?? gaslayer.as
字號:
?/***************************
* CLASS GASLAYER
* CREATES A TILEMAP ASSEMBLY
* SCROLLING BY GOTOANDSTOP
***************************/
class com.gamepackage.tilemap.layer.GASLayer
implements com.gamepackage.tilemap.TileLayer, com.gamepackage.util.Loadable
{
private var parent: MovieClip;
private var depth: Number;
private var map: Array;
private var cols: Number;
private var rows: Number;
private var tilesize: Number;
private var linkageId: String;
private var timeline: MovieClip;
private var clips: Array;
private var x: Number, y: Number;
private var ttx: Number, tty: Number;
private var jx: Number;
private var jy: Number;
private var mcl: Number;
private var layerWidth: Number;
private var layerHeight: Number;
private var screenWidth: Number;
private var screenHeight: Number;
private var childCount: Number;
private var childDepth: Number;
private var depthSpace: Number;
private var centered: Boolean = false;
private var offsetX: Number;
private var offsetY: Number;
function GASLayer( parent: MovieClip, depth: Number, map: Array, cols: Number, rows: Number, tilesize: Number, linkageId: String, centered: Boolean )
{
this.parent = parent;
this.depth = depth;
this.map = map;
this.cols = cols;
this.rows = rows;
this.tilesize = tilesize;
this.linkageId = linkageId;
this.centered = centered;
init();
}
private function init( Void ): Void
{
//-- CREATE TIMELINE --//
timeline = parent.createEmptyMovieClip( linkageId , depth );
screenWidth = cols * tilesize;
screenHeight = rows * tilesize;
layerWidth = map[0].length * tilesize;
layerHeight = map.length * tilesize;
childCount = 0;
depthSpace = 0;
}
function create( Void ): Void
{
//-- COMPUTE JUMP OFFSET --//
jx = ( cols + 1 ) * tilesize;
jy = ( rows + 1 ) * tilesize;
offsetX = ( centered ) ? jx / 2 - tilesize / 2 : 0;
offsetY = ( centered ) ? jy / 2 - tilesize / 2 : 0;
//-- BUILD CLIPS --//
clips = new Array;
var i: Number = 0;
var rx, ry;
var clip: MovieClip;
for( ry = 0 ; ry <= rows ; ry++ )
{
clips[ry] = new Array;
for( rx = 0 ; rx <= cols ; rx++ )
{
clip = clips[ry][rx] = timeline.attachMovie(
linkageId,
i.toString(),
i++,
{
_x: rx * tilesize - offsetX,
_y: ry * tilesize - offsetY
}
);
clip.i = clip.getDepth();
clip.gotoAndStop( 1 );
}
}
mcl = map[0].length + depthSpace;
childDepth = ( map.length + 1 ) * mcl;
ttx = tty = Number.POSITIVE_INFINITY;
}
function moveTo( x: Number, y: Number ): Void
{
//-- COMPARE ASSEMBLY --//
var tx: Number = int( ( this.x = x ) / tilesize );
var ty: Number = int( ( this.y = y ) / tilesize );
var dx: Number = ttx - tx;
var dy: Number = tty - ty;
ttx = tx;
tty = ty;
//-- STORE REFERENCES LOCAL --/
var c = clips;
var m = map;
//-- OTHER LOCALS --//
var rx, ry;
var mrow, crow;
var clip: MovieClip;
//-- MOVE TIMELINE --//
timeline._x = -x;
timeline._y = -y;
var abs = Math.abs;
if ( abs( dx ) > 1 || abs( dy ) > 1 )
{
//-- COMPLETE BUILD NEEDED --//
ry = c.length;
while( --ry > -1 )
{
mrow = m[ ry + ty ];
crow = c[ry];
rx = crow.length;
while( --rx > -1 )
{
( clip = crow[ rx ] ).gotoAndStop( mrow[ rx + tx ] );
clip._x = ( rx + tx ) * tilesize - offsetX;
clip._y = ( ry + ty ) * tilesize - offsetY;
clip.swapDepths( ( ry + ty ) * mcl + rx + tx );
clip.i = clip.getDepth();
}
}
}
else
{
//-- HORIZONTAL SCROLLING --//
if ( dx < 0 )
{
//-- PUSH RIGHT --//
ry = c.length;
while( --ry > -1 )
{
( clip = ( crow = c[ry] )[0] )._x += jx;
crow.push( crow.shift() );
clip.gotoAndStop( m[ ry + ty + dy ][ tx + cols ] );
clip.swapDepths( ( ty + ry + dy ) * mcl + tx + cols );
clip.i = clip.getDepth();
}
}
else if ( dx > 0 )
{
//-- PUSH RIGHT --//
ry = c.length;
while( --ry > -1 )
{
crow = c[ry];
crow.unshift( crow.pop() );
( clip = crow[0] )._x -= jx;
clip.gotoAndStop( m[ ry + ty + dy ][ tx ] );
clip.swapDepths( ( ty + ry + dy ) * mcl + tx );
clip.i = clip.getDepth();
}
}
//-- VERTICAL SCROLLING --//
if ( dy < 0 )
{
//-- PUSH DOWN --//
c.push( crow = c.shift() );
mrow = m[ ty + rows ];
rx = crow.length;
while( --rx > -1 )
{
( clip = crow[rx] )._y += jy;
clip.gotoAndStop( mrow[ tx + rx ] );
clip.swapDepths( ( ty + rows ) * mcl + tx + rx );
clip.i = clip.getDepth();
}
}
else if( dy > 0 )
{
//-- PUSH UP --//
c.unshift( crow = c.pop() );
mrow = m[ ty ];
rx = crow.length;
while( --rx > -1 )
{
( clip = crow[rx] )._y -= jy;
clip.gotoAndStop( mrow[ tx + rx ] );
clip.swapDepths( ty * mcl + tx + rx );
clip.i = clip.getDepth();
}
}
}
}
function removeTile( rx: Number, ry: Number ): Void
{
var tx: Number = int( x / tilesize );
var ty: Number = int( y / tilesize );
//-- REMOVE THE MOVIECLIP --//
clips[ry-ty][rx-tx].gotoAndStop(1);
//-- CLEAR THE MAP ENTRY --//
map[ry][rx] = 1;
}
function getTimeline( Void ): MovieClip
{
return timeline;
}
function getChildMovieClip( Void ): MovieClip
{
return timeline.createEmptyMovieClip( '_child_' + childCount++ , ++childDepth );
}
function getLayerWidth( Void ): Number
{
return layerWidth;
}
function getLayerHeight( Void ): Number
{
return layerHeight;
}
function setDepthSpace( depthSpace: Number ): Void
{
this.depthSpace = depthSpace;
}
function getDepthSpace( Void ): Number
{
return depthSpace;
}
function getRowDepth( row: Number ): Number
{
return ( row + 1 ) * mcl;
}
function getMap( Void ): Array
{
return map;
}
function getX( Void ): Number
{
return x;
}
function getY( Void ): Number
{
return y;
}
function getLoaderClip( Void ): MovieClip
{
return timeline;
}
}
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