷成矯 磷菌闌 版快 版氰摹 昏皚伏
int nNKReduction; // NK俊 磷菌闌 版快 版氰摹 昏皚伏
int nTacRate; // 琶平 焊瀝摹
int nMaxTactic; // 飯駭俊 蝶弗 琶平 薦訪厘俊輯 棵副 薦 樂綽 彌措 琶平 飯駭
int nDyeingPrice; // 堪禍 啊拜
int nLessRate; // 撤籃 飯駭 焊瀝摹
int nGreatRate; // 臭籃 飯駭 焊瀝摹
int nCspMax; // 彌措 傈捧膠懦 器牢磐 裙墊薦
int nBaseCP; // 傈捧膠懦 扁夯樊
int bank_loan; // 010314 YGI
int nStep; // 版氰摹 竄拌
int nWarriorLife; // 傈葷狼 扁夯 Life
int nThiefLife; // 檔迪狼 扁夯 Life
int nArcherLife; // 泵薦狼 扁夯 Life
int nWizardLife; // 付過葷狼 扁夯 Life
int nPriestLife; // 己流磊狼 扁夯 Life
int nWarriorExpRate; // 傈葷狼 版氰摹 焊瀝伏(竄困%)
int nThiefExpRate; // 檔迪狼 版氰摹 焊瀝伏(竄困%)
int nArcherExpRate; // 泵薦狼 版氰摹 焊瀝伏(竄困%)
int nWizardExpRate; // 付過葷狼 版氰摹 焊瀝伏(竄困%)
int nPriestExpRate; // 己流磊狼 版氰摹 焊瀝伏(竄困%)
}; //> CSD-030314
extern LPCHARACTER ReturnCharacterPoint(int id);
extern NPCLev_to_Exp NPC_Lev_Ref[Num_Of_NPC_Lev] ;
extern int ReturnPCAutoWave(LPCHARACTER lpChar, BOOL type);
extern int ReturnNPCAutoWave(LPCHARACTER lpChar, BOOL type);
extern int ReturnWaveAnimation( LPCHARACTER lpCharacter );
extern int ReturnEffectAnimation( LPCHARACTER ch );
extern int ReturnAttackWaveAnimation( LPCHARACTER lpCharacter );
extern int ReturnAttackedWaveAnimation( LPCHARACTER lpCharacter );
extern LPCHARACTER ReturnCharacterID( int id );
extern LPCHARACTER ReturnCharacterPoint( int server_id );
extern void ReturnCharMoveDistance( LPCHARACTER ch, int *dist );
extern int IsDead( LPCHARACTER ch );
extern bool IsAttackAble( LPCHARACTER pTarget );
extern void LoadLevelExpTable( void );
extern void SendSmileFace( int smileno );
extern void RecvSmileFace( int id, int smileno );
extern int ReturnWaveNatural( LPCHARACTER ch );
#endif //#if !defined(AFX_CHARDATATABLE_H__3028D503_725C_4F31_8429_95303BA39959__INCLUDED_)
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