?? patternlayer.as
字號:
?/***************************
* CLASS PatternLayer
* CREATES A TILEMAP ASSEMBLY
* SCROLLING BY GOTOANDSTOP
***************************/
import com.gamepackage.tilemap.layer.*;
class com.gamepackage.tilemap.layer.PatternLayer
implements com.gamepackage.tilemap.Layer, com.gamepackage.util.Loadable
{
private var parent: MovieClip;
private var depth: Number;
private var cols: Number;
private var rows: Number;
private var tilesize: Number;
private var ratio: Number;
private var linkageId: String;
private var timeline: MovieClip;
private var x: Number, y: Number;
private var ttx: Number, tty: Number;
private var clips: Array;
private var jx: Number;
private var jy: Number;
function PatternLayer( parent: MovieClip, depth: Number, cols: Number, rows: Number, tilesize: Number, ratio: Number, linkageId: String )
{
this.parent = parent;
this.depth = depth;
this.cols = cols;
this.rows = rows;
this.tilesize = tilesize;
this.ratio = ratio;
this.linkageId = linkageId;
init();
}
private function init( Void ): Void
{
//-- CREATE TIMELINE --//
timeline = parent.createEmptyMovieClip( linkageId , depth );
}
function create( Void ): Void
{
//-- BUILD CLIPS --//
var i: Number = 0;
var rx, ry;
for( ry = 0 ; ry <= rows ; ry++ )
{
for( rx = 0 ; rx <= cols ; rx++ )
{
timeline.attachMovie(
linkageId,
i.toString(),
i++,
{
_x: rx * tilesize,
_y: ry * tilesize
}
)
}
}
}
function moveTo( x: Number, y: Number ): Void
{
//-- MOVE TIMELINE --//
timeline._x = -x % tilesize;
timeline._y = -y % tilesize;
}
function getLayerWidth( Void ): Number
{
return cols * ratio * tilesize;
}
function getLayerHeight( Void ): Number
{
return rows * ratio * tilesize;
}
function getX( Void ): Number
{
return x;
}
function getY( Void ): Number
{
return y;
}
function getLoaderClip( Void ): MovieClip
{
return timeline;
}
}
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