?? armlayer.as
字號(hào):
?/*****************************
* CLASS GASLAYER
* CREATES A TILEMAP ASSEMBLY
* SCROLLING BY ATTACH & REMOVE
* TILE ANIMATION SUPPORT
*****************************/
import com.gamepackage.tilemap.layer.*;
class com.gamepackage.tilemap.layer.ARMLayer
implements com.gamepackage.tilemap.TileLayer, com.gamepackage.util.Loadable
{
private var parent: MovieClip;
private var depth: Number;
private var map: Array;
private var cols: Number;
private var rows: Number;
private var tilesize: Number;
private var linkageId: String;
private var timeline: MovieClip;
private var clips: Array;
private var x: Number, y: Number;
private var ttx: Number, tty: Number;
private var jx: Number;
private var jy: Number;
private var centered: Boolean = false;
private var offsetX: Number;
private var offsetY: Number;
private var sync: Number;
private var childCount: Number;
private var childDepth: Number;
private var depthSpace: Number;
//-- MAP COLS --//
private var mcl: Number;
function ARMLayer( parent: MovieClip, depth: Number, map: Array, cols: Number, rows: Number, tilesize: Number, linkageId: String, centered: Boolean )
{
this.parent = parent;
this.depth = depth;
this.map = map;
this.cols = cols;
this.rows = rows;
this.tilesize = tilesize;
this.linkageId = linkageId;
this.centered = centered;
init();
}
private function init( Void ): Void
{
//-- CREATE TIMELINE --//
timeline = parent.createEmptyMovieClip( linkageId , depth );
depthSpace = 0;
childCount = 0;
}
function create( Void ): Void
{
//-- COMPUTE JUMP OFFSET --//
jx = ( cols + 1 ) * tilesize;
jy = ( rows + 1 ) * tilesize;
offsetX = ( centered ) ? jx / 2 - tilesize / 2 : 0;
offsetY = ( centered ) ? jy / 2 - tilesize / 2 : 0;
//-- BUILD CLIPS --//
clips = new Array;
var rx, ry;
for( ry = 0 ; ry <= rows ; ry++ )
{
clips[ry] = new Array;
for( rx = 0 ; rx <= cols ; rx++ )
{
clips[ry][rx] = undefined;
}
}
mcl = map[0].length + depthSpace;
childDepth = ( map.length + 1 ) * mcl;
sync = 0;
ttx = tty = Number.POSITIVE_INFINITY;
}
function moveTo( x: Number, y: Number ): Void
{
//-- COMPARE ASSEMBLY --//
var tx: Number = int( ( this.x = x ) / tilesize );
var ty: Number = int( ( this.y = y ) / tilesize );
var dx: Number = ttx - tx;
var dy: Number = tty - ty;
var i: Number;
ttx = tx;
tty = ty;
//-- STORE REFERENCES LOCAL --/
var c = clips;
var m = map;
var t = timeline;
//-- OTHER LOCALS --//
var rx, ry;
var mrow, crow;
var clip: MovieClip;
//-- MOVE TIMELINE --//
t._x = -x;
t._y = -y;
var abs = Math.abs;
var ani: MovieClip;
sync++;
if ( abs( dx ) > 1 || abs( dy ) > 1 )
{
//-- COMPLETE BUILD NEEDED --//
ry = rows;
while( ry > -1 )
{
crow = clips[ry--];
rx = cols;
while( rx > -1 )
{
crow[rx--].removeMovieClip();
}
}
ry = rows;
while( ry > -1 )
{
crow = clips[ry];
mrow = map[ry+ty];
rx = cols;
while( rx > -1 )
{
if ( mrow[rx+tx] )
{
i = ( ry + ty ) * mcl + rx + tx;
clip = crow[rx] = t.attachMovie(
linkageId,
i.toString(),
i,
{
_x: ( tx + rx ) * tilesize - offsetX,
_y: ( ty + ry ) * tilesize - offsetY
}
);
clip.gotoAndStop( mrow[rx+tx] );
