?? lcd.c
字號:
for(i=0;i<3;i++)
{
display(6,16*i,str2,i);
display(6,80+16*i,str2,i+3);
}
for(i=0;i<3;i++)
{
display(2,16*i,time,i);//星期二
}
display(2,80,time,3);
display(2,112,time,4);
displaye(4,8*5,num,2);
displaye(4,8*5+8,num,3);
displaye(4,8*5+8*2,num,10);
displaye(4,8*5+24,num,4);
displaye(4,8*5+32,num,6);
temp=key();
if(temp==0) //left
{
state=1;
cls();
}
}
void screen1() //state=1
{
uchar i,temp;
//cls();
for(i=0;i<4;i++)
display(0,16*i,str3,i);
for(i=0;i<2;i++)
{
display(6,16*i,enter,i);
display(6,96+16*i,enter,i+2);
}
displaye(6,80,num,1);
temp=key();
if(temp==1) //right
{
state=0; //State Change
cls();
}
else if(temp==2)
{
state=7;
cls();
}
else if(temp==3)
{
state=2;
cls();
}
}
void screen2() //state=2
{
uchar i,temp;
for(i=0;i<4;i++)
display(0,16*i,wenben,i);
for(i=0;i<2;i++)
{
display(6,16*i,enter,i);
display(6,96+16*i,enter,i+2);
}
displaye(6,80,num,2);
temp=key();
if(temp==1) //right
{
state=0; //State Change
cls();
}
else if(temp==2)
{
state=1;
cls();
}
else if(temp==3)
{ state=3;
cls();
}
}
void screen3() //state=3;
{
uchar i,temp;
for(i=0;i<4;i++)
display(0,16*i,yuyin,i);
for(i=0;i<2;i++)
{
display(6,16*i,enter,i);
display(6,96+16*i,enter,i+2);
}
displaye(6,80,num,3);
temp=key();
if(temp==1) //right
state=0; //State Change
cls();
}
else if(temp==2) //UP
{
state=2;
cls();
}
else if(temp==3) //down
{
state=4;
cls();
}
}
void screen4() //state=4;
{
uchar i,temp;
for(i=0;i<4;i++)
display(0,16*i,lingsheng,i);
for(i=0;i<2;i++)
{
display(6,16*i,enter,i);
display(6,96+16*i,enter,i+2);
}
displaye(6,80,num,4);
temp=key();
if(temp==1) //right
{
state=0; //State Change
cls();
}
else if(temp==2) //UP
{
state--;
cls();
}
else if(temp==3) //down
{
state=5;
cls();
}
}
void screen5() //state=5
{
uchar i,temp;
for(i=0;i<2;i++)
display(0,16*i,lingsheng,i+2);
for(i=0;i<2;i++)
{
display(6,16*i,enter,i);
display(6,96+16*i,enter,i+2);
}
displaye(6,80,num,5);
temp=key();
if(temp==1) //right
{
state=0; //State Change
cls();
}
else if(temp==2) //UP
{
state--;
cls();
}
else if(temp==3) //down
{
state=6;
cls();
}
}
void screen6() //state=6
{
uchar i,temp;
for(i=0;i<4;i++)
display(0,16*i,guanli,i);
for(i=0;i<2;i++)
{
display(6,16*i,enter,i);
display(6,96+16*i,enter,i+2);
}
displaye(6,80,num,6);
temp=key();
if(temp==1) //right
{
state=0; //State Change
cls();
}
else if(temp==2) //UP
{
state--;
cls();
}
else if(temp==3) //down
{
state=7;
cls();
}
}
void screen7() //state=7
{
uchar i,temp;
for(i=0;i<2;i++)
display(0,16*i,game,i);
for(i=0;i<2;i++)
{
display(6,16*i,enter,i);
display(6,96+16*i,enter,i+2);
}
displaye(6,80,num,7);
temp=key();
if (temp==0) //left
{
state=71;
cls();
}
else if(temp==1) //right
{
state=0; //State Change
cls();
}
else if(temp==2) //UP
{
state--;
cls();
}
else if(temp==3) //down
{
state=1;
cls();
}
}
void screen71() //state=71
{
uchar i,temp;
EA=1;
ET0=1;
TH0=0x4c;TL0=0;
TR0=1;
//rectangle(12,20);
for(i=0;i<3;i++)
display(0,16*(i+2),tanchi,i);
for(i=0;i<2;i++)
{
display(6,16*i,enter,i);
display(6,96+16*i,enter,i+2);
}
switch(key())
{ case 0: d=0;break;
case 2: d=1;break;
case 3: d=2;break;
default:break;
}
if(move==1)
{ rectangleb(m,n);//除去先前的點
if(d==0)
{
m=m+4;
if(m>123)m=0;
}
else if(d==1)
{
n=n-4;
if(n<4)n=63;
}
else if(d==2)
{
n=n+4;
if(n>60)n=0;
}
rectangle(m,n);
move=0;
}
temp=key();
if(temp==0) //right
{
state=72; //State Change
cls();
}
else if(temp==1)
{
state=7;
cls();
}
}
void screen72() //state=72
{
uchar i,temp;
for(i=0;i<2;i++)
{
display(6,16*i,enter,i);
display(6,96+16*i,enter,i+2);
}
displaye(0,0,num,1);
//rectangle(64,32);
for(i=0;i<2;i++)
display(0,16*(i+2),game,i+2);
for(i=0;i<2;i++)
display(0,16*(i+4),game,i);
displaye(2,0,num,2);
for(i=0;i<2;i++)
display(2,16*(i+2),game,i+4);
if(ii==0) //在按鍵的外面判斷狀態
//不然的話可能不好處理
{
display(0,16,sp,0);
display(0,106,sp,1);
display(2,16,sp,2);
display(2,106,sp,2);
}
else if(ii==1)
{
display(0,16,sp,2);
display(0,106,sp,2);
display(2,16,sp,0);
display(2,106,sp,1);
}
temp=key();
if ((temp==0)&&(ii==1))
{
state=73;
cls();
}
else if(temp==0&&ii==0)
{
state=74;
cls();
}
else if(temp==1) //right
{
state=71; //State Change
cls();
}
else if(temp==2) //UP
{
//ii=1;
if(ii==0) ii=1;
else ii=0;
//cls();
}
}
void screen73() //state=6
{
uchar i,temp;
for(i=0;i<2;i++)
{
//display(6,16*i,enter,i);
display(6,96+16*i,enter,i+2);
}
// rectangle(64,32);
// for(i=0;i<128;i++)
// point(i,0);
// for(i=0;i<4;i++)
// {
// for(j=0;j<16;j++) {point((32*i+8+j),45);point((32*i+8+j),44);}
// }
temp=key();
if(temp==1) //right
{
state=72; //State Change
cls();
}
}
void screen74() //state=6
{
uchar i;
for(i=0;i<128;i++)
{
point(i,0);
point(i,63);
}
}
void rectangle(x,y)
{
uchar i,j;
for(i=0;i<4;i++)
for(j=0;j<4;j++)
point(x+i,y+j);
}
void rectangleb(x,y)
{
uchar i,j;
for(i=0;i<4;i++)
for(j=0;j<4;j++)
pointb(x+i,y+j);
}
time0() interrupt 1 using 0
{
TH0=0x4c;TL0=0x00;
cnt0++;
if(cnt0==20)
{
cnt0=0;
move=1;
}
}
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