?? football.cfg
字號:
# JSVM 2.0 Main Configuration File
#============================== GENERAL ==============================
str/football.264 # Bitstream file
30.0 # Maximum frame rate [Hz]
1200.0 # Maximum structural delay [ms]
260 # Number of frames (at input frame rate)
0 # Quality Levels estimation
#============================== MCTF ==============================
32 # GOP Size (at maximum frame rate)
-1 # Intra Period
1 # Number of reference pictures
1 # Base layer mode (0:Scalable, 1:AVC compatible, 2:AVC compatible with Subsequence SEI)
#============================== MOTION SEARCH ==============================
4 # Search mode (0:BlockSearch, 4:FastSearch )
3 # Search function full pel (0:SAD, 1:SSE, 2:HADAMARD, 3:SAD-YUV)
2 # Search function sub pel (0:SAD, 1:SSE, 2:HADAMARD)
96 # Search range (Full Pel)
4 # Maximum number of iterations for bi-prediction search
8 # Search range for iterations (0: normal search range)
#============================== LOOP FILTER ==============================
0 # Loop filter idc ( 0: on, 1: off, 2: on except for slice boundaries)
0 # AlphaOffset(-6..+6): valid range
0 # BetaOffset (-6..+6): valid range
#============================== LAYER DEFINITION ==============================
5 # Number of layers
cfg/Football_layer0.cfg # Layer configuration file
cfg/Football_layer1.cfg # Layer configuration file
cfg/Football_layer2.cfg # Layer configuration file
cfg/Football_layer3.cfg # Layer configuration file
cfg/Football_layer4.cfg # Layer configuration file
#============================== ADAPTIVE GOP STRUCTURE ==============================
1 # Use adaptive GOP structure (0: no, 1: yes)
0 # Mode decision (0: AGS Coding, 1: Mode Decision)
ags\Football_gop_mode.dat # GOP mode file
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