if( ani = clip.a )
{
ani.gotoAndPlay( sync % ani._totalframes );
}
}
rx--;
}
ry--;
}
}
else
{
var mx, my, frame;
//-- HORIZONTAL SCROLLING --//
if ( dx < 0 )
{
//-- PUSH RIGHT --//
mx = tx + cols;
ry = c.length;
while( --ry > -1 )
{
crow = c[ry];
crow.shift().removeMovieClip();
my = ry + ty + dy;
if ( frame = m[ my ][ mx ] )
{
i = my * mcl + mx;
crow.push( clip = t.attachMovie( linkageId , i.toString(), i , { _x: mx * tilesize - offsetX, _y: my * tilesize - offsetY } ) );
clip.gotoAndStop( frame );
if( ani = clip.a )
{
ani.gotoAndPlay( sync % ani._totalframes );
}
}
else
{
crow.push( undefined );
}
}
}
else if ( dx > 0 )
{
//-- PUSH RIGHT --//
ry = c.length;
while( --ry > -1 )
{
crow = c[ry];
crow.pop().removeMovieClip();
my = ry + ty + dy;
if ( frame = m[ my ][ tx ] )
{
i = my * mcl + tx;
crow.unshift( clip = t.attachMovie( linkageId , i.toString(), i , { _x: tx * tilesize - offsetX, _y: my * tilesize - offsetY } ) );
clip.gotoAndStop( frame );
if( ani = clip.a )
{
ani.gotoAndPlay( sync % ani._totalframes );
}
}
else
{
crow.unshift( undefined );
}
}
}
//-- VERTICAL SCROLLING --//
//
if ( dy < 0 )
{
var c0 = c[0];
//-- PUSH DOWN --//
c.push( crow = c.shift() );
mrow = m[ my = ty + rows ];
rx = crow.length;
while( --rx > -1 )
{
crow[rx].removeMovieClip();
mx = rx + tx;
if ( frame = mrow[ mx ] )
{
i = my * mcl + mx;
clip = c0[rx] = t.attachMovie( linkageId , i.toString(), i , { _x: mx * tilesize - offsetX, _y: my * tilesize - offsetY } );
clip.gotoAndStop( frame );
if( ani = clip.a )
{
ani.gotoAndPlay( sync % ani._totalframes );
}
}
}
}
else if( dy > 0 )
{
//-- PUSH UP --//
c.unshift( crow = c.pop() );
var c0 = c[0];
mrow = m[ ty ];
rx = crow.length;
while( --rx > -1 )
{
crow[rx].removeMovieClip();
mx = rx + tx;
if ( frame = mrow[ mx ] )
{
i = ty * mcl + mx;
clip = c0[rx] = t.attachMovie( linkageId , i.toString(), i , { _x: mx * tilesize - offsetX, _y: ty * tilesize - offsetY } );
clip.gotoAndStop( frame );
if( ani = clip.a )
{
ani.gotoAndPlay( sync % ani._totalframes );
}
}
}
}
}
}
function removeTile( rx: Number, ry: Number ): Void
{
var tx: Number = int( x / tilesize );
var ty: Number = int( y / tilesize );
//-- REMOVE THE MOVIECLIP --//
clips[ry-ty][rx-tx].removeMovieClip();
//-- CLEAR THE MAP ENTRY --//
map[ry][rx] = 0;
}
function getChildMovieClip( Void ): MovieClip
{
return timeline.createEmptyMovieClip( '_child_' + childCount++ , ++childDepth );
}
function getLayerWidth( Void ): Number
{
return map[0].length * tilesize;
}
function getLayerHeight( Void ): Number
{
return map.length * tilesize;
}
function setDepthSpace( depthSpace: Number ): Void
{
this.depthSpace = depthSpace;
}
function getDepthSpace( Void ): Number
{
return depthSpace;
}
function getRowDepth( row: Number ): Number
{
return ( row + 1 ) * mcl;
}
function getMap( Void ): Array
{
return map;
}
function getX( Void ): Number
{
return x;
}
function getY( Void ): Number
{
return y;
}
function getLoaderClip( Void ): MovieClip
{
return timeline;
}
}
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